LASTofS wrote:Not sure if Jamie browses the forums, but great work! It's always nice for a development to have a dedicated artist. Just look up at the forum header, one can obviously tell that the new logo is superior in any way.
Is the background image static? Or animated?
Why does it say "Play Online"? Does this mean there will be an offline mode? O_o
bonjovirules wrote:No campaign!
Sniper101 wrote:bonjovirules wrote:No campaign!
Single player defensive campaign. Player would be stuck in a small 9x9x4 house (though people can expand it), and would have to defend their building against simple AI, which walk in a straight line and are intent to destroy the house. After each wave is finished, players, with the help of a simple commandline, can get weapon upgrades (higher rate of firer, bigger magazine size, more accuracy, less recoil, bigger damage and so on), building upgrades( stronger blocks) and buy ammo and blocks (max of 25, can upgrade to 50). During the break, players are also able to switch weapons WITHOUT dying and repair their building. Zombies that take more bullets to kill, move faster, destroy blocks faster or (perhaps) can spit out fireballs (all different types of zombies have different skins) are introduced as each wave is finished.
EssigGurkenFred wrote:Sniper101 wrote:bonjovirules wrote:No campaign!
Single player defensive campaign. Player would be stuck in a small 9x9x4 house (though people can expand it), and would have to defend their building against simple AI, which walk in a straight line and are intent to destroy the house. After each wave is finished, players, with the help of a simple commandline, can get weapon upgrades (higher rate of firer, bigger magazine size, more accuracy, less recoil, bigger damage and so on), building upgrades( stronger blocks) and buy ammo and blocks (max of 25, can upgrade to 50). During the break, players are also able to switch weapons WITHOUT dying and repair their building. Zombies that take more bullets to kill, move faster, destroy blocks faster or (perhaps) can spit out fireballs (all different types of zombies have different skins) are introduced as each wave is finished.
Where the hell do you know that from? IRC? It sounds awesome!
Sniper101 wrote:I was thinking about it last night.
EssigGurkenFred wrote:Sniper101 wrote:I was thinking about it last night.
Ohh... I thought this would be an official idea. :D
Sniper101 wrote:Single player defensive campaign. Player would be stuck in a small 9x9x4 house (though people can expand it), and would have to defend their building against simple AI, which walk in a straight line and are intent to destroy the house. After each wave is finished, players, with the help of a simple commandline, can get weapon upgrades (higher rate of firer, bigger magazine size, more accuracy, less recoil, bigger damage and so on), building upgrades( stronger blocks) and buy ammo and blocks (max of 25, can upgrade to 50). During the break, players are also able to switch weapons WITHOUT dying and repair their building. Zombies that take more bullets to kill, move faster, destroy blocks faster or (perhaps) can spit out fireballs (all different types of zombies have different skins) are introduced as each wave is finished.
MrHaaaaaaxFF wrote:More like CoD WaW Zombie mode.
Don't, don't say i'm a fanboy, but that game mode is pretty sweet :D
DarkDXZ wrote:I'm sorry, but hearing "CoD" makes me [REDACTED].
Because [DATA EXPUNGED].
PS: Yes, it's all because of SCP. [REDACTED] this.
DarkDXZ wrote:I'm sorry, but hearing "CoD" makes me [REDACTED].
Because [DATA EXPUNGED].
PS: Yes, it's all because of SCP. [REDACTED] this.
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