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0.76 Discussion

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Re: 0.76 Discussion

Postby ruancarlo » Mon Jul 16, 2012 4:49 pm

Well I don't think the weapons are unbalanced
The sniper are very good at range (duh!).
The smg is the best at medium range and the shotgun is the most powerful gun at close gun, I just think there should be more maps like close quarters like Battlefield =D
Just have fun with the others :D
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Re: 0.76 Discussion

Postby Ziggy » Mon Jul 16, 2012 5:01 pm

These updates sound good :)
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Re: 0.80 Ideas

Postby 20000mans » Mon Jul 16, 2012 9:02 pm

FaZe wrote:Oh god, can't wait for 64 players.


If you want less lag make it at the most 48 players cause 64 players!!!!!?? really that would be too much lag
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Re: 0.76 Discussion

Postby IronShotGun » Tue Jul 17, 2012 3:40 am

Oh, don't worry about the lag, I was told, each player would use half the broadband "Wetcher me call its" so it would be like the current lag you have.
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Re: 0.76 Discussion

Postby ZaPhobos » Tue Jul 17, 2012 4:23 am

IronShotGun wrote:Oh, don't worry about the lag, I was told, each player would use half the broadband "Wetcher me call its" so it would be like the current lag you have.


Half broad band connection... So, less connectivity?

I hope you're joking.


Also, bold and italics... Everywhere...
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Re: 0.76 Discussion

Postby ei8htx » Tue Jul 17, 2012 5:48 am

There are ways to optimize the flow of information.

I'm sure it'll be just as fast with 64 players with the new fix, which is why they're considering 64 players to begin with.
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Re: 0.76 Discussion

Postby ei8htx » Thu Jul 19, 2012 8:19 pm

So with the beta out I figured we'd see the final in a week or so.

Anyone got an ETA?
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Re: 0.76 Discussion

Postby Qw3rtz » Fri Jul 20, 2012 5:05 am

Rydogger21 wrote:
Dracolth wrote:
Nicksb wrote:Wait so how much is 1.0 going to cost?

I don't think it will cost anything.....
Maybe I'm just mistaken. I hope not.


People saying that there will be 2 versions: The Voxlap version (free) and the OpenGL version (somewhere around $10)


So we will have to pay for the Linux version as it depends on OpenGL. Great. I hope it will be free...
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Re: 0.76 Discussion

Postby Bongo » Fri Jul 20, 2012 4:31 pm

The voxlap version currently runs on Lunux (using Wine).



Edit: HA! I said "Lunux" for teh first time ever. Please allow me a moment to hang my head in shame.
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Re: 0.76 Discussion

Postby USABxGUNSLINGER » Sat Jul 21, 2012 12:44 am

I wish more people would play .76...

I need more people to wub in-game!
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Re: 0.76 Discussion

Postby Rydogger » Sat Jul 21, 2012 12:58 pm

ZaPhobos wrote:
IronShotGun wrote:Oh, don't worry about the lag, I was told, each player would use half the broadband "Wetcher me call its" so it would be like the current lag you have.


Half broad band connection... So, less connectivity?

I hope you're joking.


Also, bold and italics... Everywhere...


I think he/she means Bandwidth


Qw3rtz wrote:
Rydogger21 wrote:People saying that there will be 2 versions: The Voxlap version (free) and the OpenGL version (somewhere around $10)


So we will have to pay for the Linux version as it depends on OpenGL. Great. I hope it will be free...


If Im not mistaken, Ben has already said that it will be payed. Its understandable, considering that he needs money for his home and his wife. But the Voxlap version (current graphics) will be free. Im guessing that he will not continue support for the Voxlap version after 1.0 (as in adding things to the game, possible bug fixes for it obviously). I for one, will be buying the game.
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Re: 0.76 Discussion

Postby 666DemonThe » Sat Jul 21, 2012 1:45 pm

they can make beater servers like gui and they can add more gamemodes and stuff !
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Re: 0.76 Discussion

Postby Varun » Sat Jul 21, 2012 3:09 pm

USABxGUNSLINGER wrote:I wish more people would play .76...

I need more people to wub in-game!


I guess most people come on when we aren't there.
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Re: 0.76 Discussion

Postby Barbo178 » Sat Jul 21, 2012 10:46 pm

Increase Smg damage (Head:75 Torso:35 Limb:22)
Add pistols (Same damage of actual Smg, but with less accuracy)
Add Assault rifle (30 bullets with less damage of a rifle and less accuracy)
Add Lmg (75 bullets same damage of an Assault rifle but hard to control)
Add mortar (same damage of grenade, only one per team fixed in the base)
Add Bazooka(damage of 2 grenades ,repaces pistols and gran, only 1 shoot per person)
Add tanks( one crewmam, damage of 3 grenades, 2 bazooka shoots to destroy [direct impact] only 2 per team.
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Re: 0.76 Discussion

Postby SRL » Sat Jul 21, 2012 10:56 pm

Barbo178 wrote:Increase Smg damage (Head:75 Torso:35 Limb:22)

They're nerfing head damage and buffing limb damage for 0.76.
Barbo178 wrote:Add pistols (Same damage of actual Smg, but with less accuracy)

Agreed.
Barbo178 wrote:Add Assault rifle (30 bullets with less damage of a rifle and less accuracy)

Basically what the SMG is as of now.
Barbo178 wrote:Add Lmg (75 bullets same damage of an Assault rifle but hard to control)

There's been talk of an HMG (heavy machine gun) in 1.0, so stick around for the next updates.
Barbo178 wrote:Add mortar (same damage of grenade, only one per team fixed in the base)

Good idea, but for really large maps the detonation time of the grenades is going to be really long or it'll be a last line of defense, like the auto-turrets I've heard about.
Barbo178 wrote:Add Bazooka(damage of 2 grenades ,repaces pistols and gran, only 1 shoot per person)

I almost said lolnope but the 1 shot per life thing is a good idea. There should be RPGs in 1.0, though. Taking notes, Ben?
Barbo178 wrote:Add tanks( one crewmam, damage of 3 grenades, 2 bazooka shoots to destroy [direct impact] only 2 per team.

lolnope. People are going to be hogging them all game and then the other guys will ragequit.
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