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Mod?

Skins/Guns/Scopes.

Mod?

Postby DethLab » Sun Mar 11, 2012 4:43 pm

Hi! I'm not sure is this post in right thred, but I hope so.

Ok, I'm trying to make some mods for AoS, and add some things that game doesn't have yet. But I can't find any script files to edit for doing this! .dll files are almost impossible to open and get its contents opened correctly. If you are experienced modder, please comment if you can help! I've even made some kv6 files already for my mod.
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Re: Mod?

Postby ChaosTLW » Sun Mar 11, 2012 5:38 pm

Err,I dont know if you know,but mods are simply reskins.You should go to the PySpades section for scripting.
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Re: Mod?

Postby DethLab » Sun Mar 11, 2012 6:06 pm

ChaosTLW wrote:Err,I dont know if you know,but mods are simply reskins.You should go to the PySpades section for scripting.

What do you actually mean? I want to make something like add-ons to this game. Not talking about multiplayer commands etc.
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Re: Mod?

Postby SIMOX » Sun Mar 11, 2012 6:08 pm

You can't make Add-ons. Only reskins.
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Re: Mod?

Postby DethLab » Sun Mar 11, 2012 6:18 pm

SIMOX wrote:You can't make Add-ons. Only reskins.


Well, that's shitty. Waiting game to update takes forever, so why couldn't player make some new stuff for this game. Like adding vehicles ( Of course playing in server with that mod requires to download mod by your self )
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Re: Mod?

Postby MrHaaaaaaxFF » Mon Mar 12, 2012 1:03 pm

Good luck on that.
since i dont know a sh*t about Python+pyspades so yea.
also your requests(or something) is impossible.
if you have enough skillz and programs, go re-code the game urself. :D
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Re: Mod?

Postby DethLab » Mon Mar 12, 2012 2:50 pm

MrHaaaaaaxFF wrote:Good luck on that.
since i dont know a sh*t about Python+pyspades so yea.
also your requests(or something) is impossible.
if you have enough skillz and programs, go re-code the game urself. :D


Yes, re-coding game is pretty much what I mean. Like adding class system, better squad system etc. Something more like Battlefields have, but not 100% same. What I'm looking for is: Vehicles (not the most important), Classes ( Assault, Medic, Sniper , Engineer (advanced building ), Anti-tank [if vehicles, playing anti-tank against infantry would be shitty], Scout [light weaponry, can place traps like landmines/claymores etc] ), And maybe somekind of buildtime before combat begins, more gamemodes ( area defence, vehicle only (something dog fight like) and more stuff. Those things would be pretty nice to have on this game. of course it'll take some more disc spade but ITS WORTH OF IT.
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Re: Mod?

Postby MrHaaaaaaxFF » Mon Mar 12, 2012 2:57 pm

DethLab wrote:
MrHaaaaaaxFF wrote:Good luck on that.
since i dont know a sh*t about Python+pyspades so yea.
also your requests(or something) is impossible.
if you have enough skillz and programs, go re-code the game urself. :D


Yes, re-coding game is pretty much what I mean. Like adding class system, better squad system etc. Something more like Battlefields have, but not 100% same. What I'm looking for is: Vehicles (not the most important), Classes ( Assault, Medic, Sniper , Engineer (advanced building ), Anti-tank [if vehicles, playing anti-tank against infantry would be shitty], Scout [light weaponry, can place traps like landmines/claymores etc] ), And maybe somekind of buildtime before combat begins, more gamemodes ( area defence, vehicle only (something dog fight like) and more stuff. Those things would be pretty nice to have on this game. of course it'll take some more disc spade but ITS WORTH OF IT.

Then, again, good luck.
If you sussess, you can go release it as Battlespades. Lol
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