There is usually 1 or 2 aimbotters on the server..
What usually happens is the players think someone is aimbotting, and after i check that person (i have a few sneaky ways of checking for aimbotters 100%) it turns out that the complained player is not aimbotting..
so what happens is these frustrated complainers with their "assumptions" think everyone is aimboting and start aimbotting themselves...
Basically its too much aimbotters..Since pyspades is in open source is there any efficient way of dealing with them or do any server admins have any efficient tools that are of use for making this easier..
What i do right now is essentially use the same hack myself (without shooting anyone) and see how players react to me at a really far distance (outside fog range but within shooting range)..I do this on random names for both teams..
Then after i suspect someone is aimbotting i approach him from different directions and watch his movement reactions..
You get the drift but this is just inefficient.
Im looking for anything that would help in identifying cheaters quickly