tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
ZaPhobos wrote:Imma try to break this down...
Ace of Spades Beta 0.76
-launcher and auto-updater added
No more need to come back to update after you download it.
-client-side map caching (skips redownloading stored maps)
I don't know what this dose, it may only be really important to servers.
What this means is that, when you first play in a server with, lets say, Normandie, it will take some more time to load, but then, every time you enter a server with Normandie, you take less time to enter, from what I understood.
-rifle accuracy boosted back to old values
No more missing sure-fire shots, excellent buff.
-rifle clip size and ammo count reduced
Rifle nerf, to compensate for rifle accuracy boost.
Agree, but I would like to know how much was it reduced. Maybe to 5, or 8, to make it similar to M1 Garand?
-SMG does greater body/limb damage (slightly less headshot damage)
Smg Buff to be a better mid-range weapon, now you can kill a sniper faster if you get to them without you being killed so fast by them.
-SMG block damage reduced
Reduced jack-hammering efficiency
-buffs to shotgun fire and reload rate.
Shotgun now has a much-needed buff, this makes it a better overall weapon for close combat since it used to be considered a poor choice.
Agreed. I hope that the shots get more consistent, without such a random spread.
-shotgun can now loads 8 shells
Buff to make it a better weapon for close combat.
-minor bullet falloff damage at range
Realism is added.
Yaay
-drop shadow for killfeed/chat text
Better seeing notices, as text used to be hard to see if the terrain was the same color.
I didn't understood this, anyone care to explain? This is like a chatbox around the letters, to see better, right?
-smooth client-side interpolation on orientation and positional updates
Not sure what this dose, probably updates your orientation on the field and map.
I think that this is to stop the teleporting bugs
-optimizations to world update packet
Not sure what this dose.
-player models not so neon anymore
Eyes won't hurt when staring at people.
-current grid coordinate displayed above mini-map
Shows position so you can call for backup, added convenience.
-added 1st-pony camera to spectator mode
Now you can watch people kill from their perspective!
In other words, it looks better overall.
TheOperator wrote:I hope to the non-existent god that the SMG gets accuracy reduction if its getting a damage buff.
Head shot damage is getting nerfed, which was one of the major reasons it was overpowered.
It better do AT LEAST 65 damage to the head at 120 block range or it will be SHIT!
My weapon that can instantly kill sucks now because it cant instantly kill at all ranges. Remember damage dropoff is a two way street, Rifle isnt the only weapon affected by it.
Fluttershy wrote:TheOperator wrote:I hope to the non-existent god that the SMG gets accuracy reduction if its getting a damage buff.
Head shot damage is getting nerfed, which was one of the major reasons it was overpowered.
It better do AT LEAST 65 damage to the head at 120 block range or it will be SHIT!
My weapon that can instantly kill sucks now because it cant instantly kill at all ranges. Remember damage dropoff is a two way street, Rifle isnt the only weapon affected by it.
-launcher and auto-updater added
-client-side map caching (skips redownloading stored maps)
-rifle accuracy boosted back to old values
-rifle clip size and ammo count reduced
-SMG does greater body/limb damage (slightly less headshot damage)
-SMG block damage reduced
-buffs to shotgun fire and reload rate
-shotgun can now loads 8 shells
-minor bullet falloff damage at range
IrishElf wrote:How is camping a problem...? AoS is essentially Counter Sniper: The Game.
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