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Build trenches guys!

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Build trenches guys!

Postby Venator » Wed Jul 04, 2012 7:59 pm

You know that feeling when there is like a 10 block bottomlayer on the map and noone is trenching?
Ill give you some reasons to trench instead of building walls:

1.Walls can go down easily
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The guy in the trench is safe cause there are lots of blocks and the angle is too small.
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The guy behind the wall is ducked cause his wall can be brought down by removing one layer of blocks in it.To do so you need about one SMG magazine
2.The enemy doesnt sees the Trench instantly
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You see that the wall is made out of coloured blocks that draw lot of attention to them(Why do People build coloured walls?).
Youll expect an enemy behind it and be prepared.
When you see a 4 block long hole in the bottom(that doesnt gets your attention like a duckin pink wall)you wont be instantly expecting an enemy.
Another thing is that lot of people use weaponmods and most of them are longer then one block.
So they know your position instantly.
3.Trenches are griefersafe
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As you see your wall can be destroyed by some griefer easily.
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But he cant grief a trench.

So I hope I could get some of you to digging trenches with my little post why trenches are superior to walls.
Happy trenching guys :D
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Re: Build trenches guys!

Postby kmaj » Wed Jul 04, 2012 8:06 pm

When suddenly, GRENADES. Also, most times a double wall is pratically invulnerable to SMG sprayers.
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Re: Build trenches guys!

Postby Fleischgeruch » Wed Jul 04, 2012 8:51 pm

But when in a trench, one cannot see what's going on outside. Thus one would be absolutely oblivious to where the enemy is or what their movements are. The best option would be to hop up and down while in the trench, which would attract enemy attention and then ^ suddenly grenades.
Just put a little lovin' care into your walls, make them 3x thick and occasionally patch up holes formed and voila, you can practically set up camp behind them.
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Re: Build trenches guys!

Postby Influx » Wed Jul 04, 2012 9:29 pm

I'm actually a big fan of trenches. I usually set mine up like so;

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The 3 block deep trench gives cover from enemy fire, and the step on the right allows soldiers to fire at the enemy. The 2 block wide walkway makes safe travel easy without the risk of accidentally stepping up onto the firing platform and exposing yourself to enemy fire.

Another advantage of this design is that if the enemy takes the trench then they either must create a new firing platform on the other side of the trench, taking time, or stand on the existing platform which can expose more of their body as they're not directly behind a wall.

Also, remember to put several square bends in the trench so if enemies do get in, there is always a corner to take cover behind or a quick escape route from an incoming grenade.
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Re: Build trenches guys!

Postby ChaosTLW » Wed Jul 04, 2012 9:42 pm

My trenches are usually 3 blocks deep, with a small 1-block wall in front of it. Behind the wall, there is a small platform that makes it so only my head is outside, and there is ocasionally 1-block stairs to climb into the platform, so I don't accidentaly climb it and get killed.
But yeah, it really depends on how you build them. If you know what you're doing, with the right placement and camo, you can make an almost invisible wall.
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Re: Build trenches guys!

Postby Putin » Wed Jul 04, 2012 10:50 pm

Aos is really everything other then a slow tactical shooter , Trenches and Entrenching is not real in aos people do it for fun or on really damn flat maps. Also Trenches would be more used if the game forces players to trench now I really never trench ( even if im a Trench maniac :D ) Cause the game is really just pure run and blast enemys the brain out.
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Re: Build trenches guys!

Postby MrHank » Wed Jul 04, 2012 11:14 pm

I agree. Trenches and fox holes are very helpful. I dig a 2 deep trench line and usually do very well. Grenades dont damage them much, and smgs have a hard time. A few deuces in a well made trench can hold the enemy back indefinitely.

For what ever reason though, the average duece hates trenches. Most of the forums are against them.

Putin wrote:Aos is really everything other then a slow tactical shooter , Trenches and Entrenching is not real in aos people do it for fun or on really damn flat maps. Also Trenches would be more used if the game forces players to trench now I really never trench ( even if im a Trench maniac :D ) Cause the game is really just pure run and blast enemys the brain out.



but the game isnt like that. A lot of people just play that way. If youre ever lucky enough to be on a team using squads and team work, it gets so much better. 2 squads north, 2 in the south, 1 in the middle and the last one attacking. The enemy is stuck and cant advance, and you didnt even have to resort to spawn camping.

What is even better is when the other team starts using team work too. Then you get some sweet war simulation fun.

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Last edited by Doctor on Wed Jul 04, 2012 11:31 pm, edited 2 times in total.
Reason: Merged posts.
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Re: Build trenches guys!

Postby Tai » Thu Jul 05, 2012 5:34 am

I do foxholes. The issue you get though is you're really vulnerable in a trench, and it's really obvious when you peek over the edge, making you the prime target of nade attacks.

It's usually best to make a small tunnel network on the side of a cliff, but I do see the argument in favour of trenches.

+1, I suppose?
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Re: Build trenches guys!

Postby ChaosTLW » Thu Jul 05, 2012 5:51 am

Tai wrote:I do foxholes. The issue you get though is you're really vulnerable in a trench, and it's really obvious when you peek over the edge, making you the prime target of nade attacks.

It's usually best to make a small tunnel network on the side of a cliff, but I do see the argument in favour of trenches.

+1, I suppose?

Well, it is quite easy to counter-act nade attacks, just add a roof, and voila =P
If the grenade is already inside, just cover it with as many blocks you can. Works most of the time.
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Re: Build trenches guys!

Postby Tigershield » Thu Jul 05, 2012 4:41 pm

trenches and Foxholes are indeed the most usefull ways of holding a Area. There isn't really a downside at building trenches,foxholes. The only downside i can think of is, is that you dont need to hold area's. maby all that changes when heavy machine guns and RPG's and ammo/health boxes are introduced. So then we can make FOB's (Forward Operating Bases)


FOB (Forward Operating Bases) includes

health/ammo box
heavy Machine gun (s)
Mortar
RPG.

Good location for a FOB is hill tops.
slow is smooth, smooth is fast
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Re: Build trenches guys!

Postby Leonzable » Thu Jul 05, 2012 7:59 pm

The problem I have with trenches is that it's hard to point out to teammates where they are and to use them since they just look like holes in the floor.

Nice drawings btw, I lold
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Re: Build trenches guys!

Postby Venator » Thu Jul 05, 2012 8:17 pm

paint.net FTW :D
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Re: Build trenches guys!

Postby scarfacemperor » Thu Jul 05, 2012 11:15 pm

One thing if you want to build long trenches : don't build straight, make it turn often. Otherwise an enemy who reaches the trench can clean it easily
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Re: Build trenches guys!

Postby Scipion » Thu Jul 05, 2012 11:20 pm

I don't think I'll need an advice from a guy who considers shooting walls should be 3 blocks.
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Re: Build trenches guys!

Postby IrishElf » Fri Jul 06, 2012 1:42 am

Scipion wrote:I don't think I'll need an advice from a guy who considers shooting walls should be 3 blocks.


Take it from a huge fan of jackhammer tactics: One is pathetically easy, Two is interesting, Three is infuriating.

Also, trenches aren't really suitable on most maps. They need somewhat flat terrain to be successful.

On top of a hill you can't see the enemy.
At the foot of a large your protection gained is nullified and you've sacrificed a great deal of mobility.
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