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How to defend the intel (and annoy tgm)

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Re: How to defend the intel (and annoy tgm)

Postby Zecora » Thu Apr 12, 2012 7:56 pm

TheGrandmaster wrote:The best intel defending tactics are those you can deploy and then leave to do the defence for you.
Hence why the spider tower is my tactic of choice. I can make it and leave it knowing that with my team-mates respawning around it, it'd be difficult for people to invisibly snatch it.


That's true, an underground bunker would only have the same effectiveness if it were as spacious as the open air above and had lots of traffic from your team (and, a spider tower undeground!).

Now, there's no reason why a team of 16 players couldn't do just that in a pretty short time, but that's unlikely :D
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Re: How to defend the intel (and annoy tgm)

Postby TheGeekZeke101 » Thu Apr 12, 2012 8:07 pm

Used this on tGM during a 1 vs 1 today. I don't think he likes us much anymore ;)
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Re: How to defend the intel (and annoy tgm)

Postby MoleMan » Mon Apr 16, 2012 9:05 pm

TheGrandmaster wrote:The best intel defending tactics are those you can deploy and then leave to do the defence for you.
Hence why the spider tower is my tactic of choice. I can make it and leave it knowing that with my team-mates respawning around it, it'd be difficult for people to invisibly snatch it.

But it does require watching because teammates are incompetent and don't bother looking left and right before walking straight forward and ignoring the blue capping the int at the spider.

The good thing about the spider is it requires only one person to watch it, and can defend against anyone going for it.
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Re: How to defend the intel (and annoy tgm)

Postby Zecora » Tue Apr 17, 2012 2:53 pm

MoleMan wrote:The good thing about the spider is it requires only one person to watch it, and can defend against anyone going for it.


No way - unless their skill outweighs the combined skill of attackers, a single person can't consistently defend against multiple opponents. It's a simple question of math and probability - more enemies means more chances to be seen, more bullets in your direction, and more time required to take them all out. The spider affects those probabilities (by giving you cover and buying you time etc) and will provide consistent defense ONLY on the condition that defenders and attackers are basically matched in skill and/or numbers (or, of course, if the attackers are noobs :P).

Besides, it is also possible to dig out any spider tower, even if it takes an excessively long time.

On the topic of underground intel: it's fun to create a large opening above the intel, that is closed at some point below the surface but high enough that anyone digging straight down will fall to their death
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Re: How to defend the intel (and annoy tgm)

Postby MoleMan » Wed Apr 18, 2012 2:36 pm

Zecora wrote:
MoleMan wrote:The good thing about the spider is it requires only one person to watch it, and can defend against anyone going for it.


No way - unless their skill outweighs the combined skill of attackers, a single person can't consistently defend against multiple opponents. It's a simple question of math and probability - more enemies means more chances to be seen, more bullets in your direction, and more time required to take them all out. The spider affects those probabilities (by giving you cover and buying you time etc) and will provide consistent defense ONLY on the condition that defenders and attackers are basically matched in skill and/or numbers (or, of course, if the attackers are noobs :P).

Besides, it is also possible to dig out any spider tower, even if it takes an excessively long time.

On the topic of underground intel: it's fun to create a large opening above the intel, that is closed at some point below the surface but high enough that anyone digging straight down will fall to their death

But the point is that it IS possible to destroy a spider tower GIVEN TIME. You assume either someone will give a passing glance, or it'll take them long enough that JUST as you respawn, they'll have the int (or if your spider is good not at all).

More bullets in your direction is hardly a problem. You don't have to be on the spider the whole time, just within sight range. Enemies typically don't come in groups (unless they're diggers, and then you can prepare for them, because they're audible), and worst comes to worst, you're some distance from the spider, and camping it. When the enemy gets distracted (Again, you hear the sound of a spade busting the supports), you peek over your hiding place, snipe the guy, replace the blocks he destroyed, maybe add a few, rinse-repeat.

You won't be able to defend it forever, statistically speaking, but assuming your teammates watch your all caps INTEL IN DANGER or BLUES/GREENS AT INT, or hear the gunfire, they'll keep them distracted long enough for you to respawn, pick off any remaining opponents, and repair/rebuild the spider. I've, again, managed to build and maintain a spider with three people griefing it (sniped them when they tried to destroy it), with enemy fire coming in occasionally.
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Re: How to defend the intel (and annoy tgm)

Postby Arya » Wed Jun 27, 2012 6:01 am

Simple solution: tunnel beneath said fort and acquire intel. You can tunnel beneath the intel and get it without breaking the surface, so I could grab the intel and be on my merry way before you realized what happened. That said, most people don't use tunneling to its full potential.
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Re: How to defend the intel (and annoy tgm)

Postby Conduit » Wed Jun 27, 2012 12:50 pm

JUST.DIG.EVERYTHING
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Re: How to defend the intel (and annoy tgm)

Postby Tarkaris » Thu Jun 28, 2012 6:22 am

I've used a variation of this for intel defense on Zombie servers while playing on the Zombie team. You have to basically be right next to the intel and have pillars everywhere so you can pop up and take down anyone who goes for your intel. With a gun though... It's almost not fair for the attacker.

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