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Sprinting is confirmed.

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Re: Sprinting is confirmed.

Postby Tai » Tue Feb 28, 2012 1:54 am

I did notice that he said it would turn off autoclimb, so maybe this will make roads more tactical again.

So far this is the first gameplay change in the changelog I'm not completely opposed to.
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Re: Sprinting is confirmed.

Postby Priok » Tue Feb 28, 2012 2:14 am

I wouldn't really mind it, most games that are considered to be slow paced have sprinting anyway. I guess if enough people are really going to be so against it, maybe it could be disabled on some servers ? I wouldn't really agree with it on all maps, but it might mean that larger maps and more interesting ways to travel will come around. I have not used it yet, so I do not really know what it's like, but I hope the update is not too far from now
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Re: Sprinting is confirmed.

Postby tunaspirit » Tue Feb 28, 2012 7:29 am

Nobody ever whined about Minecraft having sprinting implemented.
[18:33] <+boolface> hey guys imma releqase 0.76 now
[18:34] <+Ethoslab> TheGrandmaster hey do you have any idea when updates gona come
[18:34] <+gen_applejack> now
[18:34] <+gen_applejack> as boolface told us
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Re: Sprinting is confirmed.

Postby KevinLancaster » Tue Feb 28, 2012 8:10 am

Minecraft isn't a multiplayer shooter.
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Re: Sprinting is confirmed.

Postby Monsteri » Tue Feb 28, 2012 12:46 pm

Ah hey yes, moving through the map is fast, takes about 2 minutes.

Think it this way: You will have a reason to build flat roads and flat tunnels, because they will again prove your team some kind of an advantage. Ben said yesterday that he will look into tweaks with autoclimb, which means we might get it slown down a bit.

You will be able to place ''barbwires'' that stop the enemies from sprinting through certain areas, that is, if you won't be able to jump while sprinting.

This will be horrible, if it won't get implemented the right way. Knowing Ben's style I doubt it will, but we can always hope.

And I have to wholeheartedly disagree with danheeze, even though there was a shitton of hackers, you had AWESOME games, 1 from 5. There were no much griefers till 0.26. Only reason griefers and hackers made the game suck, is because this game has lacked, for all its existence, proper vanilla admin controls and votekicks.

There WAS teamwork, and oh boy what kind of teamwork.

Greens used to be the team-guys, they dag tunnels together, built forts together, built bridges together, formed squads together, attacked blues together, spammed the chat together.

Blues were more lonewolfers, digging their tunnel system and sniping the green scum, killing the green tunnelers, pushing great pressure to the greenies fortifications.

This was simply because of the way the terrain was generated, and some small things such as requiem to press space to move through terrain, and the advantage fortifications gave: You were safe from blue snipers.

Goddamnit had anyone played in Trenchwars EU? That was a server with a good stability and adminning. There were rarely griefers or hackers. Both blue and green built some huge shit. Both teams had a terrific war. And that actually amazed you, because EVERYTHING was man-created, not in some fancy editors.
tunaspirit's comment makes me wonder if Ben actually created the perfect game in accident, as if I recall correctly, the genmap came with the engine. Perhaps this was supposed to be Arcade shooter number 99999 from the beginning, but it didn't succeed in that, it was a lot better in the beginning than Arcade shooter number 99999. And this game is not yet Arcade shooter number 99999, and that is why we moan over all the changes that move AoS from its roots.

Honestly I wonder why do genmaps even exist anymore, as they don't fit the current gameplay style of AoS at all. Not at all.

I remember well my last excellent game with AoS, that was before custom maps were added and all the pinpoint & bridgewars shit started.
Greens had made a glorious three-level bridge connecting their mountain to blue mountain, with a bunker going through all their area. Blues of course fighted back like mad dogs, every force was put into trying to destroy the bridge, we tried tunneling, going around, rushing in, nothing helped, their snipers took care of us, and the mountain was shaped in such a way that foxholes did not really help or give you big field of view.
Greens were the master race in that game, they had beaten us with their huge enchangement to the terrain. They made tunnels to our intel which someone stupidly dag in ground all the time. They made cover for themselves, which without they would not have existed.

The beauty of this game lied in modifying the terrain for your advantage.
But that part has vanished. Vanished.

I don't think sprinting will change the game so dramatically, but I will have to wait and play it, before starting the rage. Or the praise.
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Re: Sprinting is confirmed.

Postby greace » Tue Feb 28, 2012 2:25 pm

Monsteri wrote:Ah hey yes, moving through the map is fast, takes about 2 minutes.

Think it this way: You will have a reason to build flat roads and flat tunnels, because they will again prove your team some kind of an advantage. Ben said yesterday that he will look into tweaks with autoclimb, which means we might get it slown down a bit.

You will be able to place ''barbwires'' that stop the enemies from sprinting through certain areas, that is, if you won't be able to jump while sprinting.

This will be horrible, if it won't get implemented the right way. Knowing Ben's style I doubt it will, but we can always hope.

And I have to wholeheartedly disagree with danheeze, even though there was a shitton of hackers, you had AWESOME games, 1 from 5. There were no much griefers till 0.26. Only reason griefers and hackers made the game suck, is because this game has lacked, for all its existence, proper vanilla admin controls and votekicks.

There WAS teamwork, and oh boy what kind of teamwork.

Greens used to be the team-guys, they dag tunnels together, built forts together, built bridges together, formed squads together, attacked blues together, spammed the chat together.

Blues were more lonewolfers, digging their tunnel system and sniping the green scum, killing the green tunnelers, pushing great pressure to the greenies fortifications.

This was simply because of the way the terrain was generated, and some small things such as requiem to press space to move through terrain, and the advantage fortifications gave: You were safe from blue snipers.

Goddamnit had anyone played in Trenchwars EU? That was a server with a good stability and adminning. There were rarely griefers or hackers. Both blue and green built some huge shit. Both teams had a terrific war. And that actually amazed you, because EVERYTHING was man-created, not in some fancy editors.
tunaspirit's comment makes me wonder if Ben actually created the perfect game in accident, as if I recall correctly, the genmap came with the engine. Perhaps this was supposed to be Arcade shooter number 99999 from the beginning, but it didn't succeed in that, it was a lot better in the beginning than Arcade shooter number 99999. And this game is not yet Arcade shooter number 99999, and that is why we moan over all the changes that move AoS from its roots.

Honestly I wonder why do genmaps even exist anymore, as they don't fit the current gameplay style of AoS at all. Not at all.

I remember well my last excellent game with AoS, that was before custom maps were added and all the pinpoint & bridgewars shit started.
Greens had made a glorious three-level bridge connecting their mountain to blue mountain, with a bunker going through all their area. Blues of course fighted back like mad dogs, every force was put into trying to destroy the bridge, we tried tunneling, going around, rushing in, nothing helped, their snipers took care of us, and the mountain was shaped in such a way that foxholes did not really help or give you big field of view.
Greens were the master race in that game, they had beaten us with their huge enchangement to the terrain. They made tunnels to our intel which someone stupidly dag in ground all the time. They made cover for themselves, which without they would not have existed.

The beauty of this game lied in modifying the terrain for your advantage.
But that part has vanished. Vanished.

I don't think sprinting will change the game so dramatically, but I will have to wait and play it, before starting the rage. Or the praise.

Beautiful just beautiful.
I agree with you my friend.
I can't decide if this is ok myself,I have to play it first.
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Re: Sprinting is confirmed.

Postby MrHaaaaaaxFF » Tue Feb 28, 2012 3:51 pm

Monsteri wrote:Ah hey yes, moving through the map is fast, takes about 2 minutes.

Think it this way: You will have a reason to build flat roads and flat tunnels, because they will again prove your team some kind of an advantage. Ben said yesterday that he will look into tweaks with autoclimb, which means we might get it slown down a bit.

You will be able to place ''barbwires'' that stop the enemies from sprinting through certain areas, that is, if you won't be able to jump while sprinting.

This will be horrible, if it won't get implemented the right way. Knowing Ben's style I doubt it will, but we can always hope.

And I have to wholeheartedly disagree with danheeze, even though there was a shitton of hackers, you had AWESOME games, 1 from 5. There were no much griefers till 0.26. Only reason griefers and hackers made the game suck, is because this game has lacked, for all its existence, proper vanilla admin controls and votekicks.

There WAS teamwork, and oh boy what kind of teamwork.

Greens used to be the team-guys, they dag tunnels together, built forts together, built bridges together, formed squads together, attacked blues together, spammed the chat together.

Blues were more lonewolfers, digging their tunnel system and sniping the green scum, killing the green tunnelers, pushing great pressure to the greenies fortifications.

This was simply because of the way the terrain was generated, and some small things such as requiem to press space to move through terrain, and the advantage fortifications gave: You were safe from blue snipers.

Goddamnit had anyone played in Trenchwars EU? That was a server with a good stability and adminning. There were rarely griefers or hackers. Both blue and green built some huge shit. Both teams had a terrific war. And that actually amazed you, because EVERYTHING was man-created, not in some fancy editors.
tunaspirit's comment makes me wonder if Ben actually created the perfect game in accident, as if I recall correctly, the genmap came with the engine. Perhaps this was supposed to be Arcade shooter number 99999 from the beginning, but it didn't succeed in that, it was a lot better in the beginning than Arcade shooter number 99999. And this game is not yet Arcade shooter number 99999, and that is why we moan over all the changes that move AoS from its roots.

Honestly I wonder why do genmaps even exist anymore, as they don't fit the current gameplay style of AoS at all. Not at all.

I remember well my last excellent game with AoS, that was before custom maps were added and all the pinpoint & bridgewars shit started.
Greens had made a glorious three-level bridge connecting their mountain to blue mountain, with a bunker going through all their area. Blues of course fighted back like mad dogs, every force was put into trying to destroy the bridge, we tried tunneling, going around, rushing in, nothing helped, their snipers took care of us, and the mountain was shaped in such a way that foxholes did not really help or give you big field of view.
Greens were the master race in that game, they had beaten us with their huge enchangement to the terrain. They made tunnels to our intel which someone stupidly dag in ground all the time. They made cover for themselves, which without they would not have existed.

The beauty of this game lied in modifying the terrain for your advantage.
But that part has vanished. Vanished.

I don't think sprinting will change the game so dramatically, but I will have to wait and play it, before starting the rage. Or the praise.

IM DUCKING AGREE I WILL NO PLAY CUSTOM MAP ANYMORE
Well spirnting i dont see bad things in it.
new tactics? new classes?(not rly :P)
just wait. let the games begin.
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Re: Sprinting is confirmed.

Postby Tigershield » Tue Feb 28, 2012 4:24 pm

MrHaaaaaaxFF wrote:
Monsteri wrote:Ah hey yes, moving through the map is fast, takes about 2 minutes.

Think it this way: You will have a reason to build flat roads and flat tunnels, because they will again prove your team some kind of an advantage. Ben said yesterday that he will look into tweaks with autoclimb, which means we might get it slown down a bit.

You will be able to place ''barbwires'' that stop the enemies from sprinting through certain areas, that is, if you won't be able to jump while sprinting.

This will be horrible, if it won't get implemented the right way. Knowing Ben's style I doubt it will, but we can always hope.

And I have to wholeheartedly disagree with danheeze, even though there was a shitton of hackers, you had AWESOME games, 1 from 5. There were no much griefers till 0.26. Only reason griefers and hackers made the game suck, is because this game has lacked, for all its existence, proper vanilla admin controls and votekicks.

There WAS teamwork, and oh boy what kind of teamwork.

Greens used to be the team-guys, they dag tunnels together, built forts together, built bridges together, formed squads together, attacked blues together, spammed the chat together.

Blues were more lonewolfers, digging their tunnel system and sniping the green scum, killing the green tunnelers, pushing great pressure to the greenies fortifications.

This was simply because of the way the terrain was generated, and some small things such as requiem to press space to move through terrain, and the advantage fortifications gave: You were safe from blue snipers.

Goddamnit had anyone played in Trenchwars EU? That was a server with a good stability and adminning. There were rarely griefers or hackers. Both blue and green built some huge shit. Both teams had a terrific war. And that actually amazed you, because EVERYTHING was man-created, not in some fancy editors.
tunaspirit's comment makes me wonder if Ben actually created the perfect game in accident, as if I recall correctly, the genmap came with the engine. Perhaps this was supposed to be Arcade shooter number 99999 from the beginning, but it didn't succeed in that, it was a lot better in the beginning than Arcade shooter number 99999. And this game is not yet Arcade shooter number 99999, and that is why we moan over all the changes that move AoS from its roots.

Honestly I wonder why do genmaps even exist anymore, as they don't fit the current gameplay style of AoS at all. Not at all.

I remember well my last excellent game with AoS, that was before custom maps were added and all the pinpoint & bridgewars shit started.
Greens had made a glorious three-level bridge connecting their mountain to blue mountain, with a bunker going through all their area. Blues of course fighted back like mad dogs, every force was put into trying to destroy the bridge, we tried tunneling, going around, rushing in, nothing helped, their snipers took care of us, and the mountain was shaped in such a way that foxholes did not really help or give you big field of view.
Greens were the master race in that game, they had beaten us with their huge enchangement to the terrain. They made tunnels to our intel which someone stupidly dag in ground all the time. They made cover for themselves, which without they would not have existed.

The beauty of this game lied in modifying the terrain for your advantage.
But that part has vanished. Vanished.

I don't think sprinting will change the game so dramatically, but I will have to wait and play it, before starting the rage. Or the praise.

IM DUCKING AGREE I WILL NO PLAY CUSTOM MAP ANYMORE
Well spirnting i dont see bad things in it.
new tactics? new classes?(not rly :P)
just wait. let the games begin.



THE ABOVE,beautifuly written.I 110% agree. The good old days are gone,just gone,I dont like custom map either. The above made AOS,aos.
slow is smooth, smooth is fast
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Re: Sprinting is confirmed.

Postby Maxxis » Tue Feb 28, 2012 4:40 pm

Monsteri wrote:Ah hey yes, moving through the map is fast, takes about 2 minutes.

Think it this way: You will have a reason to build flat roads and flat tunnels, because they will again prove your team some kind of an advantage. Ben said yesterday that he will look into tweaks with autoclimb, which means we might get it slown down a bit.

You will be able to place ''barbwires'' that stop the enemies from sprinting through certain areas, that is, if you won't be able to jump while sprinting.

This will be horrible, if it won't get implemented the right way. Knowing Ben's style I doubt it will, but we can always hope.

And I have to wholeheartedly disagree with danheeze, even though there was a shitton of hackers, you had AWESOME games, 1 from 5. There were no much griefers till 0.26. Only reason griefers and hackers made the game suck, is because this game has lacked, for all its existence, proper vanilla admin controls and votekicks.

There WAS teamwork, and oh boy what kind of teamwork.

Greens used to be the team-guys, they dag tunnels together, built forts together, built bridges together, formed squads together, attacked blues together, spammed the chat together.

Blues were more lonewolfers, digging their tunnel system and sniping the green scum, killing the green tunnelers, pushing great pressure to the greenies fortifications.

This was simply because of the way the terrain was generated, and some small things such as requiem to press space to move through terrain, and the advantage fortifications gave: You were safe from blue snipers.

Goddamnit had anyone played in Trenchwars EU? That was a server with a good stability and adminning. There were rarely griefers or hackers. Both blue and green built some huge shit. Both teams had a terrific war. And that actually amazed you, because EVERYTHING was man-created, not in some fancy editors.
tunaspirit's comment makes me wonder if Ben actually created the perfect game in accident, as if I recall correctly, the genmap came with the engine. Perhaps this was supposed to be Arcade shooter number 99999 from the beginning, but it didn't succeed in that, it was a lot better in the beginning than Arcade shooter number 99999. And this game is not yet Arcade shooter number 99999, and that is why we moan over all the changes that move AoS from its roots.

Honestly I wonder why do genmaps even exist anymore, as they don't fit the current gameplay style of AoS at all. Not at all.

I remember well my last excellent game with AoS, that was before custom maps were added and all the pinpoint & bridgewars shit started.
Greens had made a glorious three-level bridge connecting their mountain to blue mountain, with a bunker going through all their area. Blues of course fighted back like mad dogs, every force was put into trying to destroy the bridge, we tried tunneling, going around, rushing in, nothing helped, their snipers took care of us, and the mountain was shaped in such a way that foxholes did not really help or give you big field of view.
Greens were the master race in that game, they had beaten us with their huge enchangement to the terrain. They made tunnels to our intel which someone stupidly dag in ground all the time. They made cover for themselves, which without they would not have existed.

The beauty of this game lied in modifying the terrain for your advantage.
But that part has vanished. Vanished.

I don't think sprinting will change the game so dramatically, but I will have to wait and play it, before starting the rage. Or the praise.

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I miss the old time, no bitching griefers around
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Re: Sprinting is confirmed.

Postby MrHaaaaaaxFF » Thu Mar 01, 2012 11:36 am

Gen maps + Gen maps 2nd genration = HOLY SW33T JESUS
basically why not do that? maybe default maps with biomes and moar water
but the question is:
WILL IT BLEND?
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Re: Sprinting is confirmed.

Postby Fluttershy » Thu Mar 01, 2012 9:43 pm

Monsteri wrote:Ben said yesterday that he will look into tweaks with autoclimb, which means we might get it slown down a bit.


dear sweet baby Jesus let this be true.

MrHaaaaaaxFF wrote:Gen maps + Gen maps 2nd genration = HOLY SW33T JESUS
basically why not do that? maybe default maps with biomes and moar water
but the question is:
WILL IT BLEND?


You should check out the new triplefox gen maps. I just played on one for the first time and it was pretty good.
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Re: Sprinting is confirmed.

Postby Zinger » Fri Mar 02, 2012 3:41 am

Monsteri wrote:Ah hey yes, moving through the map is fast, takes about 2 minutes.

Think it this way: You will have a reason to build flat roads and flat tunnels, because they will again prove your team some kind of an advantage. Ben said yesterday that he will look into tweaks with autoclimb, which means we might get it slown down a bit.

You will be able to place ''barbwires'' that stop the enemies from sprinting through certain areas, that is, if you won't be able to jump while sprinting.

This will be horrible, if it won't get implemented the right way. Knowing Ben's style I doubt it will, but we can always hope.

And I have to wholeheartedly disagree with danheeze, even though there was a shitton of hackers, you had AWESOME games, 1 from 5. There were no much griefers till 0.26. Only reason griefers and hackers made the game suck, is because this game has lacked, for all its existence, proper vanilla admin controls and votekicks.

There WAS teamwork, and oh boy what kind of teamwork.

Greens used to be the team-guys, they dag tunnels together, built forts together, built bridges together, formed squads together, attacked blues together, spammed the chat together.

Blues were more lonewolfers, digging their tunnel system and sniping the green scum, killing the green tunnelers, pushing great pressure to the greenies fortifications.

This was simply because of the way the terrain was generated, and some small things such as requiem to press space to move through terrain, and the advantage fortifications gave: You were safe from blue snipers.

Goddamnit had anyone played in Trenchwars EU? That was a server with a good stability and adminning. There were rarely griefers or hackers. Both blue and green built some huge shit. Both teams had a terrific war. And that actually amazed you, because EVERYTHING was man-created, not in some fancy editors.
tunaspirit's comment makes me wonder if Ben actually created the perfect game in accident, as if I recall correctly, the genmap came with the engine. Perhaps this was supposed to be Arcade shooter number 99999 from the beginning, but it didn't succeed in that, it was a lot better in the beginning than Arcade shooter number 99999. And this game is not yet Arcade shooter number 99999, and that is why we moan over all the changes that move AoS from its roots.

Honestly I wonder why do genmaps even exist anymore, as they don't fit the current gameplay style of AoS at all. Not at all.

I remember well my last excellent game with AoS, that was before custom maps were added and all the pinpoint & bridgewars shit started.
Greens had made a glorious three-level bridge connecting their mountain to blue mountain, with a bunker going through all their area. Blues of course fighted back like mad dogs, every force was put into trying to destroy the bridge, we tried tunneling, going around, rushing in, nothing helped, their snipers took care of us, and the mountain was shaped in such a way that foxholes did not really help or give you big field of view.
Greens were the master race in that game, they had beaten us with their huge enchangement to the terrain. They made tunnels to our intel which someone stupidly dag in ground all the time. They made cover for themselves, which without they would not have existed.

The beauty of this game lied in modifying the terrain for your advantage.
But that part has vanished. Vanished.

I don't think sprinting will change the game so dramatically, but I will have to wait and play it, before starting the rage. Or the praise.


QFT. I really hope that Ben makes a classic mode somewhere down the line.
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Re: Sprinting is confirmed.

Postby Paratrooper » Fri Mar 02, 2012 4:03 am

I just saw a whole page of people just quoting someone.

Can we get on a real discussion?
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Re: Sprinting is confirmed.

Postby danhezee » Fri Mar 02, 2012 4:29 am

So now that RC10 has been released on #aos. what do you guys actually think of sprinting
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Re: Sprinting is confirmed.

Postby IrishElf » Fri Mar 02, 2012 4:42 am

danhezee wrote:So now that RC10 has been released on #aos. what do you guys actually think of sprinting


It's quite useful for dodging cover to cover, makes traversing most maps incredibly difficult.

I love it.
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