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Re: B-F

Postby UNDERCOVER » Sat Mar 10, 2012 11:35 pm

Altoids wrote:Agreed. I saw the B-F website, seems like a complete ripoff of aos.
Nope, not a rip off, B-F differs in so many ways than AoS, with the gameplay, building, etc.

It actually has more content than AoS, and that's something that you can't deny.

Oh, and BTW, according to an IT member of Infernum Studios, the highest amount of people who played B-F at one moment was over 3500 players, and this includes people who were building and people who were fighting on servers.

I'd say that this game beat AoS' player record (over 2000 people, right?) by a longshot, and B-F is in closed Beta for only 13 days!

You gotta hand it to them, that's pretty impressive.
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
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Re: B-F

Postby danhezee » Sun Mar 11, 2012 3:28 am

UNDERCOVER wrote:
Altoids wrote:Agreed. I saw the B-F website, seems like a complete ripoff of aos.
Nope, not a rip off, B-F differs in so many ways than AoS, with the gameplay, building, etc.

It actually has more content than AoS, and that's something that you can't deny.

Oh, and BTW, according to an IT member of Infernum Studios, the highest amount of people who played B-F at one moment was over 3500 players, and this includes people who were building and people who were fighting on servers.

I'd say that this game beat AoS' player record (over 2000 people, right?) by a longshot, and B-F is in closed Beta for only 13 days!

You gotta hand it to them, that's pretty impressive.


Why are you saying them? It is obvious you work for them.

You know how much money Ben Aksoy spent on marketing?
answer: $0

You guys spent money on facebook ads, I dont know how much but I bet thousands?

B-F isnt an indie game, you are either working for the german publisher or the korean sweatshop that developed the game. 3000 concurrent players is really good for an indie game, time will tell if 3000 concurrent players is significant for commercial game such as yours.
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Re: B-F

Postby LASTofS » Sun Mar 11, 2012 3:31 am

danhezee wrote:Why are you saying them? It is obvious you work for them.

You know how much money Ben Aksoy spent on marketing?
answer: $0

You guys spent money on facebook ads, I dont know how much but I bet thousands?

B-F isnt an indie game, you are either working for the german publisher or the korean sweatshop that developed the game. 3000 concurrent players is really good for an indie game, time will tell if 3000 concurrent players is significant for commercial game such as yours.


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Re: B-F

Postby Paratrooper » Sun Mar 11, 2012 4:37 am

UNDERCOVER wrote:
Altoids wrote:Agreed. I saw the B-F website, seems like a complete ripoff of aos.
Nope, not a rip off, B-F differs in so many ways than AoS, with the gameplay, building, etc.

It actually has more content than AoS, and that's something that you can't deny.

Oh, and BTW, according to an IT member of Infernum Studios, the highest amount of people who played B-F at one moment was over 3500 players, and this includes people who were building and people who were fighting on servers.

I'd say that this game beat AoS' player record (over 2000 people, right?) by a longshot, and B-F is in closed Beta for only 13 days!

You gotta hand it to them, that's pretty impressive.


AFAIK, Ace of Spades, is the first online shooter that lets you build while at the battlefield.

B-F comes second.
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Re: B-F

Postby Sniper101 » Sun Mar 11, 2012 4:38 am

Admins should probably close this thread now, as it has nothing to do with AOS talk.

PS: This is B-F? Website link: http://B-F.com/
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Re: B-F

Postby Fluttershy » Sun Mar 11, 2012 4:45 am

Sniper101 wrote:Admins should probably close this thread now, as it has nothing to do with AOS talk.

PS: This is B-F? Website link: http://B-F.com/


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Re: B-F

Postby Tai » Sun Mar 11, 2012 6:33 am

Paratrooper wrote:AFAIK, Ace of Spades, is the first online shooter that lets you build while at the battlefield.
B-F comes second.


I think you're all forgetting that Ben Askoy is a rip off artist because space invaders had a modifiable environment (graphics were about the same, too), and PONG could be played with more than 2 players.

On a more serious note; Competition is a good thing. Don't try to fight it or be bitter towards it. To be perfectly honest, I find "B-F" to be a laughable attempt at recreating the game mechanics that exist here while trying to avoid the headaches (griefing) associated with an interactive environment. Maybe I'm wrong, and maybe that will result in some great things, but as of now, take a light hearted view of such imitators, they really aren't going to do all that much harm.
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Re: B-F

Postby Paratrooper » Sun Mar 11, 2012 6:55 am

Tai wrote:
Paratrooper wrote:AFAIK, Ace of Spades, is the first online shooter that lets you build while at the battlefield.
B-F comes second.


I think you're all forgetting that Ben Askoy is a rip off artist because space invaders had a modifiable environment (graphics were about the same, too), and PONG could be played with more than 2 players.

On a more serious note; Competition is a good thing. Don't try to fight it or be bitter towards it. To be perfectly honest, I find "B-F" to be a laughable attempt at recreating the game mechanics that exist here while trying to avoid the headaches (griefing) associated with an interactive environment. Maybe I'm wrong, and maybe that will result in some great things, but as of now, take a light hearted view of such imitators, they really aren't going to do all that much harm.


>Online shooter

Anyways, I still feel negative towards this game either way.

I know somewhere, someone is still calling AoS a ripoff of B-F.
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Re: B-F

Postby Tai » Sun Mar 11, 2012 10:33 am

Paratrooper wrote:
>Online shooter


Irrelevant, he stole the idea of player interaction from PONG.

If we're going to get really down to the core of it though, Ben used Voxlap to develop the game for commercial purposes, so you can't act like this was a situation of "Oh hey, lightbulb over head" kind of thing, because it's based off an engine he didn't even develop.

To paraphrase; Ideas want to be free.
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Re: B-F

Postby AlexKirchu » Sun Mar 11, 2012 11:00 am

Back to the main argument, as someone already said before, AoS is INDIE, with $0 funding. B-F is probably made by some huge-ass commercial company who can AFFORD and be CAPABLE of making a game like this, of course they're gonna get more players because they have marketing, they have the size. I mean as far as I know, out of 720 people at my school, 2 people including me know about AoS and have played it. Just a little captcha on how well known it is.
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Re: B-F

Postby MrHaaaaaaxFF » Sun Mar 11, 2012 11:10 am

AlexKirchu wrote:Back to the main argument, as someone already said before, AoS is INDIE, with $0 funding. B-F is probably made by some huge-ass commercial company who can AFFORD and be CAPABLE of making a game like this, of course they're gonna get more players because they have marketing, they have the size. I mean as far as I know, out of 720 people at my school, 2 people including me know about AoS and have played it. Just a little captcha on how well known it is.

well quoted.
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Re: B-F

Postby Sample246 » Sun Mar 11, 2012 11:10 am

ITT people trying to defend AoS like it's a religion.

Sorry guys, AoS doesn't need anyone to defend it. AoS is AoS, and B-F is B-F. Some people will like one more than the other and there's nothing you can do about it. I advise everyone to play them both if you enjoy them, because they actually offer pretty different styles of gameplay.
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Re: B-F

Postby Tai » Sun Mar 11, 2012 11:11 am

AlexKirchu wrote:Back to the main argument, as someone already said before, AoS is INDIE, with $0 funding. B-F is probably made by some huge-ass commercial company who can AFFORD and be CAPABLE of making a game like this, of course they're gonna get more players because they have marketing, they have the size. I mean as far as I know, out of 720 people at my school, 2 people including me know about AoS and have played it. Just a little captcha on how well known it is.


It may be indie, but if people start moving to B-F, it will only be because B-F is filling a need that AoS is not. Think of it like this; Ben is investing his time into AoS but only casually. These people have gone so far as to establish a company (http://www.infernum.com/ - there's your huge ass commercial company) and dedicate a team to the development of their game. They are putting MORE in, so they will likely get MORE out. That's how it works.

AoS is not the first game to have an interactive environment (the idea has existed since space invaders), and there's really nothing original about it at all (the HUD is basically just Counterstrike). As a result, you can't really go around complaining that they "stole Ben's idea", because, like everything, the very idea of AoS is a cumulative rip off of other things, which were in turn cumulative ripoffs of the things that preceded those things.

We can find out now how committed Ben is to this project. He may either renounce it altogether if he doesn't think he can commercially compete, or rev up his efforts (which, sadly, means more unnecessary features like sprint, click and drag, and tweaked block damage). Either way, we're better off for the competition, if for no other reason than that the Minecraft kiddies and COD fanatics might migrate to a more cartoonish/simplistic game, leaving the good game to quality players.
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Re: B-F

Postby tunaspirit » Sun Mar 11, 2012 11:18 am

B-F is a Minecraft/TF2 shooter leaned more to the Minecraft side.

By the looks of this, AoS is just like Infiniminer to Minecraft as AoS is to sandbox shooters.
As Counter-Strike to Call Of Duty.

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Re: B-F

Postby UNDERCOVER » Sun Mar 11, 2012 1:04 pm

danhezee wrote:
UNDERCOVER wrote:
Altoids wrote:Agreed. I saw the B-F website, seems like a complete ripoff of aos.
Nope, not a rip off, B-F differs in so many ways than AoS, with the gameplay, building, etc.

It actually has more content than AoS, and that's something that you can't deny.

Oh, and BTW, according to an IT member of Infernum Studios, the highest amount of people who played B-F at one moment was over 3500 players, and this includes people who were building and people who were fighting on servers.

I'd say that this game beat AoS' player record (over 2000 people, right?) by a longshot, and B-F is in closed Beta for only 13 days!

You gotta hand it to them, that's pretty impressive.


Why are you saying them? It is obvious you work for them.

You know how much money Ben Aksoy spent on marketing?
answer: $0

You guys spent money on facebook ads, I dont know how much but I bet thousands?

B-F isnt an indie game, you are either working for the german publisher or the korean sweatshop that developed the game. 3000 concurrent players is really good for an indie game, time will tell if 3000 concurrent players is significant for commercial game such as yours.
I don't work for either of those companies, i'm just a huge fan of the game who's trying to protect it from hate.
The source of my information for everything I said in this thread is the devs Twitter, Facebook, Tumblr and e-mail.
I just don't understand why people keep calling this game a "shitty COD rip off", or "3 year old game with guns".

Yes, I know that this community would rather kill them self instead of playing COD, but COD did not copyright guns, it did not copyright the FPS genre.

And yes, I know that AoS is an indie game which uses 0$ for marketing, but that will change, since this game will be sold when it reaches 1.0 for around 9 bucks, i'f i'm not mistaken, and it will probably require marketing once it reaches 1.0.

Also, B-F doesn't use Facebook ads, the German publisher just made a Facebook account with "B-F" as its name, their Facebook profile is supposed to be just a place were the players can get information and updates regarding the game.

Again - source: Twitter, Facebook, Tumblr and e-mail.

Huge profit game companies are sometimes better than small indie developers, I mean, AoS is waiting for 0.75 for around 4 and a half months now, IIRC.

B-F was inspired by COD, Minecraft and Roblox a little bit, it was never inspired by AoS because the developers practically never heard of Ace of Spades, since it's a small game and Googling it's name would end up in song and playing card results.

Again, I am not a game developer or a marketing person of Infernum Studios or EXE Games, I am just a huge fan of the game who likes to protect other games from hate.

Just to back that up, i'm 13 years old and I live in Bosnia and Herzegovina.

inb4 people saying that i'm an immature person due to my age - go ahead guys, I don't mind it, i'm a hard nut to crack. ;)
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
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