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Re: 0.75rc11

Postby Space101 » Wed Mar 07, 2012 8:50 pm

Ben said that he's waiting for some master server fix.
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Re: 0.75rc11

Postby CraftDinur » Wed Mar 07, 2012 11:35 pm

change sprint from V to F in config.ini by changing it to 0x21
makes sprinting easier.
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Re: 0.75rc11

Postby PXYC » Thu Mar 08, 2012 12:53 am

CraftDinur wrote:change sprint from V to F in config.ini by changing it to 0x21
makes sprinting easier.

Sprint default key is now SHIFT, and sneak is now V.
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Re: 0.75rc11

Postby CraftDinur » Thu Mar 08, 2012 12:55 am

ew. i'm switching sneak back to SHIFT and sprint to F.
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Re: 0.75rc11

Postby Yakkers » Thu Mar 08, 2012 2:29 am

How does everyone feel about the drunken camera returning for spectate mode? It feels a lot more in place there than it did during actual gameplay, but I'd still rather it not be there.
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Re: 0.75rc11

Postby Sample246 » Thu Mar 08, 2012 3:34 am

Yakkers wrote:How does everyone feel about the drunken camera returning for spectate mode? It feels a lot more in place there than it did during actual gameplay, but I'd still rather it not be there.


Honestly I loved the drunken camera in the original versions. It gave the game a unique feel. It made it feel like it was a FRANTIC rush to get to cover, kind of like how things might look if you were actually sprinting in a battle situation. I wish there was an option to turn it back on.
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Re: 0.75rc11

Postby WEEDBOT » Thu Mar 08, 2012 7:39 am

UNDERCOVER wrote:To all of those people talking about the damage the spade does, the spade damage in RC11 (which is released now) has been changed to 85 points, so it'll take two hits to kill someone with a spade now. ;)

That seems fair. Instakill was fun but this might make things more tactical while also making the spade actually useful.

Glad sprint got put on shift. Does anyone actually use sneak? It's just crouch with a more exposed profile, really.
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Re: 0.75rc11

Postby Sample246 » Thu Mar 08, 2012 8:06 am

WEEDBOT wrote:
UNDERCOVER wrote:To all of those people talking about the damage the spade does, the spade damage in RC11 (which is released now) has been changed to 85 points, so it'll take two hits to kill someone with a spade now. ;)

That seems fair. Instakill was fun but this might make things more tactical while also making the spade actually useful.

Glad sprint got put on shift. Does anyone actually use sneak? It's just crouch with a more exposed profile, really.


Except when crouching, you cannot climb blocks silently.
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Re: 0.75rc11

Postby Tek2 » Thu Mar 08, 2012 8:10 am

WEEDBOT wrote:
UNDERCOVER wrote:To all of those people talking about the damage the spade does, the spade damage in RC11 (which is released now) has been changed to 85 points, so it'll take two hits to kill someone with a spade now. ;)

That seems fair. Instakill was fun but this might make things more tactical while also making the spade actually useful.

Glad sprint got put on shift. Does anyone actually use sneak? It's just crouch with a more exposed profile, really.

I just use the wiggly running where you smash right and left keys while holding forward button.
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Re: 0.75rc11

Postby BuffetOfLies » Thu Mar 08, 2012 2:06 pm

Tek2 wrote:I just use the wiggly running where you smash right and left keys while holding forward button.


You mean serpentine?
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Re: 0.75rc11

Postby Gorman » Thu Mar 08, 2012 2:24 pm

WEEDBOT wrote:Does anyone actually use sneak? It's just crouch with a more exposed profile, really.

Durf. In that case why not just crouch all the time? You will have trouble seeing over shit and you won't be able to duck in to cover, but I'm sure that is fine, right?
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Re: 0.75rc11

Postby WEEDBOT » Thu Mar 08, 2012 10:36 pm

Gorman wrote:
WEEDBOT wrote:Does anyone actually use sneak? It's just crouch with a more exposed profile, really.

Durf. In that case why not just crouch all the time? You will have trouble seeing over shit and you won't be able to duck in to cover, but I'm sure that is fine, right?

Then you walk :)

I've just never been in a situation where sneak would have been more useful than some combination of walking normally or crouching. Just curious if there was some use I was missing. The point about sound above is a decent one but I normally don't take my movement sounds into account so blah
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Re: 0.75rc11

Postby Sample246 » Thu Mar 08, 2012 11:23 pm

WEEDBOT wrote:
Gorman wrote:
WEEDBOT wrote:Does anyone actually use sneak? It's just crouch with a more exposed profile, really.

Durf. In that case why not just crouch all the time? You will have trouble seeing over shit and you won't be able to duck in to cover, but I'm sure that is fine, right?

Then you walk :)

I've just never been in a situation where sneak would have been more useful than some combination of walking normally or crouching. Just curious if there was some use I was missing. The point about sound above is a decent one but I normally don't take my movement sounds into account so blah


You've NEVER been in a situation where you knew only one or two enemies were nearby and you needed to keep your sound to a minimum to sneak up on them, but needed to climb blocks in the process?
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Re: 0.75rc11

Postby WEEDBOT » Thu Mar 08, 2012 11:45 pm

Sample246 wrote:You've NEVER been in a situation where you knew only one or two enemies were nearby and you needed to keep your sound to a minimum to sneak up on them, but needed to climb blocks in the process?

I don't really pay attention to movement sound, I guess. Maybe I should. In that hypothetical I'd rather just move aggressively and kill them but I see your point!
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Re: 0.75rc11

Postby Paratrooper » Fri Mar 09, 2012 12:28 am

Actually, I haven't seen an enemy that has noticed me as I ran from behind them.
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