<+Pulchritude> he's forgotten a lot of things
I don't like this so far.
Zinger wrote:This is disgusting.
No, not the changelog. What's disgusting is how you people are already saying the update sucks, even when none of you have played it yet. It's like someone judging a painting that they've never looked at before.
Even if a concept is bad, I'd much rather get to play around with it than have nothing at all. If click-drag building sucks, it can be tweaked or even removed if it has to be, but we won't know for sure until we get to experience it first-hand.
IrishElf wrote:How is camping a problem...? AoS is essentially Counter Sniper: The Game.
IrishElf wrote:I'm a little confused as to wave respawning and what that entails No more customizible respawn timer with pyspades? I'm assuming it's doing away with the current respawn system but, for some reason I'm not sure.
Click and drag will lead to more front line forts, more grief trapping people in blocks. Eh. Lets see how it plays.
SMG/Shotty improvements... What does that mean? I thought the guns were pretty perfectly balanced [or as close as possible] with maybe SMG being OP when it comes to jack hammering.
Changes to block damage... I really wish more info was given there. Does this hurt building stuff or help it? Are we gonna see the semi used as a jackhammer? Or will SMG get nerfed at jackhammering? [hopefully the latter...]
Spectate on death, so long as players cannot go under ground or move too far I'm OK with it. Not happy, but OK.
Why the change to block colour grab key? I thought it was perfect as right click. If those idiots were stupid enough to buy an overpriced mac and complain because they can't use it then duck them, the mud's on their hands with that one.
IrishElf wrote:@SnaJperME. It's called using short bursts there genius. If you can't use the smg while standing then you have to practice more.
-added click+drag building with right-click
-spectate on death
-weapons now do different block damage
-spade is stronger against blocks (2 hits)
-minor shotgun/SMG improvements
-added ejected bullet casings
-tweaked particle effects
-no more pixelation on turning or lookin up/down
-less annoying respawn beeps
-grab block color is now mappable (default key: e)
-wave respawning every 30 seconds
lehma18 wrote:-added click+drag building with right-click
Why right-click? Just make it like this: Hold left-mousebutton and drag the cursor. There should also be a small delay between block-placement.
Holding LMB lets you place blocks continuously.-spectate on death
Oh look, it's "Let's ruin this game by adding unneccessary "features" that help 10-year old kiddies by ruining the tactics that veteran players have honed for months"-again.
...YOU can also use that to your advantage, sir.-weapons now do different block damage
Don't say you reduced the smg's block-destroying capabilities. That's what it's for, tearing enemy walls apart. If anything, buff the shotgun's block-destroying capabilities. SMG's fine, leave it be.
Buffing SMG would make it overpowered and building bunkers would be pointless, even with click'n'drag.-spade is stronger against blocks (2 hits)
No, oh god please no. I can already see griefers tear walls away in split of a second. You should INCREASE block-resistance until we have a way to deal with griefers
Like if "buffed SMG" wasn't griefer-encouraging enough.-minor shotgun/SMG improvements
Why, just why?
Because.-added ejected bullet casings
-tweaked particle effects
-no more pixelation on turning or lookin up/down
Pointless, but sweet.
Agreed.-less annoying respawn beeps
Didn't annoy me
Did annoy some people, ie. me.-grab block color is now mappable (default key: e)
Again, just why?
Because click'n'drag is going to be on right-click.-wave respawning every 30 seconds
Half a minute? Are you serious? In that time, the intel can be snatched, captured, and snatched again, if a few of the enemy soldiers stayed behind. Just rediculous.
Maybe it's server-configurable? Who knows.
Well, atleast he didn't mention killstreaks.
Not sure if they're going in this update.
Return to Ace of Spades Discussion
Users browsing this forum: No registered users and 2 guests