Hello, here's an idea I think it could bse fun : allow a period selection of the game, giving different weapons based on the period :
-Old period : musket + bayonet + grenades
The musket holds only 1 bullet and takes 10-15 seconds to reload. It also makes melee damage when you run to an enemy or attack when you are in contact.
Each player is "helped" by several NPCs (10-15 per player) who follow the player. You can choose having them in line (more health and damage) or in loose formation (more mobility to harass enemies)
They will act the same way as you do : if you shoot they shoot, making a volley of bullets, then reload. If you charge at the bayonet, they charge. If you throw your grenades... you've understood
To kill a player, you must kill him and all his NPCs, if you die but still have some NPCs, you'll control one of them. But obviously your firepower will be decreased.
You can also take control of artillery batteries that cause very high damage but can not move
-Modern period : current weapons, curent gameplay
-Future period : laser guns, plasma guns + laser pointer
2 variations of current weapons : laser and plasma. Laser causes damage over time with no recoil, while plasma is far more brutal but shots take time to reach the target. Your ammo regenerates over time.
To kill someone, first bring down his shield, then his health. There is no shield-headshot extra damage, headshots are only available when shield is down
You also have the ability to use an orbital ion cannon that causes massive damage when you aim your laser pointer. Just aim it and shoot, and a massive blast of energy will come from the sky, killing anyone in its way. This ability takes 1 minute to reload and is available to anyone