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0.76 Discussion

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Re: 0.76 Discussion

Postby kmaj » Fri Aug 10, 2012 8:59 pm

ducknorris123 wrote:I would like it they would add a secondary weapon. Like they made the SMG a secondary like it should be and then make an assault rifle as primary. Plus, then when you run out of ammo, you don't have to run over to your base or die. And maybe a percentage chance that a killed enemy would give you ammo or health. But I expect all guns (except maybe the shotgun's) recoil to be reduced. I can't hit the broad side of a buffalo with the SMG!

The SMG is an assault rifle.
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Re: 0.76 Discussion

Postby ducknorris123 » Fri Aug 10, 2012 9:21 pm

ChaosTLW wrote:
ducknorris123 wrote:I would like it they would add a secondary weapon. Like they made the SMG a secondary like it should be and then make an assault rifle as primary. Plus, then when you run out of ammo, you don't have to run over to your base or die. And maybe a percentage chance that a killed enemy would give you ammo or health. But I expect all guns (except maybe the shotgun's) recoil to be reduced. I can't hit the broad side of a buffalo with the SMG!

Then you're doing it wrong. Try crouching and aiming down sights next time instead of 1337 no-scoping.


I know, really, I do. I do all those things (without the 720 degree no-scope part). It's just that retarded recoil. It's seriously like shooting an AA-12. An automatic shotgun.
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Re: 0.76 Discussion

Postby kmaj » Fri Aug 10, 2012 9:23 pm

ducknorris123 wrote:
ChaosTLW wrote:
ducknorris123 wrote:I would like it they would add a secondary weapon. Like they made the SMG a secondary like it should be and then make an assault rifle as primary. Plus, then when you run out of ammo, you don't have to run over to your base or die. And maybe a percentage chance that a killed enemy would give you ammo or health. But I expect all guns (except maybe the shotgun's) recoil to be reduced. I can't hit the broad side of a buffalo with the SMG!

Then you're doing it wrong. Try crouching and aiming down sights next time instead of 1337 no-scoping.


I know, really, I do. I do all those things (without the 720 degree no-scope part). It's just that retarded recoil. It's seriously like shooting an AA-12. An automatic shotgun.

Please post a vid or something, I can kill people at fog range with it in a few shots.
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Re: 0.76 Discussion

Postby polarbear » Sun Aug 12, 2012 5:21 am

we're actually getting mounted mini-gun ( duck yeah baby ) and RPG
[size=200]I will deeevour any of you stupid spawn camper n00bs because i am a polar bear and you are a n00b that is how it will always be[/size]
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Re: 0.76 Discussion

Postby polarbear » Sun Aug 12, 2012 5:22 am

we're actually getting mounted mini-gun ( duck yeah baby ) and RPG
[size=200]I will deeevour any of you stupid spawn camper n00bs because i am a polar bear and you are a n00b that is how it will always be[/size]
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Re: 0.76 Discussion

Postby polarbear » Sun Aug 12, 2012 5:50 am

The mother ducking so called 'nerf' that Ben thought he made to the SMG is not what I call a nerf.
If he thinks we're happy we're not

P.S. please join the bear CLAN by changing the name of your self to something bear in two words please

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Re: 0.76 Discussion

Postby SRL » Sun Aug 12, 2012 6:38 am

I'm actually happy with the way the weapons are coming out. The Rifle makes me want to use it more, because now it's a proper sniping weapon. SMG is a bit more all-around because of the range, but I think it'll be a bit annoying to have your limbs sticking out from behind a wall and then having your weak spot hit by the guys who're watching your every move.
As for the shotgun, well, I like the higher chamber cap (considering the basic model doesn't have a mag), and the reload time is good to make up for filling the larger chamber.

Nice, Ben!

Off-topic: I wonder how many people are going to yell at me for being happy with the update.
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Re: 0.76 Discussion

Postby UNDERCOVER » Sun Aug 12, 2012 9:55 am

SRL wrote:I'm actually happy with the way the weapons are coming out. The Rifle makes me want to use it more, because now it's a proper sniping weapon. SMG is a bit more all-around because of the range, but I think it'll be a bit annoying to have your limbs sticking out from behind a wall and then having your weak spot hit by the guys who're watching your every move.
As for the shotgun, well, I like the higher chamber cap (considering the basic model doesn't have a mag), and the reload time is good to make up for filling the larger chamber.

Nice, Ben!

Off-topic: I wonder how many people are going to yell at me for being happy with the update.
+1

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tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
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Re: 0.76 Discussion

Postby Varun » Sun Aug 12, 2012 10:30 am

ducknorris123 wrote:
ChaosTLW wrote:
ducknorris123 wrote:I would like it they would add a secondary weapon. Like they made the SMG a secondary like it should be and then make an assault rifle as primary. Plus, then when you run out of ammo, you don't have to run over to your base or die. And maybe a percentage chance that a killed enemy would give you ammo or health. But I expect all guns (except maybe the shotgun's) recoil to be reduced. I can't hit the broad side of a buffalo with the SMG!

Then you're doing it wrong. Try crouching and aiming down sights next time instead of 1337 no-scoping.


I know, really, I do. I do all those things (without the 720 degree no-scope part). It's just that retarded recoil. It's seriously like shooting an AA-12. An automatic shotgun.


Are you sure you know what you are talking about? The smg has recoil, sure, but its basically a two hit kill. It shouldn't take enough bullets to kill someone to make recoil a problem against more than a few people. And if you don't spray and pray, it won't take a whole clip to kill someone.

Its entirely possible to snipe with the smg now.
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Re: 0.76 Discussion

Postby jdrewlowery » Mon Aug 13, 2012 3:30 am

because of this update i now snip with an smg :(
I'm nooby and i know it
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Re: 0.76 Discussion

Postby UNDERCOVER » Mon Aug 13, 2012 11:14 am

jdrewlowery wrote:because of this update i now snip with an smg :(
*Facepalm*

Please explain how.

Rifle's accuracy is boosted to old values, the ROF is the same as in 0.75 and the only difference is the clip size.
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
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Re: 0.76 Discussion

Postby ZaPhobos » Mon Aug 13, 2012 12:53 pm

UNDERCOVER wrote:
jdrewlowery wrote:because of this update i now snip with an smg :(
*Facepalm*

Please explain how.

Rifle's accuracy is boosted to old values, the ROF is the same as in 0.75 and the only difference is the clip size.

Not entirely true!

It's also slower, like a bolt action!

What I can think it resembles most is a Kar 98k.
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Re: 0.76 Discussion

Postby Fluttershy » Mon Aug 13, 2012 1:12 pm

Its only slightly slower with a MASSIVE(/sarcasm) 2 less ammo in its magazine for pinpoint accuracy. For a nerf it REALLY looks like a massive boon to the rifle. Its the same with smg, apparently reducing the head shot damage so it still 2 hits and then buffing body damage so it requires one less bullet to kill is a nerf. This game cant get balanced if people are afraid of changing the shit stained underpants that is Rifle. I mean I guess we could bring stuff UP to rifle to balance everything, but thats retarded and people already complain about the weapon thats somewhat remotely close to it, so I guess bringing things up to the rifle is out of the question.
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Re: 0.76 Discussion

Postby UNDERCOVER » Mon Aug 13, 2012 1:24 pm

The ROF has been changed during the RC's, so now the ROF is the same as 0.75 ROF.
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
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Re: 0.76 Discussion

Postby ei8htx » Mon Aug 13, 2012 11:45 pm

Dev team, you guys f'd up.

You had it right the first time. Perfect accuracy, 5 round mag, longer recoil.

Half the game shouldn't be snipers like it is right now, and you didn't nerf the rifle at all by taking away 2 rounds.

And to add it only takes 2 shots to kill instead of 3.

Here's some math:
10 shots divided by 3 body shots gets 3.33 kills
8 shots divided by 2 body shots gets 4 kills.

You just gave the rifle a serious boost.

At least now when they aimbot we can shoot back after they kill 8 of us instead of 10, so kudos to that.
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