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Preventing Spawnkilling

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Re: Preventing Spawnkilling

Postby lalorobot » Sun Sep 09, 2012 10:39 pm

Better:
Make the spawn area a place where enemies cant enter or shoot bullets ;)
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Re: Preventing Spawnkilling

Postby ChaosTLW » Mon Sep 10, 2012 2:25 am

lalorobot wrote:Better:
Make the spawn area a place where enemies cant enter or shoot bullets ;)

Unable to get intel.
Unable to cap CPs.
Unable to sabotage the enemy's tower in Babel.
etc.

tl;dr WHY WOULD YOU EVEN NEED A TL;DR? this is bad and you should feel bad
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Re: no damage time

Postby ugotpiez » Mon Sep 10, 2012 7:38 am

sidex15 wrote:to be reduce spawn kill I think this idea for it.
I think that no damage time is for 10 second.

Epic Necrobump right there.
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Re: Preventing Spawnkilling

Postby Varun » Mon Sep 10, 2012 9:44 am

Actually, not a necro. Trooper just merged the topics.
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