mikuli wrote:Would it be possible to duct tape an aimbot on top of that code, with a configurable aiming error probability and reflex / speed? Maybe a flexible variable that accounts for the last reaction speed of the human player for a gradually toughening practice.
Would probably be fun trying my luck against 20 bots with equal speed and accuracy of my own - might even get better.
These kinds of ideas are exciting. Coordinating my own practice bots would be intense--this would be a fantastic way to improve.