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AoS Headline News Recap - Issue #5

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Re: AoS Headline News Recap - Issue #5

Postby MrHaaaaaaxFF » Wed Jul 04, 2012 3:40 am

Awesome! HMG is coming in 0.76! WOOHOO!

EDIT: hmmm so we paid for prettier graphics? No thanks. At least we could play with worse graphics but same content! Sweet!
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Re: AoS Headline News Recap - Issue #5

Postby ChaosTLW » Wed Jul 04, 2012 3:50 am

Hmmm, if MMGS have infinite ammo, what about this to counter-balance: They have a limited magazine, but the ammo reserve is infinite. Every 100 rounds they need to stop to switch magazines. This could still use the "Reloader" idea, only that the Reloader do not brings all the ammo.
Or maybe this: If you are using the MMG alone, reload takes an ass-long time, and you have limited ammo, but if there is another player, the Reloader is helping you man the MMG, reload gets much faster and you get infinite ammo.
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Re: AoS Headline News Recap - Issue #5

Postby MrHaaaaaaxFF » Wed Jul 04, 2012 3:54 am

ChaosTLW wrote:Hmmm, if MMGS have infinite ammo, what about this to counter-balance: They have a limited magazine, but the ammo reserve is infinite. Every 100 rounds they need to stop to switch magazines. This could still use the "Reloader" idea, only that the Reloader do not brings all the ammo.
Or maybe this: If you are using the MMG alone, reload takes an ass-long time, and you have limited ammo, but if there is another player, the Reloader is helping you man the MMG, reload gets much faster and you get infinite ammo.

That was suggested, but an important idea. IRL MG crews has 2 men, anyway.
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Re: AoS Headline News Recap - Issue #5

Postby Ultrasonic » Wed Jul 04, 2012 3:55 am

Wouldn't it be overpowering if a whole squad of MMG's comes. I think that overheating would be a great balance against infinate ammo.
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Re: AoS Headline News Recap - Issue #5

Postby MrHaaaaaaxFF » Wed Jul 04, 2012 3:57 am

Ultrasonic wrote:Wouldn't it be overpowering if a whole squad of MMG's comes. I think that overheating would be a great balance against infinate ammo.

Lol, thank you captain obvious.
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Re: AoS Headline News Recap - Issue #5

Postby Ultrasonic » Wed Jul 04, 2012 3:57 am

No problem XD
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Re: AoS Headline News Recap - Issue #5

Postby MrHaaaaaaxFF » Wed Jul 04, 2012 3:59 am

But how will the Reloader works? Slow walking speed(Lots of ammo carried), only can carry some small-arms(like the upcoming pistol)?
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Re: AoS Headline News Recap - Issue #5

Postby ChaosTLW » Wed Jul 04, 2012 4:07 am

MrHaaaaaaxFF wrote:But how will the Reloader works? Slow walking speed(Lots of ammo carried), only can carry some small-arms(like the upcoming pistol)?

What about this:
    *Has no grenades, but ammo in the Grenade's slot.
    *Can only use pistol, or maybe can use any weapon but with really low ammo(2~3 mags)
    *Slightly slower walking speed.
    *MAYBE: Slightly different skin(with some ammo bandoliers across the chest, or some ammo pockets on his hip)
Last edited by ChaosTLW on Wed Jul 04, 2012 4:29 am, edited 1 time in total.
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Re: AoS Headline News Recap - Issue #5

Postby LASTofS » Wed Jul 04, 2012 4:09 am

MrHaaaaaaxFF wrote:Awesome! HMG is coming in 0.76! WOOHOO!

EDIT: hmmm so we paid for prettier graphics? No thanks. At least we could play with worse graphics but same content! Sweet!

No, I think the HMG/MG/MMG is bundled with the OGL client.

No, the OpenGL client is basically an upgraded VOXLAP client, the lighting engine just comes with it. Ace of Spades does have pretty terrible graphics, but I'll miss that..
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Re: AoS Headline News Recap - Issue #5

Postby Ultrasonic » Wed Jul 04, 2012 4:12 am

There's to be a pistol? Can't wait.
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Re: AoS Headline News Recap - Issue #5

Postby MrHaaaaaaxFF » Wed Jul 04, 2012 4:21 am

LASTofS wrote:
MrHaaaaaaxFF wrote:Awesome! HMG is coming in 0.76! WOOHOO!

EDIT: hmmm so we paid for prettier graphics? No thanks. At least we could play with worse graphics but same content! Sweet!

No, I think the HMG/MG/MMG is bundled with the OGL client.

No, the OpenGL client is basically an upgraded VOXLAP client, the lighting engine just comes with it. Ace of Spades does have pretty terrible graphics, but I'll miss that..

So no MG/RPG/other stuff for VOXLAP? :(
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Re: AoS Headline News Recap - Issue #5

Postby LASTofS » Wed Jul 04, 2012 4:29 am

Ultrasonic wrote:There's to be a pistol? Can't wait.

Not confirmed. Where'd you get this info from?

MrHaaaaaaxFF wrote:So no MG/RPG/other stuff for VOXLAP? :(

I don't think so.. I mean all of these screenshots are videos are in the OGL client.
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Re: AoS Headline News Recap - Issue #5

Postby ChaosTLW » Wed Jul 04, 2012 4:30 am

LASTofS wrote:
Ultrasonic wrote:There's to be a pistol? Can't wait.

Not confirmed. Where'd you get this info from?

Didn't Ben said he wanted to add sidearms to the game sometime ago?
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Re: AoS Headline News Recap - Issue #5

Postby MrHaaaaaaxFF » Wed Jul 04, 2012 4:32 am

ChaosTLW wrote:
LASTofS wrote:
Ultrasonic wrote:There's to be a pistol? Can't wait.

Not confirmed. Where'd you get this info from?

Didn't Ben said he wanted to add sidearms to the game sometime ago?

It was confirmed, but forgotten by Ben. Maybe.
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Re: AoS Headline News Recap - Issue #5

Postby Carnage » Wed Jul 04, 2012 4:59 am

Awesome news recap as usual, Last. Can't wait for Issue #6!
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