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0.76 Discussion

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Re: 0.76 Discussion

Postby ZaPhobos » Sun Jul 29, 2012 6:57 pm

It's sorta like that in .76, it's slow (Bolt action-ish), more accurate (don't know what to say) but it still has no scope.

In other words, they should just make the standard skin based on a kar 98k, 'cause that's just what we'll have.
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Re: 0.80 Ideas

Postby dan » Sun Jul 29, 2012 7:25 pm

JackofTrades wrote:You mean like, open the scoreboard and there's a big button that says "start a votekick"? Heck yes!


Additionally, I think when you die, while the countdown timer is displayed, the current votekick is shown too. This would allow people to vote without interrupting their game, and it would be an unobtrusive way to call votekicks to peoples attention.
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Re: 0.80 Ideas

Postby ei8htx » Sun Jul 29, 2012 10:43 pm

dan wrote:
JackofTrades wrote:You mean like, open the scoreboard and there's a big button that says "start a votekick"? Heck yes!


Additionally, I think when you die, while the countdown timer is displayed, the current votekick is shown too. This would allow people to vote without interrupting their game, and it would be an unobtrusive way to call votekicks to peoples attention.

That is an excellent idea.
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Re: 0.76 Discussion

Postby cimcckotcm » Mon Jul 30, 2012 2:25 am

Don't modify the smg. It's fine as it is.
If it is nerfed, the rifle is the only gun worth using.

-SMG does greater body/limb damage (slightly less headshot damage
What is this? it should not be like this.
Doing this makes the skill ceiling lower than it is, people cannot land headshots so you do this?
Just learn to aim and the smg is a great weapon, don't spray and pray shoot in three shot bursts.
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Re: 0.76 Discussion

Postby ChaosTLW » Mon Jul 30, 2012 2:53 am

cimcckotcm wrote:Don't modify the smg. It's fine as it is.
If it is nerfed, the rifle is the only gun worth using.

-SMG does greater body/limb damage (slightly less headshot damage
What is this? it should not be like this.
Doing this makes the skill ceiling lower than it is, people cannot land headshots so you do this?
Just learn to aim and the smg is a great weapon, don't spray and pray shoot in three shot bursts.

But the SMG already has a low skill ceiling. The spread is way too low, I can snipe with it. And, seriously, 2-headshot-kill? The recoil makes it so you almost always hit the body, then the head and get an insta-kill.
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Re: 0.76 Discussion

Postby cimcckotcm » Mon Jul 30, 2012 3:20 am

"But the SMG already has a low skill ceiling. The spread is way too low, I can snipe with it. And, seriously, 2-headshot-kill? The recoil makes it so you almost always hit the body, then the head and get an insta-kill."

Assult rifles in real life kill people in one shot, two shots to the head in aos is pretty reasonable.
In the end what makes a weapon good is the user, I just killed two hundred people in a server with a rifle.
When I use the assult rifle I get 150 kills in thirty mintutes, 200 with rifle.
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Re: 0.76 Discussion

Postby eXteeL1000 » Mon Jul 30, 2012 3:33 am

I would really love the following-

*Vehicles (Helis, Army trucks, Jeeps with Machine guns etc.) Also Transportation vehicles
*Bigger variety of weapons, (A ordinary gun, and a secondary such as, a pistol)
*Engineers, Assault (Medic, it would make teamwork work better), Support, Recon
*Differend guns allowed for different classes (Classes as in Enginners, etc.)
*Built in-game Teamtalk like Counter-Strike has except with Squadtalk :) (Press a certain button to talk to a certain channel, each squad gets a channel, empy squads or squads with 1 person in it dont get their channel)
*Fixed bug that if ur beside a teammate and ur digging, u hit them in the head all the time (except if u right-click)
*ACOGs, HOLOs, Kobras, RDSs, and Sniper Scopes
*Radio Beacons (Recon only) you get to see the enemies in the distance of 50 blocks away from the thingy
*Claymores (if ppl step 3 blocks beside it, the blow up as if it was 3 or 2 grenades), Mines to destroy the vehicles (Certain classes get them)

Thanks for reading
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Re: 0.76 Discussion

Postby SRL » Mon Jul 30, 2012 3:39 am

eXteeL1000 wrote:I would really love the following-

*Vehicles (Helis, Army trucks, Jeeps with Machine guns etc.) Also Transportation vehicles
*Bigger variety of weapons, (A ordinary gun, and a secondary such as, a pistol)
*Engineers, Assault (Medic, it would make teamwork work better), Support, Recon
*Differend guns allowed for different classes (Classes as in Enginners, etc.)
*Built in-game Teamtalk like Counter-Strike has except with Squadtalk :) (Press a certain button to talk to a certain channel, each squad gets a channel, empy squads or squads with 1 person in it dont get their channel)
*Fixed bug that if ur beside a teammate and ur digging, u hit them in the head all the time (except if u right-click)
*ACOGs, HOLOs, Kobras, RDSs, and Sniper Scopes
*Radio Beacons (Recon only) you get to see the enemies in the distance of 50 blocks away from the thingy
*Claymores (if ppl step 3 blocks beside it, the blow up as if it was 3 or 2 grenades), Mines to destroy the vehicles (Certain classes get them)

Thanks for reading


Not trying to hate, but this isn't Battlefield. Battlefield has Dice and Frostbite 2, masters at coding and graphics. This game is just supposed to be a simple first-person shooter with building elements melded in. Although there will eventually be helicopters when 1.0 comes out for Tower of Babel and such gametypes, lolnope to the rest, aside from your squadchat idea. this game is meant to be simple, and only the smaller details need tweaking and such.
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Re: 0.76 Discussion

Postby ChaosTLW » Mon Jul 30, 2012 3:55 am

cimcckotcm wrote:"But the SMG already has a low skill ceiling. The spread is way too low, I can snipe with it. And, seriously, 2-headshot-kill? The recoil makes it so you almost always hit the body, then the head and get an insta-kill."

Assult rifles in real life kill people in one shot, two shots to the head in aos is pretty reasonable.
In the end what makes a weapon good is the user, I just killed two hundred people in a server with a rifle.
When I use the assult rifle I get 150 kills in thirty mintutes, 200 with rifle.

balance>realism
Period
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Re: 0.76 Discussion

Postby eXteeL1000 » Mon Jul 30, 2012 4:31 am

SRL wrote:
eXteeL1000 wrote:I would really love the following-

*Vehicles (Helis, Army trucks, Jeeps with Machine guns etc.) Also Transportation vehicles
*Bigger variety of weapons, (A ordinary gun, and a secondary such as, a pistol)
*Engineers, Assault (Medic, it would make teamwork work better), Support, Recon
*Differend guns allowed for different classes (Classes as in Enginners, etc.)
*Built in-game Teamtalk like Counter-Strike has except with Squadtalk :) (Press a certain button to talk to a certain channel, each squad gets a channel, empy squads or squads with 1 person in it dont get their channel)
*Fixed bug that if ur beside a teammate and ur digging, u hit them in the head all the time (except if u right-click)
*ACOGs, HOLOs, Kobras, RDSs, and Sniper Scopes
*Radio Beacons (Recon only) you get to see the enemies in the distance of 50 blocks away from the thingy
*Claymores (if ppl step 3 blocks beside it, the blow up as if it was 3 or 2 grenades), Mines to destroy the vehicles (Certain classes get them)

Thanks for reading


Not trying to hate, but this isn't Battlefield. Battlefield has Dice and Frostbite 2, masters at coding and graphics. This game is just supposed to be a simple first-person shooter with building elements melded in. Although there will eventually be helicopters when 1.0 comes out for Tower of Babel and such gametypes, lolnope to the rest, aside from your squadchat idea. this game is meant to be simple, and only the smaller details need tweaking and such.


Lolyea, its not BF3, but if it was meant to be a simple graphic AWESOME FPShooter! I would just play this daynnite, dont know what the Creators of this think for my idea :/
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Re: 0.76 Discussion

Postby XemnasHart » Mon Jul 30, 2012 9:16 am

How to add mods on 0.76 client ? Just want to know :|
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Re: 0.76 Discussion

Postby XemnasHart » Mon Jul 30, 2012 9:50 am

And how to search a server with 0.76 client....? It keep showing me "client conflict"
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Re: 0.76 Discussion

Postby ei8htx » Mon Jul 30, 2012 10:08 am

cimcckotcm wrote:"But the SMG already has a low skill ceiling. The spread is way too low, I can snipe with it. And, seriously, 2-headshot-kill? The recoil makes it so you almost always hit the body, then the head and get an insta-kill."

Assult rifles in real life kill people in one shot, two shots to the head in aos is pretty reasonable.
In the end what makes a weapon good is the user, I just killed two hundred people in a server with a rifle.
When I use the assult rifle I get 150 kills in thirty mintutes, 200 with rifle.


Well, it's certainly easier when you have no recoil and your sights snap to the enemy's head, but then I guess that's why you were permabanned.

ChaosTLW wrote:balance>realism
Period

QFT. And that's why Halo > CoD/Battlefield/other crappy military shooter "simulators".
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Re: 0.76 Discussion

Postby Varun » Mon Jul 30, 2012 10:17 am

cimcckotcm wrote:"But the SMG already has a low skill ceiling. The spread is way too low, I can snipe with it. And, seriously, 2-headshot-kill? The recoil makes it so you almost always hit the body, then the head and get an insta-kill."

Assult rifles in real life kill people in one shot, two shots to the head in aos is pretty reasonable.
In the end what makes a weapon good is the user, I just killed two hundred people in a server with a rifle.
When I use the assult rifle I get 150 kills in thirty mintutes, 200 with rifle.

*cough* Realism works two ways *cough*

The rifle is a high calibre weapon. If assault rifles kill people in one shot, then bolt action heavy calibre rifles should kill no matter what. People want smg damage to be buffed because "In real life one shot from an smg and you're dead". One shot from a rifle, at most distances is fatal last time I checked. Especially if an smg can kill you at distances where a rifle struggles (Reverting to AoS here)
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Re: 0.76 Discussion

Postby kmaj » Mon Jul 30, 2012 5:00 pm

I think I missed the point when the SMG became an assault rifle.
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