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Sprinting is confirmed.

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Re: Sprinting is confirmed.

Postby lehma18 » Fri Feb 24, 2012 11:26 pm

danhezee wrote:
lehma18 wrote:You can't seriously think the players are more mature than they were back in the day.


How did you jump to that conclusion?

Red it behind the lines. Atleast it looked like you implied that the community is more mature nowadays, if that wasn't the case i apologize for my mistake.

I said or at least tried to imply A) people have never really worked as a team, which is true I can get Ben to verify

People never worked as a team on large-scale, you're right. Now that there are 9000 and one run&gun CoD-kids, the real players are scattered across the servers, whitch creates an illusion that teamplayers are nowhere.

; B) they never really had anything nice to say; again I can get Ben to verify;

There were always those dicks, yes. But the majority of people weren't total dicks, like it's today.
C) The people that ruined the game have been removed via the GBL, which has made the game much more enjoyable. The proof is in the playercounts, we were struggling to reach an average of 300 concurrent players before the GBL. Now we are averaging well over 1000 concurrents. On a side note, I hope we hit a peak above 2000 this weekend.

Most of the credit of this game's popularity is due to the community. Only a fool will say othervice. Minecraft is popular only becourse of the community advertised it for free, and AoS is popular becourse the community adverticed it for free.

I realize you are angry, but give it a chance.

Of course i will test-drive it, don't be a fool. The thing is, it sounds bad on the paper, and the game doesn't really need any of these features. There would be a better use for Ben's time, as i have stated before in this thread.

If you have to modify your tactics a bit, so be it.

You don't get it, do you? I have honed my tactics for months, i react on certain things by reflexes and muscle-memory, in a split of a second. It will take a week to forget all of the previous tactics, and it'll take atleast two weeks before i can adjust to the new player movement, and other stuff that affect the gameplay.


Fluttershy wrote:
lehma18 wrote:I'm a fan of slowpaced, tactical gameplay, but man, i don't want to use 95% of my time rebuilding shit that i have made.


Im surprised by at how much you detest building yet preach about the need for tactical gameplay.

Let me explain this to you: I don't put too much effort into my structures. They'll look crude and ugly, but they serve well. Other people will fortify/add cosmetic stuff if they feel like it. I don't repair structures that require more time than 10 seconds.
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Re: Sprinting is confirmed.

Postby KevinLancaster » Fri Feb 24, 2012 11:59 pm

lehma18 wrote:
Fluttershy wrote:
lehma18 wrote:Yes, but i could have avoided that fictional situation if not for sprinting.

Wait, are you saying that after you shoot, 9 more people will all happen to go towards where you are? Because thats what im getting now.

They will, if they have any sense on how to play this game.
Quite frankly thats YOUR fault for staying in the same spot, simply start moving around.

Yeah, run into the no-mans land and get shot by snipers.

Firstly, I apologize in advance if this sounds rather harsh, but I find these arguments ill-prepared.

To begin, Not everyone is an experienced player, and you yourself know this to be true, as evidenced here:
lehma18 wrote:i don't know, since i sucked balls back in the day. But i learned, as did everyone else.

Even if they are veterans of the game, they are not aimbots so they will not always have complete awareness of their surroundings. You also avoided discussing the possibility of SPRINTING in the OPPOSITE direction AWAY from the battle.

In addition, you contradicted yourself, as earlier you stated that sprinting defeats long-ranged sniping, in this post:
lehma18 wrote:So what if autoclimb and shooting is disabled while sprinting? It's still OP as duck:
"Oh yeah, im'a shoot that moth*f*cka in the head.."
*Lines up perfect shot
"Ohnoez, i'll sprint to the side here, evading his shot and start ripping his cover apart with the smg/shotgun"

Through the logic expressed here, if you did run into no-man's land, because of SPRINTING you would have a fair chance of evading enemy sniper fire. Although you may encounter resistance, in your hypothetical scenario most if not all players are experienced and hyper-aware, so presumably your team would provide some form of covering fire.

In conclusion, due to the human condition, the ignorance of alternate options, and the unrealistic scenario presented, I feel that your statements are illogical and rather invalid. If you have put so many hours into this game and truly enjoy it (as you should since it is just a form of entertainment), you would see the next version as a challenge to overcome and adapt to the new type of game-play that results from this update, not go on a conservative rant about the changes before they are even implemented. But if the update is truly terrible after you have tried it, then you have the choice of abandoning the game. It is not as if you have put money into it, after all. The ultimate sign of a player-base's rejection of a free game would be if it decided that it is not worth their time to play it.
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Re: Sprinting is confirmed.

Postby Fluttershy » Sat Feb 25, 2012 12:44 am

lehma18 wrote:They will, if they have any sense on how to play this game.

Yeah, run into the no-mans land and get shot by snipers.

Pretty tricky. If i start spading 'em away, they rain grenades at me. More simple to lure them into the bunker, wait for them and blast them to bits. It's also more awesome that way.


Cant believe I didnt see this at first.

Ok, think about what youre saying here. Youre saying that
a)there will be a guy constantly looking at the map to see where a bullet comes from

b)that hes going to tell the team where it origonated with such perfect accuracy theyll all come for your specific camping spot to kill you, or thatll hell even say something to begin with.

c)more than half the team will work together on the same objective (before you say this is proof that the game needs more team work or something, devoting more than half your team for a simple objective, in this case, killing one guy is just asinine)

d)more than half the team will drop what theyre doing to go out of their way to kill one guy

e)Theyll all manage to get to your location so you have no chance of getting the hell out of there, or better yet, that you cant pick them off as they appear (since youre such an amazing, hardboiled shooter after all, this should be no problem! Unless youre implying theyll all appear at once, which again, is asinine)

Youre accounting for situations which could happen. Im using could very lightly here, as in, my pokemon team could get swept by a BP'ed Magikarp, or I could get mauled by a bear while eating lunch. Those could happen, but im not taking a shotgun to work/school. The only time I see this realistically happening are if youre spawn camping (moreso when wave spawning is implemented), in which case ofc its going to happen.

What are you doing where the only possible way to retreat is run out into the enemies line of fire? camping on top of blues spawning mountain while playing as a green?

Its simpler to make a bunker, plant explosives, and wait for them to walk in there and explode it than to simply shoot them once and replace the missing blocks?

lehma18 wrote:You don't get it, do you? I have honed my tactics for months, i react on certain things by reflexes and muscle-memory, in a split of a second. It will take a week to forget all of the previous tactics, and it'll take atleast two weeks before i can adjust to the new player movement, and other stuff that affect the gameplay.

Let me explain this to you: I don't put too much effort into my structures. They'll look crude and ugly, but they serve well. Other people will fortify/add cosmetic stuff if they feel like it. I don't repair structures that require more time than 10 seconds.


So stagnate the game so people dont have to adapt to the new changes?

Often times the best structers are the simplest ones to make. You dont have to create a large sniping complex and repair every little hole in it, from the games ive played with tank for example, he simply utilizes a small ditch in the ground, walls, etc. all easy to make and repair.
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Re: Sprinting is confirmed.

Postby lehma18 » Sat Feb 25, 2012 2:10 am

Seems that i started quite a shitstorm O_o

Ok, think about what youre saying here. Youre saying that
a)there will be a guy constantly looking at the map to see where a bullet comes from

Not constantly, but i'd say quite usually. People tend to use every possible way to make them superior in comparison to people that are better than them. Wether it's painting the playerskins bright pink, making a massive pole to your gun or some other shit.
I'll continue argumenting with you tomorrow, it's 3 am and i'm fucking tired.
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Re: Sprinting is confirmed.

Postby Shocker345 » Sat Feb 25, 2012 3:10 am

I will be honest I think this update will be interesting. I'm not going to complain about anything or praise anything until I have at least played the update. I think sprinting is a much needed feature because now I can at least sprint from cover to cover to avoid those pesky snipers in their towers and such.
Also I think the click and drag will make a nice addition for making things as sniper towers (fortified) and cover as long as there is some kind of limit to how big it can be besides the block limit.
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Re: Sprinting is confirmed.

Postby Galaxy » Sat Feb 25, 2012 4:42 am

I agree with danhezee. The amount of teamwork "back in the day" was pretty much on par with what we have today; ie, 3-4 people working together, everyone else is usually just lone-wolfing it.
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Re: Sprinting is confirmed.

Postby Articsledder » Mon Feb 27, 2012 9:39 pm

I am relatively dissapointed with what I saw in tGM's .75 preview, The water sprinting and 3 block high jumping seems a bit overpowered.
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Re: Sprinting is confirmed.

Postby IrishElf » Mon Feb 27, 2012 9:53 pm

Articsledder wrote:I am relatively dissapointed with what I saw in tGM's .75 preview, The water sprinting and 3 block high jumping seems a bit overpowered.


Eh, water sprinting didn't bother me too much. 3 block high jumping is just plain disappointing but hopefully it'll get changed before release.
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Re: Sprinting is confirmed.

Postby Fluttershy » Mon Feb 27, 2012 9:57 pm

Where in the video did you see 3 high jumping? I dont remember that.
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Re: Sprinting is confirmed.

Postby danhezee » Mon Feb 27, 2012 10:19 pm

I couldnt even do 2 block jumping while i was sprinting :(
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Re: Sprinting is confirmed.

Postby KevinLancaster » Mon Feb 27, 2012 10:31 pm

Don't we already have 3 block jumping? Or is it 2 blocks only?
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Re: Sprinting is confirmed.

Postby danhezee » Mon Feb 27, 2012 10:36 pm

Right now you can jump 2 blocks high without sprinting. The autoclimb gives you an extra kick to make it. However while sprinting autoclimb is disable so you can't jump two high. This is for 0.75rc7, rc8 might change that.
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Re: Sprinting is confirmed.

Postby SIMOX » Mon Feb 27, 2012 10:42 pm

danhezee wrote:I couldnt even do 2 block jumping while i was sprinting :(

So it doesn't work even if you stop sprinting mid-air?
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Re: Sprinting is confirmed.

Postby Articsledder » Mon Feb 27, 2012 10:46 pm

Nevermind, it was an optical illusion. What looked like a 3 block wall was actually a 2 block wall with another little "Step" on the top.
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Re: Sprinting is confirmed.

Postby danhezee » Mon Feb 27, 2012 10:59 pm

SIMOX wrote:
danhezee wrote:I couldnt even do 2 block jumping while i was sprinting :(

So it doesn't work even if you stop sprinting mid-air?


You are correct, if you release sprint midair you will climb up a two block high wall
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