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OpenGL Test 7

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Re: OpenGL Test 7

Postby mman789 » Sun Feb 26, 2012 2:20 am

Anyone else think the menu music is kick ass? No? Oh...

Anyway, to everyone asking this shouldn't be that much more demanding on hardware than before, sure as hell doesn't look that way atleast.
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Re: OpenGL Test 7

Postby gamax92 » Sun Feb 26, 2012 2:22 am

I kinda agree with some of the stuff that has been said.
You lose the thrill of seeing a building or structure collapsing when they fade away.

Though the thing about people being blocky ... wern't they blocky already?

@mman789
I like the new music, its entertaining and cool.
Though i perfered the music from test 5
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Re: OpenGL Test 7

Postby mman789 » Sun Feb 26, 2012 2:31 am

gamax92 wrote:Though i perfered the music from test 5

Eh, I like this. Militaristic, serious, and comical at the same time. Fits nicely.
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Re: OpenGL Test 7

Postby Paratrooper » Sun Feb 26, 2012 2:33 am

Though the thing about people being blocky ... wern't they blocky already?


They show up a regular cubes, not bound cubes. Same goes for weapons.
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Re: OpenGL Test 7

Postby gamax92 » Sun Feb 26, 2012 2:46 am

Paratrooper wrote:
Though the thing about people being blocky ... wern't they blocky already?


They show up a regular cubes, not bound cubes. Same goes for weapons.

Yes yes i know. Sorry i should have said pixelated.
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Re: OpenGL Test 7

Postby TheSifodias » Sun Feb 26, 2012 3:57 am

How is this going to effect modding on AOS?
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Re: OpenGL Test 7

Postby gamax92 » Sun Feb 26, 2012 4:39 am

Oh good question. I'm going to assume that this client would be closed source.

Because if it was open ... that would be a disaster.
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Re: OpenGL Test 7

Postby rensdragonlord » Sun Feb 26, 2012 11:06 am

Cool,Cool.But,One question,can my grandmother's rig can still run the game?
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Re: OpenGL Test 7

Postby SIMOX » Sun Feb 26, 2012 12:12 pm

rensdragonlord wrote:Cool,Cool.But,One question,can my grandmother's rig can still run the game?

This. Only thing that bothers me.
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Re: OpenGL Test 7

Postby Fluttershy » Sun Feb 26, 2012 4:35 pm

rensdragonlord wrote:Cool,Cool.But,One question,can my grandmother's rig can still run the game?


When I asked mat about it he said it should run better on grandmas rig.
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Re: OpenGL Test 7

Postby Maxxis » Sun Feb 26, 2012 4:45 pm

Fluttershy wrote:
rensdragonlord wrote:Cool,Cool.But,One question,can my grandmother's rig can still run the game?


When I asked mat about it he said it should run better on grandmas rig.

My pentium 3 will do the job.
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Re: OpenGL Test 7

Postby TheSifodias » Mon Feb 27, 2012 7:19 am

So, will there be a replacement to slab 6 and voxed with the new engine? And will they be included w/ download in the new update(like voxed is)?
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Re: OpenGL Test 7

Postby Maxxis » Mon Feb 27, 2012 9:25 am

TheSifodias wrote:So, will there be a replacement to slab 6 and voxed with the new engine? And will they be included w/ download in the new update(like voxed is)?

There is a paid software called "Qubicle Constructor".
It's a better replacement for slab6, through you need to pay. (10USD at least for AOS)
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Re: OpenGL Test 7

Postby SIMOX » Mon Feb 27, 2012 9:39 am

Maxxis wrote:There is a paid software called "Qubicle Constructor".
It's a better replacement for slab6, through you need to pay. (10USD at least for AOS)

It's not actually better in every way. Basically both Slab6 and Qubicle Constructor got their pluses and minuses.
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Re: OpenGL Test 7

Postby Maxxis » Mon Feb 27, 2012 12:33 pm

SIMOX wrote:
Maxxis wrote:There is a paid software called "Qubicle Constructor".
It's a better replacement for slab6, through you need to pay. (10USD at least for AOS)

It's not actually better in every way. Basically both Slab6 and Qubicle Constructor got their pluses and minuses.

Using both may do the stuff better ofc.
*Anyway, that's the only two voxel edit software I know that compatible with AOS*
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