After a few days of reading this forum i'v made one conclusion: almost all nice suggestions can be made, and the problems can be solved by just giving map editor and map generator abiliy to increase the size of map. Not only increasing, but opening the map's shape redactor, not only freaken square. For sure you can make rectangle map now, but that's a pain in the some place.
Now let's talk abiut pros and cons of this:
Pros:
[+] Death will become a real punishment.
[+] This creates alot of opportunities in building things.
[+] Veichles whould make sence.
[+] Alot of new map varietes.
[+] It whould make reskilling harder. (I am not quite sure ^^)
And one, but very discussable, con:
[-] This whould bring AOS close to battlefield series.
Now let's talk about them indepth.
1. Death will become a real punishment.
You have no idea what is death now on a generic server, especially if you are low on health or you have no ammo left. It is nothing for sure. If it is default map in 2 of 3 situations you'l better go die then go more then a half map back. The only reason not to die now is wne you are in full defence. When you are trying to keep bunker alive or something. When you are trying to attack, but failed and faced a bit more enemies then you wanted to, and barelly survived you have to die. Without any safe tunnel going back whould take you ~20 secs and possibility to die. Just death is around ~15 seconds. Same thing is with sniping - when you are out of ammo you will better go die and safelly respawn, then try to dig a safe tunnel and recognising that even with it running to the base whould take you ~13-15 secs.
I should totally say what am i trying to - bigger map whould make ammo cases more balanced. Couse you will not have to go back for ammo's, but any your mistake in bunker whould be punished. Hardly - when getting to your point is like ~ 40 or more secs (when bunker is offensive and suppresing) your bunker whould likely be destroyed. This whould reward your skill alot.
It must not be constant an worth alot also. Something like your building blocks.
2. This creates alot of opportunities in building things.
Now building does not worth anything. Well they do, but not as much as they was when there was only rifle in your hands. With autoclimbs and smgs on defaults there is not so many point of making bunker. But making map bigger whould solve this. How? Easy - it's about death punishment again. When you get this far you don't really wanna die. You better be making fortification to reinforce this point for your team. Lot of holding, tunneling and other strategies whould become available.
3. Veichles whould make sence.
Well with a big map some kind of veichles whould make sence. Not like heli, or jeep - they are too fast, and not really good for team in the way that was discussed a thousand of times. But the slow and massive ones, that whould slowly carry you to the enemy and support the aliaces on the ground. And it whould not kill the bunker balance(that IMO, should be like easy to build and hard to keep.). It's not like i am suggesting this veichle, i just have seen it in the other topic, and it seems legit in this kind of maps. And alot more of them whould be good. That is what i am talking about - possibility to make veichle, not like MAKE VEICHLES THEY ARE COOL OMG OMG.
4. Alot of new map varietes.
That is obvious. I don't think that i need to explain something here, but if you ask i will.
5. It whould make reskilling harder.
How? You just don't want to die on this map. Thats all. If you go reskill you will die or enemy team is really bad. And even if losing team is really bad this map size still gives them alot more opportunities to make "comeback".
And i want to see discussion about the con ^^.
P.S. There was another solution in my head - increasing the respawn timer, but that is retarded.