Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

0.76 Discussion

For all things AoS!

Re: .76 Changelog

Postby tunaspirit » Sat Jul 07, 2012 6:39 pm

most people that shoot more than 5 rifle bullets are spawncampers, people using rifle in close-combat, people stuck in wall duels, or people who don't reload often. Just reload when nobody's around.

Also the only times the RoF of the rifle is gonna bother you is when you are facing 5+ others heading your way. In 0.75 you could eradicate an entire squad with the RoF there, now you have to aim carefully for the head each shot, and take cover while being shot. I don't waste my entire clip on some guy who's close-mid range. With the new RoF you have to cool down and aim for the head once more, not use it like an SMG, turning the semi into a profs weapon.

Balance pls.

Damage falloff is unneccessary though.
[18:33] <+boolface> hey guys imma releqase 0.76 now
[18:34] <+Ethoslab> TheGrandmaster hey do you have any idea when updates gona come
[18:34] <+gen_applejack> now
[18:34] <+gen_applejack> as boolface told us
User avatar
tunaspirit
Member
 
Posts: 594
Joined: Wed Dec 28, 2011 10:17 am
Location: The Matrix

Re: .76 Changelog

Postby TheSifodias » Sat Jul 07, 2012 7:39 pm

Found quite a few things:
- Crouching makes the rifle OP, seriously. Crouching now has the same affect on the rifle as it does on the SMG.
- Damage fallout is relevant to blocks too, not just people.
- Lots of rifle bugs on blocks at fog range.

Continuing testing, but for the rest of .76 I'm just going to be crouching with the rifle from now on.

Also, for those complaining that you can't do those crazy jumpshots anymore, face reality. That stuff is for the pistol, a standard soldier could get his shoulder muscles strained for that kind of stuff.

EDIT:
- Every gun has block damage problems. You can't destroy a block after 30 blocks of range.
A leader, a sniper, a creator...
an admin, and a loyal clan member of USAB.

Image
Image
Image
User avatar
TheSifodias
[USAB] Member
 
Posts: 1200
Joined: Wed Jan 18, 2012 11:08 pm

Re: .76 Changelog

Postby SIMOX » Sat Jul 07, 2012 8:00 pm

TheSifodias wrote:...
Also, for those complaining that you can't do those crazy jumpshots anymore, face reality. That stuff is for the pistol, a standard soldier could get his shoulder muscles strained for that kind of stuff.
...

I think you can still do jumpshots with rifle. Did one while jumping of the cliff.
Image
My all mods are Here. My first map is Here
Plays Ace of Spades since 2011 April 11 [0.21]
User avatar
SIMOX
Moderator
 
Posts: 1187
Joined: Mon Dec 26, 2011 7:47 pm
Location: Lithuania

Re: .76 Changelog

Postby Fluttershy » Sat Jul 07, 2012 8:23 pm

TheSifodias wrote:EDIT:
- Every gun has block damage problems. You can't destroy a block after 30 blocks of range.


*angelic chorus*
User avatar
Fluttershy
Member
 
Posts: 979
Joined: Tue Dec 27, 2011 5:13 am

Re: .76 Changelog

Postby Nova » Sat Jul 07, 2012 8:27 pm

A lot of professional players that have tried out .76 are saying that this update is the worst so far.

The Shotgun is too fast at shooting, and the 8-clip magazine was unnecessary.
The rifle is terrible now. The shorter clip makes the rifle the hardest weapon to use.
The SMG is too strong, regardless of head shots.
The rocket launcher does not act as an actual rocket launcher, but instead, a mortar.

Perhaps the leaders should listen to professional players, instead of listening to the whole entire player-base, where most players are 14 years or younger.
IGN : ♫♫[SAW]Faith♫♫
User avatar
Nova
Member
 
Posts: 118
Joined: Mon Jun 04, 2012 2:32 am

Re: .76 Changelog

Postby TheSifodias » Sat Jul 07, 2012 8:35 pm

Nova wrote:A lot of professional players that have tried out .76 are saying that this update is the worst so far.

The Shotgun is too fast at shooting, and the 8-clip magazine was unnecessary.
The rifle is terrible now. The shorter clip makes the rifle the hardest weapon to use.
The SMG is too strong, regardless of head shots.
The rocket launcher does not act as an actual rocket launcher, but instead, a mortar.

Perhaps the leaders should listen to professional players, instead of listening to the whole entire player-base, where most players are 14 years or younger.


Wait, we have a rocket launcher? This is new to me. How do you get it?
A leader, a sniper, a creator...
an admin, and a loyal clan member of USAB.

Image
Image
Image
User avatar
TheSifodias
[USAB] Member
 
Posts: 1200
Joined: Wed Jan 18, 2012 11:08 pm

Re: .76 Discussion

Postby Tiki » Sat Jul 07, 2012 8:37 pm

Love the update seems much more balanced, the semi is much better with the accuracy just takes a little while to get used to the rate of fire.
User avatar
Tiki
Bastion Member
 
Posts: 26
Joined: Sun Feb 12, 2012 6:34 pm

Re: .76 Discussion

Postby TheSifodias » Sat Jul 07, 2012 9:18 pm

New Updates:
-Rifle Damage(without fallout)
- Headshot: 100 hp
- Body: 60-70 hp damage(so 2 hits= death)

SMG:
-Headshot: 60 hp damage. 1 bullet.
- Body: 40hp damage. 1 bullet.
- Limbs: 20 hp damage with 1 bullet.

Shotgun couldn't be tested.

EDIT: Final proof that rifle isn't underpowered:
- Limb Shot w/ Rifle: 50 damage. No fallout.

Testers:
-Me
-Habsbulger
-Tonyantoniobeta
Last edited by TheSifodias on Sat Jul 07, 2012 9:26 pm, edited 1 time in total.
A leader, a sniper, a creator...
an admin, and a loyal clan member of USAB.

Image
Image
Image
User avatar
TheSifodias
[USAB] Member
 
Posts: 1200
Joined: Wed Jan 18, 2012 11:08 pm

Re: .76 Discussion

Postby Fett316 » Sat Jul 07, 2012 9:20 pm

I'm liking what I'm reading so far. I haven't played the demo yet, but it sounds good. I just might start playing/modding again if what I've read is true.
http://www.maverickmods.zxq.net/

I will NOT join your clan!!

Member Since: June 8, 2011
User avatar
Fett316
Member
 
Posts: 476
Joined: Wed Dec 14, 2011 6:56 pm
Location: West Texas

Re: .76 Discussion

Postby Fluttershy » Sat Jul 07, 2012 9:26 pm

TheSifodias wrote:SMG:
-Headshot: 60 hp damage. 1 bullet.
- Body: 40hp damage. 1 bullet.
- Limbs: 20 hp damage with 1 bullet.


So that explains why SMG still feels broken
User avatar
Fluttershy
Member
 
Posts: 979
Joined: Tue Dec 27, 2011 5:13 am

Re: .76 Changelog

Postby MrHank » Sat Jul 07, 2012 10:05 pm

Nova wrote:The rocket launcher does not act as an actual rocket launcher, but instead, a mortar.


I thought the playes wanted mortars? How is this a problem? Also, what is a professional AoS player?
Image
User avatar
MrHank
Member
 
Posts: 89
Joined: Sun Feb 05, 2012 1:36 am

Re: .76 Discussion

Postby TheSifodias » Sat Jul 07, 2012 10:10 pm

Some more stats:
-Spade damage is 80 instead of 60.
- Falout can reduce damage by 20 at far range.
- Don't worry pros, headshots aren't affected by fallout, for the rifle, the are always an instant kill.
- Fall damage starts at 12 blocks high, rises exponentially. You can get up to 20 blocks high and still live with 4hp. However, that is not always the case, since the damage is very random, having a range of 10/
- Shotties appear not to be affected by fallout.
- SMG's may be affected by fallout.
A leader, a sniper, a creator...
an admin, and a loyal clan member of USAB.

Image
Image
Image
User avatar
TheSifodias
[USAB] Member
 
Posts: 1200
Joined: Wed Jan 18, 2012 11:08 pm

Re: .76 Discussion

Postby tonyantonio » Sat Jul 07, 2012 10:10 pm

TheSifodias wrote:New Updates:
-Rifle Damage(without fallout)
- Headshot: 100 hp
- Body: 60-70 hp damage(so 2 hits= death)

SMG:
-Headshot: 60 hp damage. 1 bullet.
- Body: 40hp damage. 1 bullet.
- Limbs: 20 hp damage with 1 bullet.

Shotgun couldn't be tested.

EDIT: Final proof that rifle isn't underpowered:
- Limb Shot w/ Rifle: 50 damage. No fallout.


Yay I am in it
Testers:
-Me
-Habsbulger
-Tonyantoniobeta
Image
Yes I am religious, and yes that automatically means that I am retarded.
User avatar
tonyantonio
Member
 
Posts: 74
Joined: Sun Jul 01, 2012 4:22 am
Location: Your house

Re: .76 Discussion

Postby TheSifodias » Sat Jul 07, 2012 10:11 pm

Also, KomradeZinger helped test the fall damage.

PXYC, please don't change the map on the aloha.pk, we need all those targets for experimentation.
A leader, a sniper, a creator...
an admin, and a loyal clan member of USAB.

Image
Image
Image
User avatar
TheSifodias
[USAB] Member
 
Posts: 1200
Joined: Wed Jan 18, 2012 11:08 pm

Re: .76 Discussion

Postby ReubenMcHawk » Sat Jul 07, 2012 10:19 pm

User avatar
ReubenMcHawk
Member
 
Posts: 541
Joined: Sat Dec 10, 2011 8:15 pm
Location: Ethiopia

PreviousNext

Return to Ace of Spades Discussion



Who is online

Users browsing this forum: No registered users and 0 guests

cron