Hi all,
Just a screenshot of what is to come from the JoJoe terrain editor 2.0:
As you can see caves and arches are now going to be possible.
Blenders dynamic topology sculpting tools are enabled!
Automatic UV mapping is now scaling things consistently.
Coming soon:
Baking the AO correctly on all objects regardless of their global scale.
Very limited Auto-UV mapping.
Automatic tile naming to make the export painless.
Vertex colors will convert over and bake along with the textures.
Choice of Vertex color AO for slower computers, and for quick preview renders.
Well, basically i just need to make it foolproof now, so Blender noobies can have a fun experience.