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0.76 Discussion

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Re: .76 Changelog

Postby ZaPhobos » Thu Jul 05, 2012 9:47 pm

Ah, good, so reduced time in joining? I could do with that.
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Re: .76 Changelog

Postby UNDERCOVER » Thu Jul 05, 2012 9:48 pm

Ben, it's 9:47 PM for you (at the time of my post) and it's night.

You said that you'll release the update tonight.

Well, it's now or never.
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Re: .76 Changelog

Postby TheGeekZeke101 » Thu Jul 05, 2012 10:00 pm

Also, with the test version coming out soon, I expect lots of changes happening. Lets not forget there will eventually be one or two new things. In this case, keep checking the OP.

Edited the OP so people now know when I last updated.
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Re: .76 Changelog

Postby TheOperator » Thu Jul 05, 2012 10:22 pm

I hope to the non-existent god that the SMG gets accuracy reduction if its getting a damage buff. Otherwise the rifle will be useless even with its increased accuracy since its MAGAZINE size (not CLIP size MAGAZINE size) and damage drop off. It better do AT LEAST 65 damage to the head at 120 block range or it will be SHIT!
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Re: .76 Changelog

Postby ChaosTLW » Thu Jul 05, 2012 10:26 pm

ZaPhobos wrote:Imma try to break this down...


Ace of Spades Beta 0.76
-launcher and auto-updater added
No more need to come back to update after you download it.

-client-side map caching (skips redownloading stored maps)
I don't know what this dose, it may only be really important to servers.
What this means is that, when you first play in a server with, lets say, Normandie, it will take some more time to load, but then, every time you enter a server with Normandie, you take less time to enter, from what I understood.

-rifle accuracy boosted back to old values
No more missing sure-fire shots, excellent buff.

-rifle clip size and ammo count reduced
Rifle nerf, to compensate for rifle accuracy boost.
Agree, but I would like to know how much was it reduced. Maybe to 5, or 8, to make it similar to M1 Garand?

-SMG does greater body/limb damage (slightly less headshot damage)
Smg Buff to be a better mid-range weapon, now you can kill a sniper faster if you get to them without you being killed so fast by them.

-SMG block damage reduced
Reduced jack-hammering efficiency

-buffs to shotgun fire and reload rate.
Shotgun now has a much-needed buff, this makes it a better overall weapon for close combat since it used to be considered a poor choice.
Agreed. I hope that the shots get more consistent, without such a random spread.

-shotgun can now loads 8 shells
Buff to make it a better weapon for close combat.

-minor bullet falloff damage at range
Realism is added.
Yaay

-drop shadow for killfeed/chat text
Better seeing notices, as text used to be hard to see if the terrain was the same color.
I didn't understood this, anyone care to explain? This is like a chatbox around the letters, to see better, right?

-smooth client-side interpolation on orientation and positional updates
Not sure what this dose, probably updates your orientation on the field and map.
I think that this is to stop the teleporting bugs

-optimizations to world update packet
Not sure what this dose.

-player models not so neon anymore
Eyes won't hurt when staring at people.

-current grid coordinate displayed above mini-map
Shows position so you can call for backup, added convenience.

-added 1st-pony camera to spectator mode
Now you can watch people kill from their perspective!

In other words, it looks better overall.
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Re: .76 Changelog

Postby TheGeekZeke101 » Thu Jul 05, 2012 10:28 pm

Stay tuned here to get the download of the .76 test install. Youll get even a better chance playing it early going to #AoS on quakenet.
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Re: .76 Changelog

Postby USABxBOOYO » Thu Jul 05, 2012 10:34 pm

Or you could just look at the #AoS logs here if you don't want to have to be in the channel the whole time.
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Re: .76 Changelog

Postby Fluttershy » Fri Jul 06, 2012 12:07 am

TheOperator wrote:I hope to the non-existent god that the SMG gets accuracy reduction if its getting a damage buff.
Head shot damage is getting nerfed, which was one of the major reasons it was overpowered.
It better do AT LEAST 65 damage to the head at 120 block range or it will be SHIT!
My weapon that can instantly kill sucks now because it cant instantly kill at all ranges. Remember damage dropoff is a two way street, Rifle isnt the only weapon affected by it.
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Re: .76 Changelog

Postby Varun » Fri Jul 06, 2012 12:43 am

I pretty happy with this update. Everything seems good, although I can safely say that a few people are going to be angry over the semi acc buff. If smg headshot damage is reduced, then I'm as satisfied as a suckled baby. Hopefully this update will take care of some of the reasons so many people feel frustrated with this game.
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Re: .76 Changelog

Postby ThisFrickinSite » Fri Jul 06, 2012 12:52 am

well the shotgun doesnt look like it was buffed in the right way, if shots still have a chance of 100% missing their target at 15 block range then there is a problem.
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Re: .76 Changelog

Postby TheOperator » Fri Jul 06, 2012 12:57 am

Fluttershy wrote:
TheOperator wrote:I hope to the non-existent god that the SMG gets accuracy reduction if its getting a damage buff.
Head shot damage is getting nerfed, which was one of the major reasons it was overpowered.
It better do AT LEAST 65 damage to the head at 120 block range or it will be SHIT!
My weapon that can instantly kill sucks now because it cant instantly kill at all ranges. Remember damage dropoff is a two way street, Rifle isnt the only weapon affected by it.


"slightly less headshot damage" As of current, its doing 75 damage per headshot, which is RIDICULOUS. even if its reduced to 50 it would be OP with the SMG's current accuracy, so unless 26+ is considered "slightly" it WONT be enough.

I STILL think .70 weapon balance was PERFECT (maybe shotgun needed a slight buff, I thought the original release shotgun was perfect. Perfect weapon balance would be .70 rifle/smg with original shotgun)
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Re: .76 Changelog

Postby IrishElf » Fri Jul 06, 2012 1:31 am

Sounds like it'll be a great update that fixes or attempts to fix the majority of significant issues.

>-smooth client-side interpolation on orientation and positional updates

I sure hope that means the end of the lagoporting up, down, forward, backwards, and six sideways to sunday like it sounds.
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Re: .76 Changelog

Postby Tai » Fri Jul 06, 2012 1:57 am

-launcher and auto-updater added

Fine... I guess.

-client-side map caching (skips redownloading stored maps)

K.

-rifle accuracy boosted back to old values

Finally.

-rifle clip size and ammo count reduced
-SMG does greater body/limb damage (slightly less headshot damage)
-SMG block damage reduced
-buffs to shotgun fire and reload rate
-shotgun can now loads 8 shells
-minor bullet falloff damage at range


I want to shoot myself in the head. .70's weapons configurations were fine, go back to them, and don't screw it up by adding other unnecessary weapons. SMG doesn't need to do anymore damage because you'd have to be an absolute retard to not kill someone with 30 rounds of ammo. Shotgun doesn't need a faster reload time because it's interruptible, it doesn't need any more buffs because it's already overpowered and should only need to be used in cave or building situations (IE it should be at a distinct disadvantage to the SMG and Rifle outside, just as the SMG is to the Rifle at long range). Shotguns are a 1 hit kill if used correctly, so lining up 8 rounds is a bit of overkill (especially now that I hear rumors of the rifle ending up a 5/40 weapon).

And minor bullet falloff damage is just a precursor to nerfing the rifle entirely (which seems to be Ben's ultimate goal despite the fact that the original fanbase has protested it fervently). Long range kills are a part of the game. If I wanted a realistic game, I would go play ARMA 2. Go back to .70 settings (keep sprinting for the roads), fix the bugs, fix the networking errors, and ban the game from Brazil and I'd actually fork over as much money as I would for a console game (Most people wouldn't, but given the amount I'd play AoS if it weren't for the amount it's gone downhill in the last couple of months)
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Re: .76 Changelog

Postby CrisisFlarez » Fri Jul 06, 2012 2:58 am

Tai, I totally agree
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Re: .76 Changelog

Postby MrHank » Fri Jul 06, 2012 3:26 am

I'm actually really happy about these updates. Will MGs and RPGs be in this update? What about helicopters?

Im really interested in the drop in damage over distance. I too can make some decent shots and have stopped entire forces on the fog. This would be a problem, but with the returned accuracy, making 2 good shots will be easy. Things could get interesting.
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