It's sorta like that in .76, it's slow (Bolt action-ish), more accurate (don't know what to say) but it still has no scope.
In other words, they should just make the standard skin based on a kar 98k, 'cause that's just what we'll have.
JackofTrades wrote:You mean like, open the scoreboard and there's a big button that says "start a votekick"? Heck yes!
dan wrote:JackofTrades wrote:You mean like, open the scoreboard and there's a big button that says "start a votekick"? Heck yes!
Additionally, I think when you die, while the countdown timer is displayed, the current votekick is shown too. This would allow people to vote without interrupting their game, and it would be an unobtrusive way to call votekicks to peoples attention.
cimcckotcm wrote:Don't modify the smg. It's fine as it is.
If it is nerfed, the rifle is the only gun worth using.
-SMG does greater body/limb damage (slightly less headshot damage
What is this? it should not be like this.
Doing this makes the skill ceiling lower than it is, people cannot land headshots so you do this?
Just learn to aim and the smg is a great weapon, don't spray and pray shoot in three shot bursts.
eXteeL1000 wrote:I would really love the following-
*Vehicles (Helis, Army trucks, Jeeps with Machine guns etc.) Also Transportation vehicles
*Bigger variety of weapons, (A ordinary gun, and a secondary such as, a pistol)
*Engineers, Assault (Medic, it would make teamwork work better), Support, Recon
*Differend guns allowed for different classes (Classes as in Enginners, etc.)
*Built in-game Teamtalk like Counter-Strike has except with Squadtalk :) (Press a certain button to talk to a certain channel, each squad gets a channel, empy squads or squads with 1 person in it dont get their channel)
*Fixed bug that if ur beside a teammate and ur digging, u hit them in the head all the time (except if u right-click)
*ACOGs, HOLOs, Kobras, RDSs, and Sniper Scopes
*Radio Beacons (Recon only) you get to see the enemies in the distance of 50 blocks away from the thingy
*Claymores (if ppl step 3 blocks beside it, the blow up as if it was 3 or 2 grenades), Mines to destroy the vehicles (Certain classes get them)
Thanks for reading
cimcckotcm wrote:"But the SMG already has a low skill ceiling. The spread is way too low, I can snipe with it. And, seriously, 2-headshot-kill? The recoil makes it so you almost always hit the body, then the head and get an insta-kill."
Assult rifles in real life kill people in one shot, two shots to the head in aos is pretty reasonable.
In the end what makes a weapon good is the user, I just killed two hundred people in a server with a rifle.
When I use the assult rifle I get 150 kills in thirty mintutes, 200 with rifle.
SRL wrote:eXteeL1000 wrote:I would really love the following-
*Vehicles (Helis, Army trucks, Jeeps with Machine guns etc.) Also Transportation vehicles
*Bigger variety of weapons, (A ordinary gun, and a secondary such as, a pistol)
*Engineers, Assault (Medic, it would make teamwork work better), Support, Recon
*Differend guns allowed for different classes (Classes as in Enginners, etc.)
*Built in-game Teamtalk like Counter-Strike has except with Squadtalk :) (Press a certain button to talk to a certain channel, each squad gets a channel, empy squads or squads with 1 person in it dont get their channel)
*Fixed bug that if ur beside a teammate and ur digging, u hit them in the head all the time (except if u right-click)
*ACOGs, HOLOs, Kobras, RDSs, and Sniper Scopes
*Radio Beacons (Recon only) you get to see the enemies in the distance of 50 blocks away from the thingy
*Claymores (if ppl step 3 blocks beside it, the blow up as if it was 3 or 2 grenades), Mines to destroy the vehicles (Certain classes get them)
Thanks for reading
Not trying to hate, but this isn't Battlefield. Battlefield has Dice and Frostbite 2, masters at coding and graphics. This game is just supposed to be a simple first-person shooter with building elements melded in. Although there will eventually be helicopters when 1.0 comes out for Tower of Babel and such gametypes, lolnope to the rest, aside from your squadchat idea. this game is meant to be simple, and only the smaller details need tweaking and such.
cimcckotcm wrote:"But the SMG already has a low skill ceiling. The spread is way too low, I can snipe with it. And, seriously, 2-headshot-kill? The recoil makes it so you almost always hit the body, then the head and get an insta-kill."
Assult rifles in real life kill people in one shot, two shots to the head in aos is pretty reasonable.
In the end what makes a weapon good is the user, I just killed two hundred people in a server with a rifle.
When I use the assult rifle I get 150 kills in thirty mintutes, 200 with rifle.
ChaosTLW wrote:balance>realism
Period
cimcckotcm wrote:"But the SMG already has a low skill ceiling. The spread is way too low, I can snipe with it. And, seriously, 2-headshot-kill? The recoil makes it so you almost always hit the body, then the head and get an insta-kill."
Assult rifles in real life kill people in one shot, two shots to the head in aos is pretty reasonable.
In the end what makes a weapon good is the user, I just killed two hundred people in a server with a rifle.
When I use the assult rifle I get 150 kills in thirty mintutes, 200 with rifle.
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