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.75 changelog

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Re: .75 changelog

Postby Fluttershy » Sun Feb 05, 2012 4:12 pm

Vortex wrote:You turn the corner, some random guy shoots you on your torso with a shotgun, your dead.

Shotgun has no recoil, and too many bullets per clip.


or picture this, you turn the corner and see a dude up on a ledge at fog range. after expending 6 shots he still isnt dead.
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Re: .75 changelog

Postby Vortex » Sun Feb 05, 2012 4:28 pm

Fluttershy wrote:
Vortex wrote:You turn the corner, some random guy shoots you on your torso with a shotgun, your dead.

Shotgun has no recoil, and too many bullets per clip.


or picture this, you turn the corner and see a dude up on a ledge at fog range. after expending 6 shots he still isnt dead.



Lets just say, Shotgun is pretty much a handicap in my eyes, because the only drawback I see with it is range, but that can be overcome by just camping. With SMG you need to control recoil, if you shoot full-automatic, you will lose control and eventually die against your component, if you have a rifle, you have only a few tries to 'get it right' and get the head, otherwise it is usually too late in most cases, and your killed.
The drawbacks of a weapon is what make them interesting, and furthermore, these drawbacks must be harder to overcome.
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Re: .75 changelog

Postby Fluttershy » Sun Feb 05, 2012 4:32 pm

Really? Id consider the painfully slow fire rate, the spread, and shitty range a pretty big drawback.
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Re: .75 changelog

Postby Vortex » Sun Feb 05, 2012 4:43 pm

The RoF may be slow, but that doesn't mean the damage doesn't make up for it. The range is the primary drawback, yet you can get around it by hiding in a hole, waiting for your enemies to come past.

To kill someone instantly at close range with an SMG or Sniper rifle, you'd need to aim for the head, yet the Shotgun would just shoot you to the torso, and your gone. Going against a shotgun with an SMG or Rifle, which just appears around a corner, would give them a better chance, as they can shoot the torso or head.

If it is so shit, why is it even in the game? The rifle alone was useful enough, however fair enough, SMG was added for mobility, but thats where it should of stopped. The over-variance of weaponry is what strips this game of uniqueness, as we started with resources which were universal to most tasks.
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Re: .75 changelog

Postby Fluttershy » Sun Feb 05, 2012 4:50 pm

Vortex wrote:The RoF may be slow, but that doesn't mean the damage doesn't make up for it. The range is the primary drawback, yet you can get around it by hiding in a hole, waiting for your enemies to come past.

If it is so shit, why is it even in the game? The rifle alone was useful enough, however fair enough, SMG was added for mobility, but thats where it should of stopped. The over-variance of weaponry is what strips this game of uniqueness, as we started with resources which were universal to most tasks.


1)You just described one way to get around the drawbacks of a weapon, this is what people should be doing. Smg and rifle have their own little tricks to make up for their shortcomings as well. if someones camping in a hole, just use an arced weapon (grenade) and flush them out. Camping is only as effective as the other team will allow it to be.

2)When have i ever said the shotgun was shit?
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Re: .75 changelog

Postby Vortex » Sun Feb 05, 2012 4:55 pm

Fluttershy wrote:
Vortex wrote:The RoF may be slow, but that doesn't mean the damage doesn't make up for it. The range is the primary drawback, yet you can get around it by hiding in a hole, waiting for your enemies to come past.

If it is so shit, why is it even in the game? The rifle alone was useful enough, however fair enough, SMG was added for mobility, but thats where it should of stopped. The over-variance of weaponry is what strips this game of uniqueness, as we started with resources which were universal to most tasks.


1)You just described one way to get around the drawbacks of a weapon, this is what people should be doing. Smg and rifle have their own little tricks to make up for their shortcomings as well. if someones camping in a hole, just use an arced weapon (grenade) and flush them out. Camping is only as effective as the other team will allow it to be.

2)When have i ever said the shotgun was shit?



1) I described how to get around the drawbacks of a shotgun. I gave you a hole as an example, but that didn't imply that in all situations a random shotgunner would be sitting at a bottom of a hole, waiting for you, it could be behind a wall, in a ceiling, anywhere which is effective enough, thus a grenade wouldn't just 'flush' them out.

2) I didn't say you said the shotgun was shit, I just based it off the implication of your comment about it's shitty range, meaning it was pretty shit, due to it's 'big drawback' as you stated. If it doesn't have anything special compared with the Rifle and SMG, why is it even here; that being my opinion. Even SMG can be used at close range, the shotgun is bland in it's mechanical features, thus a pointless addition to the current weapons.
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Re: .75 changelog

Postby Fluttershy » Sun Feb 05, 2012 5:06 pm

Vortex wrote:1) I described how to get around the drawbacks of a shotgun. I gave you a hole as an example, but that didn't imply that in all situations a random shotgunner would be sitting at a bottom of a hole, waiting for you, it could be behind a wall, in a ceiling, anywhere which is effective enough, thus a grenade wouldn't just 'flush' them out.

2) I didn't say you said the shotgun was shit, I just based it off the implication of your comment about it's shitty range, meaning it was pretty shit, due to it's 'big drawback' as you stated. If it doesn't have anything special compared with the Rifle and SMG, why is it even here; that being my opinion. Even SMG can be used at close range, the shotgun is bland in it's mechanical features, thus a pointless addition to the current weapons.


1) So ambushing an unsuspecting opponent is a shotgun only strategy? one that no other weapon can utilize effectively? Anyways once again, a camper is only as good as you allow them to be. If you know someones doing that, destroy the shit hes using, go a different route, just dont keep walking into a tunnel then cursing the guy when he keeps killing you because you walked right into his effective range. Hell, simply traveling in a small group will allow you to kill him even if he gets a sneak attack on your team.

2)Shotgun has shitty range, so thats why you use it in its intended range, the range you see as extremely overpowered. So my question is, why is it a useless addition when its doing its intended purpose so well that you turn a blind eye to its drawbacks and immediately shout "OP!"?
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Re: .75 changelog

Postby Vortex » Sun Feb 05, 2012 5:11 pm

Fluttershy wrote:
Vortex wrote:1) I described how to get around the drawbacks of a shotgun. I gave you a hole as an example, but that didn't imply that in all situations a random shotgunner would be sitting at a bottom of a hole, waiting for you, it could be behind a wall, in a ceiling, anywhere which is effective enough, thus a grenade wouldn't just 'flush' them out.

2) I didn't say you said the shotgun was shit, I just based it off the implication of your comment about it's shitty range, meaning it was pretty shit, due to it's 'big drawback' as you stated. If it doesn't have anything special compared with the Rifle and SMG, why is it even here; that being my opinion. Even SMG can be used at close range, the shotgun is bland in it's mechanical features, thus a pointless addition to the current weapons.


1) So ambushing an unsuspecting opponent is a shotgun only strategy? one that no other weapon can utilize effectively? Anyways once again, a camper is only as good as you allow them to be. If you know someones doing that, destroy the shit hes using, go a different route, just dont keep walking into a tunnel then cursing the guy when he keeps killing you because you walked right into his effective range.

2)Shotgun has shitty range, so thats why you use it in its intended range, the range you see as extremely overpowered. So my question is, why is it a useless addition when its doing its intended purpose so well that you turn a blind eye to its drawbacks and immediately shout "OP!"?




The reason why it is a useless addition is because it has nothing extraordinary to offer, all it's 'advantages' can be adapted by the other two weapons, making it unneeded to the game.

The only people I've really seen use it, are people who cannot control recoil, or others who just want to annoy people by camping. Another thing, camping doesn't mean you have to sit in one place the entire game, campers can easily change route, sit in different spots, waiting for people to come by. You go destroy one location, another one will be formed, you should know that.

The time taken to make the shotgun, there could of been other more useful features being made, but instead further efforts are being made 'tweaking' it for enhancement.
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Re: .75 changelog

Postby danhezee » Sun Feb 05, 2012 5:14 pm

I didnt notice anyone pointing out the average wait time for spawning. lets do a little bit of math:

you have a 30 second window to re-spawn in after you die. Sometimes you will die and not have any wait and sometimes you will wait the full amount. If you die 100 times, you will wait time with be evenly distributed across the total timeframe. If you take that average it will be 15 seconds.

the formula for the average case is: x/2, x being the number of seconds for the window.

spectate on death with be controversial this release but it will be improved upon.
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Re: .75 changelog

Postby SnaJperME » Sun Feb 05, 2012 5:16 pm

God damn why you are so much talking about balance we all knew how it is ( not including 10 year old Cod kids or Stupid 10 year old American kids)

1. Semi by me called " UBER-RIFLE " To overpowered ( UBER - German for : unnatural , overpowered ," THE " , something god-like just looks like the Uber semi from a WW2 movie where some german-Soldier carry it and kill everything )

2. Smg cant be used if you stand , run , shift , duck&walk its crap. you can only use it if you duck what means you cant hide behind a wall when shooting it and you must make new gun openings on 1block height not the standard on 2Block

3. Only ballanced weapon

And now go back to the 0.75 Change-log that is a pain in the arse
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Re: .75 changelog

Postby lehma18 » Sun Feb 05, 2012 5:20 pm

SnaJperME wrote:God damn why you are so much talking about balance we all knew how it is ( not including 10 year old Cod kids or Stupid 10 year old American kids)

1. Semi by me called " UBER-RIFLE " To overpowered ( UBER - German for : unnatural , overpowered ," THE " , something god-like just looks like the Uber semi from a WW2 movie where some deuce carry it and kill everything )
What's this bullshit? Rifle is usefull only in experienced hands, if you can't keep up with the pros it's your problem.
2. Smg cant be used if you stand , run , shift , duck&walk
It can, you just can't spray & pray while standing. Shoot in bursts
3. Only ballanced weapon
What?
"Killing is just one of those things that gets easier the more you do it"- Solid Snake
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Re: .75 changelog

Postby Fluttershy » Sun Feb 05, 2012 5:20 pm

Vortex wrote:The reason why it is a useless addition is because it has nothing extraordinary to offer, all it's 'advantages' can be adapted by the other two weapons, making it unneeded to the game.

The only people I've really seen use it, are people who cannot control recoil, or others who just want to annoy people by camping. Another thing, camping doesn't mean you have to sit in one place the entire game, campers can easily change route, sit in different spots, waiting for people to come by. You go destroy one location, another one will be formed, you should know that.

The time taken to make the shotgun, there could of been other more useful features being made, but instead further efforts are being made 'tweaking' it for enhancement.


But the thing your missing, is it does it better than the other two. Why add SMG when rifle can do its job too? Hell, why do we even have grenades when rifle can kill? Because of specialization, each weapons perform a specific task better than the other two.

Even if theyre little nomads ive face plenty of people that do that, its never that big of a problem. Its also not a "problem" exclusive to shotgun. Id honestly say a camping semi is more annoying then a camping shotgun simply because semi can pick off a larger amount of people than the shotgunner, who relies on you walking right into his trap.

Yeah, in the time it took ben to add shotgun, he couldve added pistols...wait...rifle can kill, thats useless. Maybe mortars? nah we already have grenades that explode shit, and rifles that kill, useless. ummm...vehicles? nah, we can walk already.
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Re: .75 changelog

Postby Vortex » Sun Feb 05, 2012 5:21 pm

SnaJperME wrote:God damn why you are so much talking about balance we all knew how it is ( not including 10 year old Cod kids or Stupid 10 year old American kids)

1. Semi by me called " UBER-RIFLE " To overpowered ( UBER - German for : unnatural , overpowered ," THE " , something god-like just looks like the Uber semi from a WW2 movie where some deuce carry it and kill everything )

2. Smg cant be used if you stand , run , shift , duck&walk

3. Only ballanced weapon

And now go back to the 0.75 Change-log that is a pain in the arse



I have no clue what you just said. D:

I will always favour the Rifle, and tolerate the SMG. However, I'll never really see the benefits of a shotgun.
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Re: .75 changelog

Postby SnaJperME » Sun Feb 05, 2012 5:22 pm

SnaJperME wrote:not including 10 year old Cod kids or Stupid 10 year old American kids)

@lehma18 Sry you must be one of these up...
Last edited by SnaJperME on Sun Feb 05, 2012 5:25 pm, edited 3 times in total.
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Re: .75 changelog

Postby Vortex » Sun Feb 05, 2012 5:23 pm

Fluttershy wrote:
Vortex wrote:The reason why it is a useless addition is because it has nothing extraordinary to offer, all it's 'advantages' can be adapted by the other two weapons, making it unneeded to the game.

The only people I've really seen use it, are people who cannot control recoil, or others who just want to annoy people by camping. Another thing, camping doesn't mean you have to sit in one place the entire game, campers can easily change route, sit in different spots, waiting for people to come by. You go destroy one location, another one will be formed, you should know that.

The time taken to make the shotgun, there could of been other more useful features being made, but instead further efforts are being made 'tweaking' it for enhancement.


But the thing your missing, is it does it better than the other two. Why add SMG when rifle can do its job too? Hell, why do we even have grenades when rifle can kill? Because of specialization, each weapons perform a specific task better than the other two.

Even if theyre little nomads ive face plenty of people that do that, its never that big of a problem. Its also not a "problem" exclusive to shotgun. Id honestly say a camping semi is more annoying then a camping shotgun simply because semi can pick off a larger amount of people than the shotgunner, who relies on you walking right into his trap.

Yeah, in the time it took ben to add shotgun, he couldve added pistols...wait...rifle can kill, thats useless. Maybe mortars? nah we already have grenades that explode shit, and rifles that kill, useless. ummm...vehicles? nah, we can walk already.


Your example of specialization is the extreme; which leads the debate into another direction, what I am saying is that the Shotgun is 'nothing special', meaning it has hardly any 'specialization', infact it is absurd to call it specialization, as you can sit with an SMG around a corner at close range, even with full recoil you would kill the enemy pretty quickly. The rifle and SMG do have a difference; their recoil, and their rate of fire is very different.
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