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0.76 Discussion

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Re: .76 Changelog

Postby Tai » Sat Jul 07, 2012 3:14 am

izzy wrote:
Fluttershy wrote:rifle requires more skill

bingo! each shot is more important now, so be more careful and make sure you hit your target. missing could be the difference between life and death.

Propaganda. Missing met the difference between life and death anyhow. Now it's just more infuriating, because while the SMG is getting it's ammo increased (meaning it's less of a life/death situation for anyone opting to use the SMG), the rifle is getting nerfed. This is just Ben's way of opening up the game to "M0AR GUNZ!!@!" for the COD players to use; he's moving away from the slow paced nature of the rifle to the spray and pray guns like the SMG (and later the machinegun and grenade launcher).

TheGrandmaster wrote:I would say I am good with Rifle and generally good with the weapons of this game.
Note that this is a release candidate, it is not the final release.

Irrelevant. Before .75, no one wanted to put rifle accuracy back to being the luck-of-the-draw that it was, and Ben pushed it on people anyways, and we've now been playing with it for months. It's like if you removed the spade from the game and said "Oh, don't worry, it's not final, we're just trying it out."

TheGrandmaster wrote:Now that I've said that, we did ask for these changes - longer shooting time, lower clip - however I admit it's more drastic than I had in my mind. A speed somewhere between the 0.76-RC1 and that in 0.75 would be interesting to try.

You might have, and a whole lot of the COD kiddies might have, but I don't remember having asked for it. The weapons system was unbalanced but not broken in .70. If you had a shotgun in a tunnel, you were golden. If you had a rifle on pinpoint, golden. SMG on basically any other map; golden. It was all about whether or not you could work together to get the shotgunner to clear out the bunker of snipers, or get the sniper through SMG crossfire to start camping the other team.

And to those (fluttershy) saying the shotgun was OP, it's being made better in .76, whereas both SMG and Rifle are getting nerfed, just so the noobs who use shotgun incorrectly don't moan and bitch about getting killed all the time.
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Re: .76 Changelog

Postby Fluttershy » Sat Jul 07, 2012 4:52 am

Tai wrote:Now it's just more infuriating, because while the SMG is getting it's ammo increased (meaning it's less of a life/death situation for anyone opting to use the SMG), the rifle is getting nerfed.
How is having more back up ammo mean its less of a life/death situation? If the rifle has 5/∞ ammo would it mean you could miss as much as you want?

You might have, and a whole lot of the COD kiddies might have, but I don't remember having asked for it.
How is this even relevent to CoD?

The weapons system was unbalanced but not broken in .70. If you had a shotgun in a tunnel, you were golden. If you had a rifle on pinpoint, golden. SMG on basically any other map; golden. It was all about whether or not you could work together to get the shotgunner to clear out the bunker of snipers, or get the sniper through SMG crossfire to start camping the other team.
Except if you had rifle you were golden period and outclassed everyone a vast majority of the time. Rifle was balenced when it was rifle only, but now it has to change because theres more weapons. And no, the other weapons arent training weapons used to prepare you to use the rifle(directed at tin).

And to those (fluttershy) saying the shotgun was OP, it's being made better in .76, whereas both SMG and Rifle are getting nerfed, just so the noobs who use shotgun incorrectly don't moan and bitch about getting killed all the time.
It was OP, then it was made unreliable and for the most part, under powered. Key word here is was.


Also we should really let the weapons sink in for more than a few hours so it isnt just knee jerk reactions of "my beloved shoots slower, it sucks now"
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Re: .76 Changelog

Postby Benton » Sat Jul 07, 2012 5:08 am

Agreed, we gotta play with it more. My first reaction after 20 minutes of playing was SHIT THIS SUCKS, now it's "pretty good, SMG is a bit OP".

I think if you are going to make the rifle shoot as slow as a bolt action sniper rifle you need to boost up the power. One shot kill to the torso. Or make it shoot slightly faster.

Adding one more bullet to make it six is also a good idea, but not really THAT necessary. The boosted accuracy makes up for that.

The SMG needs to be nerfed. There is a problem when the SMG is beating the rifle at fog range. Adding an extra 30 bullets is fine, but you need to make it harder to snipe at long range, without effecting it a short range. An easy way would be to add recoil. So the people that are really good at managing recoil would have no problem, but the spray and pray noobs won't be unloading a whole clip on people at fog range and getting headshots.

That would make the balence perfect.
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Re: .76 Changelog

Postby Tai » Sat Jul 07, 2012 6:09 am

Fluttershy wrote:How is having more back up ammo mean its less of a life/death situation? If the rifle has 5/∞ ammo would it mean you could miss as much as you want?


That was the argument Izzy was making.

Fluttershy wrote:How is this even relevent to CoD?


Because COD morons are the ones who are most vocal about how the game should be more like COD (that is to say, shitty), and who say things like "I won't buy the game until it has side arms, killstreaks, tactical nuclear strikes, and MOAR GUNZ." Their interest is held for about 15 minutes, and then they leave because they realize how low they set the bar by honing their FPS "skills" on COD.

Fluttershy wrote:Except if you had rifle you were golden period and outclassed everyone a vast majority of the time. Rifle was balenced when it was rifle only, but now it has to change because theres more weapons. And no, the other weapons arent training weapons used to prepare you to use the rifle(directed at tin).

You're honestly telling me that in a cave, you would rather have a rifle than a shotgun? They have different purposes. When you have a rocket launcher in Battlefield you don't try to use it to clear a building, you use it to destroy tanks. That doesn't mean it's underpowered, it just serves a different purpose. If the shotgun is utilized less because it has a narrower range of purposes, that doesn't mean it's underpowered; it just serves a different purpose. If the idiot trying to run through Hallway or Pinpoint with a shotgun is bitching about getting killed all the time, that's his fault for being a moron. It doesn't mean the weapons need to be overhauled.

Fluttershy wrote:It was OP, then it was made unreliable and for the most part, under powered. Key word here is was.

I can't even tell which version you're talking about. It's OP now for the purpose it serves (range-wise, anyway), and it's being made more OP in .76 (especially with the rifle getting nerfed).

Fluttershy wrote:Also we should really let the weapons sink in for more than a few hours so it isnt just knee jerk reactions of "my beloved shoots slower, it sucks now"

You're like the shoe salesmen who hands you a pair of shoes that are too tight, and insists you walk around the store in them even though you don't like the colour. It also thoroughly pisses me off that you're suggesting I haven't thought about this or that it was a knee jerk reaction.
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Re: .76 Changelog

Postby ChaosTLW » Sat Jul 07, 2012 6:53 am

Benton wrote:I think if you are going to make the rifle shoot as slow as a bolt action sniper rifle you need to boost up the power. One shot kill to the torso. Or make it shoot slightly faster.

The SMG needs to be nerfed. There is a problem when the SMG is beating the rifle at fog range. Adding an extra 30 bullets is fine, but you need to make it harder to snipe at long range, without effecting it a short range. An easy way would be to add recoil. So the people that are really good at managing recoil would have no problem, but the spray and pray noobs won't be unloading a whole clip on people at fog range and getting headshots.

I think that the RoF should be slightly buffed, but not returned to .75 RoF. I sincerely have no problem with the RoF, except in those close-range "OH SHIT" moments where a wild Submachinegunner appeared and I can only get one shut.
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Re: .76 Changelog

Postby Benton » Sat Jul 07, 2012 7:07 am

ChaosTLW wrote:I sincerely have no problem with the RoF, except in those close-range "OH SHIT" moments where a wild Submachinegunner appeared and I can only get one shut.


^ this
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Re: .76 Changelog

Postby HermanCain » Sat Jul 07, 2012 8:32 am

I quite like the rifle the way it is in this.
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Re: .76 Changelog

Postby Tin » Sat Jul 07, 2012 9:02 am

I bet that all people who now say "let rifle be this way" usually use smg or are somewhere between noob and pro. Omg people, if rifle stays like this you will get 50% more smg noobs. And yes, I do think that people who use smg are noobs or they just suck with rifle. Every SKILLED rifle player will complain. You will see.
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Re: .76 Changelog

Postby kmaj » Sat Jul 07, 2012 9:08 am

I thought that the rifle was going to be fixed, but as I see (haven't tried .76) it has been "balanced".
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Re: .76 Changelog

Postby Tin » Sat Jul 07, 2012 9:11 am

kmaj wrote:I thought that the rifle was going to be fixed, but as I see (haven't tried .76) it has been "balanced".

It is not balanced, it is ruined. They are giving control to noobs with smg and shotty.
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Re: .76 Changelog

Postby bcoolface » Sat Jul 07, 2012 9:11 am

ChaosTLW wrote:
Benton wrote:I sincerely have no problem with the RoF, except in those close-range "OH SHIT" moments where a wild Submachinegunner appeared and I can only get one shut.


I mean that's why RoF is was nerfed, SMG should beat rifle in close quarters. Having a perfactly accurate, 1 shot kill weapon with fast firing is way op compared to anything else in the game - and it was still dominating on the test servers.

It's to reward skilled players who wouldn't even need 5 shots with a perfect hitscan 1-shot kill weapon. Note it even got some damage boosts to make up for the falloff at range.
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Re: .76 Changelog

Postby Tin » Sat Jul 07, 2012 9:16 am

bcoolface wrote:
ChaosTLW wrote:
Benton wrote:I sincerely have no problem with the RoF, except in those close-range "OH SHIT" moments where a wild Submachinegunner appeared and I can only get one shut.


I mean that's why RoF is was nerfed, SMG should beat rifle in close quarters. Having a perfactly accurate, 1 shot kill weapon with fast firing is way op compared to anything else in the game - and it was still dominating on the test servers.

It's to reward skilled players who wouldn't even need 5 shots with a perfect hitscan 1-shot kill weapon. Note it even got some damage boosts to make up for the falloff at range.

So? If you are very very skilled player, you should be able to defeat every other weapon at any range with rifle. Rifle was weapon that required most of the skill, and there you could show yourself! Now it is just messed up! Anyone can miss, it is impossible to hit every time! With rifle like this, there is NO WAY TO SHOW YOUR SKILL! bcoolface, please, you obviously do not know what players use smg. Today, on 99% of AoS servers, smg is used by noobs. And now, you gave them the chance to kill pro players more easily! They will not learn to play if they can just run around with shotty!
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Re: .76 Changelog

Postby ei8htx » Sat Jul 07, 2012 9:41 am

Tin wrote:Today, on 99% of AoS servers, smg is used by noobs. And now, you gave them the chance to kill pro players more easily! They will not learn to play if they can just run around with shotty!

Just because you use the rifle and other players the SMG doesn't mean they're all noobs.

I love the SMG, and while I'm not Mikuli, I handle myself pretty well with it. It's a good all-arounder, as it should be.
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Re: .76 Changelog

Postby Tin » Sat Jul 07, 2012 9:52 am

I said 99% not 100%.
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Re: .76 Changelog

Postby polarbear » Sat Jul 07, 2012 10:30 am

Change the god dammit shottie (nerf it down and lengthen the range it is now a weapon that no-one uses and I love it in every other 1st person shooter and it is shameful that it is sh!t in this awesome game


P.S. To all you n00bs out there don't spawncamp it takes no skill and it ruins the game

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