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.75 changelog

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Re: .75 changelog

Postby TheOperator » Fri Feb 03, 2012 9:09 pm

I'm a bit disappointed there isn't any info regarding the use of separate tracer models for each weapon. Thats something the modding community would really appreciate, plus it wouldn't be difficult at all to implement.
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Re: .75 changelog

Postby Leonzable » Fri Feb 03, 2012 9:10 pm

Spectate on death

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Re: .75 changelog

Postby TheGeekZeke101 » Fri Feb 03, 2012 9:49 pm

This update looks promising. I hope sometime soon Ben allows for a beta test to enlist on more positive & negative feedback.

It looks great Ben, great work.
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Re: .75 changelog

Postby mman789 » Fri Feb 03, 2012 10:52 pm

Lazarus wrote:Sigh.... more additions that take away from the original gameplay of Ace of Spades.

No one should have really gotten attached to anything in the early releases, it was all subject to change.

This looks fantastic. Every line I read made me smile, especially the respawn waves.
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Re: .75 changelog

Postby Tigershield » Fri Feb 03, 2012 11:26 pm

I like the respawn wave.keep up the work.
slow is smooth, smooth is fast
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Re: .75 changelog

Postby Tai » Fri Feb 03, 2012 11:27 pm

Ace of Spades Beta 0.75
-added click+drag building with right-click
Kill it with fire

-spectate on death
Cool, no one wanted it.

-weapons now do different block damage
WHY?!?

-spade is stronger against blocks (2 hits)
WHY?!?!

-minor shotgun/SMG improvements
Destabilizing the game for the sake of destabilizing the game.

-grab block color is now mappable (default key: e)
What?

-wave respawning every 30 seconds
... AWFUL AWFUL AWFUL!
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Re: .75 changelog

Postby TheGeekZeke101 » Fri Feb 03, 2012 11:59 pm

Tai wrote:Ace of Spades Beta 0.75
-added click+drag building with right-click
Kill it with fire

-spectate on death
Cool, no one wanted it.

-weapons now do different block damage
WHY?!?

-spade is stronger against blocks (2 hits)
WHY?!?!

-minor shotgun/SMG improvements
Destabilizing the game for the sake of destabilizing the game.

-grab block color is now mappable (default key: e)
What?

-wave respawning every 30 seconds
... AWFUL AWFUL AWFUL!


Exactly. I especially agree with the waves. I mean, no offense to Ben, but what the hell was a smoking at the time?
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Re: .75 changelog

Postby MegaDeuce » Sat Feb 04, 2012 12:15 am

Respawning in waves would cut back on spawn killing... right?
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Re: .75 changelog

Postby Fluttershy » Sat Feb 04, 2012 12:21 am

Itd cut back on spawn killing, but make defending spawn harder in a way i suppose. Anyways I bet the block damage increases are due to the ease of building and repairing large areas of blocks, a way to counter act it.
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Re: .75 changelog

Postby TheGeekZeke101 » Sat Feb 04, 2012 12:25 am

The whole wave thing is BS. I mean, what is the point? It is literally crap and is enough to keep me from playing.
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Re: .75 changelog

Postby Fluttershy » Sat Feb 04, 2012 12:29 am

I dont like it either, itll just make spawn killing even more annoying, although its happening "less". Although I guess I should see how this update will play out first.
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Re: .75 changelog

Postby TheGeekZeke101 » Sat Feb 04, 2012 12:33 am

Fluttershy wrote:I dont like it either, itll just make spawn killing even more annoying, although its happening "less". Although I guess I should see how this update will play out first.


It's the idea in general. It will especially ruin those favored, small clan matches and events. Although this might be good in some points, it doesn't fit in all.

Just think, playing with those gifted with magical talents (<@>, Y.O.B.A., ect) will just dominate and take away the joy we had left.
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Re: .75 changelog

Postby Bandage » Sat Feb 04, 2012 1:24 am

Let's see...

-added click+drag building with right-click
I don't like it. Looks sweet, but still.
First autoclimb and now this. What next? Rocket boots and double tap perks to move and shoot even faster?

-spectate on death
Hmm. Good? I think? Does this mean I can't sneak anywhere anymore? Personally, this kind of ruins the game a little bit, on the clan matches for sure. Heck, how do I get a great stealthy way into the intel anymore?

-weapons now do different block damage
Hmm. Okay, can be nice as in cover building, if that's what it's going to help out after all.
I mean... no more rows of smg's destroying large covers and such?

-spade is stronger against blocks (2 hits)
Griefing made faster? Enemy fortification sabotage made faster? Downtunneling made faster?

-minor shotgun/SMG improvements
As in improvements I certainly hope for some specific nerfings

-added ejected bullet casings
Coolest sounding thing in the list so far

-tweaked particle effects
Hmm... okay. Next.

-no more pixelation on turning or lookin up/down
Do I smell something OpenGL-ish? :)

-better connection error messages
They were okay to me, but whatever. Nice anyway.

-localization fixes (fixed translations and characters converted)
Okay.

-less annoying respawn beeps
They didn't bother much, almost completely ignored

-grab block color is now mappable (default key: e)
Hmm? Going to try it out before saying anything else first. Sounds okay to me anyway.

-wave respawning every 30 seconds
Ooo interesting! Let's see what's this gonna do after. I have some sceptical thoughts about this, but oh well...

-tighter server network loop
Excellent! Networking functionality and connectivity fixes and tweaks are always welcome.

-killed heavyweight library dependencies
Nice.

Roundup:
Sweet update. I'm still quite against the dragging build style, but it might make some people build a bit more I guess... Let's just see how it turns out in-game.
Still dreaming about the following lines:
-removed autoclimb
-improved listening to the community (seriously: we're not dumb)
PS: kmaj is a grammarnazi
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Re: .75 changelog

Postby SnaJperME » Sat Feb 04, 2012 1:31 am

Ace of Spades Beta 0.75 i rly hope this isnt bad as it seems to me

-added click+drag building with right-click
Simplier Hold-left mouse button ?...

-spectate on death
Why now a spectator can research my underground tunnel system and other complexes F*** This

-weapons now do different block damage
I rly dont get it here look
SEMI- bad against block's and should stay so
SMG- good against block's and should stay so
SHOTGUN- good against block's and should stay so

-spade is stronger against blocks (2 hits)
Halleluiah Griefing will not stop it even get reinforcements !!!

-minor shotgun/SMG improvements
-Smg needs more then mirror improvements its hell unacuate at standing/shooting

-grab block color is now mappable (default key: e)
like i said before:Simplier Hold-left mouse button ?...

-wave respawning every 30 seconds
and that 30 SEC are used to spy with Spectator ???


Ok people i rly hope this update isnt going to sh*t in Aos i rly hope...
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Re: .75 changelog

Postby FNSaver » Sat Feb 04, 2012 1:39 am

Tai wrote:Ace of Spades Beta 0.75
-added click+drag building with right-click
Kill it with fire

-spectate on death
Cool, no one wanted it.

-weapons now do different block damage
WHY?!?

-spade is stronger against blocks (2 hits)
WHY?!?!

-minor shotgun/SMG improvements
Destabilizing the game for the sake of destabilizing the game.

-grab block color is now mappable (default key: e)
What?

-wave respawning every 30 seconds
... AWFUL AWFUL AWFUL!


I agree entirely.
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greetings to Hannah, Ballast, Tank, theGrandmaster, Mikuli.
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