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0.76 Discussion

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Re: 0.76 Ideas

Postby MediumShadow » Tue Jun 19, 2012 5:49 am

30 second intermissions between rounds

-will provide a conversing period
-will allow all players to have a FAIR chance in the beginning of every match because some people maps load really fast and by time most players spawn some players captures the flag
-will allow better clan structure
-will increase players teamwork
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Re: 0.76 Ideas

Postby XxsnipahxX » Tue Jun 19, 2012 8:39 pm

komradeshadow wrote:30 second intermissions between rounds

-will provide a conversing period
-will allow all players to have a FAIR chance in the beginning of every match because some people maps load really fast and by time most players spawn some players captures the flag
-will allow better clan structure
-will increase players teamwork

will work, but it can be server-side optional. It is good because it can help the teams set up plans for the new map or round.
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Re: 0.76 Ideas

Postby bindek » Tue Jun 19, 2012 8:46 pm

Id want to see stats :D
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Re: 0.76 Ideas

Postby XxsnipahxX » Wed Jun 20, 2012 12:49 am

bindek wrote:Id want to see stats :D

me too :D.But has to be in a jar file that cant be modified. So it doesn`t get hacked and changed.
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Re: 0.76 Ideas

Postby MediumShadow » Wed Jun 20, 2012 7:45 am

bindek wrote:Id want to see stats :D


Yeh me too i was as well thinking about posting a forum post about stats

and if not in a jar file then some sort of online thing so stats are saved to an online aos thing
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Re: 0.76 Ideas

Postby CalenLoki » Wed Jun 20, 2012 2:32 pm

Other than obvious:
-fix hitcheck/lag issues
-64 players
-better votekick display
There is also something new:
Movement should affect accuracy (either by dynamic crosshair or crosshair/weapon/camera wobbling), not recoil! so it affects all weapons equally, not only those with rapid fire option. It would also make game closer to real life, and tus more intuitive.
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Re: 0.76 Ideas

Postby Platinum » Wed Jun 20, 2012 2:41 pm

This is what bcoolface said for 0.76.

Hi gents, sorry for the recent string of website downtime – it’s back up strong now and Mat and I will have some new screenies from our work on 1.0 to show you soon.

In the meantime, the next minor release (0.76) will contain network optimizations, accuracy tweaks, and look further into hitreg issues to address all the concerns with 0.75 so far. It should also ship with the svelt launcher talked about before \o/

More news soon!
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Re: 0.80 Ideas

Postby db18 » Thu Jun 21, 2012 5:35 am

Snowy wrote:A simple jeep or tank or gunner jeep or gunner tank,and a menu with whatever secondary weapon you would want like this - Image

Or this - Image

But more Ace of Spades style,and less weapons ಠ.ಠ

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Re: 0.76 Ideas

Postby LinktersHD » Thu Jun 21, 2012 1:13 pm

This should be stickied as a farewell gift :(
Nuketown map is out!:
viewtopic.php?f=67&t=11021]

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Re: 0.76 Ideas

Postby blockisoldja » Fri Jun 22, 2012 1:06 pm

Anything from Modern Warfare is a welcome idea for 0.76
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Re: 0.76 Ideas

Postby Articsledder » Fri Jun 22, 2012 2:57 pm

blockisoldja wrote:Anything from Modern Warfare is a welcome idea for 0.76


No it is not
aend tehn teh cahirs began to snip
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Re: 0.76 Ideas

Postby XxsnipahxX » Fri Jun 22, 2012 10:53 pm

blockisoldja wrote:Anything from Modern Warfare is a welcome idea for 0.76

umm... lemme think... NO!
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Re: 0.76 Ideas

Postby Winston » Sat Jun 23, 2012 6:42 am

I would like Bolt Action Rifles and maps 10 times the size of the current ones, and a longer cap time.
This is just because I love Slow Paced Games :DDDDD
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Re: 0.76 Ideas

Postby AlexKirchu » Sat Jun 23, 2012 8:08 am

A larger map would be viable if there were more players, which there will be hopefully (up to 2 times as many as now, yay!)

Rifle accuracy needs to be fixed, but if you REALLY want to change something about it, you COULD reduce the damage it makes from a certain range, say after a range of 64 blocks or something, the damage that the rifle does is reduced by 25% or whatever.
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Re: 0.76 Ideas

Postby DaFuq » Sat Jun 23, 2012 9:59 am

What i want for 0.76:
Muzzle Flash
Classes like in TF2
More balanced accuracy
Smg fix
Binocular/Smoke grenade aimed artillery
Kill streaks/Death Streaks
Muzzle Flash hider with Classes
More Game Modes.

Some are repetitions from other posts, but its worth to repeat.
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