SIMOX wrote:Yeah I keep shooting till i see that I have killed him, since i see where my trace/bullet goes. And sometimes you hit the dude, but cuz of the lag he doesn't die. So with this system others then would say "I shot you in the head 3 times you didn't die HAX! BAN!" Wouldn't be a lot of use from this.
You can tell if you kill someone by looking at the kill feed - kills involving you are red, so just shoot and if you see
"SIMOX killed Deuce (Headshot)"
Then you killed him.
Hit markers show up on hit, not on kill.
Seems like a bit of a strawman there. If people can't watch the killfeed what makes you think they will watch hit markers. Furthermore, if they don't trust the killfeed what makes you think they will believe the hit markers?
And in addition, you are suggesting hit markers to be server side. Otherwise they would not do anything with regard to lag and hits. This will be very confusing, if you have 100 ping and are using SMG then the hit marker will lag behind by a shot or two. If you have a ping of 500 then you will have no idea about which one of your shots landed - even with semi!
In short: server side hit markers would "solve" your "problem", but it would be way more problematic. Client side hit markers would do nothing for "OMG U HAX", but would work correctly visually (no delay after hit)