only if it can only be moved back so far, maybe it has to be one square on the map closer to the other side every time it get recapd.
but only if it was moved a set number of blocks.
PXYC wrote:I think Tigershield's suggestion is great, placing a tent would be pretty cool. Just as long as you can't place it in the enemies base unless they are able to destroy it (with spade?).
Gorman wrote:Well I prefer no returns, it is quite hard to cap intel already, and adding this will basically mean that only a completely dominant team will have a chance. I prefer having to struggle every inch to drag that intel across the map.
IrishElf wrote:How is camping a problem...? AoS is essentially Counter Sniper: The Game.
matpow2 wrote:Like SLoW mentioned, there's already a "flagreturn" script in pyspades that allows you to enable this feature (patches for variations welcome).
Personally, I like not having flag returns better because you can progressively get the flag out of the enemy's territory.
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