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Preventing Spawnkilling

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Preventing Spawnkilling

Postby TheFineLine » Thu Jan 12, 2012 7:27 am

Sorry if this post has already been made. Still fairly new, so I have some catching up to do.

Anyways, if you've ever played on a crowded server, you've probably run into a time where you were spawnkilled over and over again. Personally, I don't really mind, but the same isn't true for others. There have been instances were people have tried to votekick me because I was spawnkilling, and I've seen the same happen to many others.

To get to the point, I believe the best way to prevent this is a short period of "invisibility". With about 3 seconds of being invulnerable, you can A) clear the area around you and B) get into a more defended position. I know there may be some problems with this idea, but I think this would be a neat feature in Ace of Spades.
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Re: Preventing Spawnkilling

Postby Tek2 » Thu Jan 12, 2012 11:23 am

3 seconds is HUGE.

So you want an attacker to be doomed when someone spawns near him? Fair right?
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Re: Preventing Spawnkilling

Postby Lucyan » Thu Jan 12, 2012 11:34 am

Being able to pick a spawn within an x sq ft area would also do the trick.
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Re: Preventing Spawnkilling

Postby BlizzardDUCK » Thu Jan 12, 2012 1:18 pm

there isn't going to be a way to stop spawnkilling. When people steal the intel, they need to spawnkill to make a getaway. Last night we crept behind enemy lines to get the intel. We had to spawnkill or otherwise we wouldn't have gotten the intel.
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Re: Preventing Spawnkilling

Postby tunaspirit » Thu Jan 12, 2012 2:31 pm

Better idea:
Players get 3 seconds when they spawn, to look around, but they can't shoot or build anything within 3 seconds
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Re: Preventing Spawnkilling

Postby lehma18 » Thu Jan 12, 2012 4:54 pm

there isn't going to be a way to stop spawnkilling. When people steal the intel, they need to spawnkill to make a getaway. Last night we crept behind enemy lines to get the intel. We had to spawnkill or otherwise we wouldn't have gotten the intel.

I wouldn't call that spawnkilling. It's the natural way of capture the flag-style gameplay. Instead, having seven people repeatetly killing people the second they spawn, with no intention of capturing the intel makes me rip my eyes out.
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Re: Preventing Spawnkilling

Postby TheFineLine » Fri Jan 13, 2012 12:24 am

Tek2 wrote:3 seconds is HUGE.

So you want an attacker to be doomed when someone spawns near him? Fair right?


I agree on that. I think tunaspirit's method is the best way to do this. 3 seconds to walk around is definitely better than my idea.
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Re: Preventing Spawnkilling

Postby Cyanyde » Fri Jan 13, 2012 12:53 am

I think the best way would be to make the newly spawned player invincible until one of three things happen:

1. They move the mouse, scroll the mousewheel or press a key (w,a,s,d, space, crouch etc..)
2. 3-5 seconds have elapsed
3. There are no enemies in the area

I would also love to be able to choose from different spawn points on the map.. I know this isn't Battlefield, but I really enjoy the spawn system in those games. (most of the time) :P

Anyway, I really do agree that some sort of spawn protection is needed.
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Re: Preventing Spawnkilling

Postby Gorman » Fri Jan 13, 2012 6:32 am

It would make it practically impossible to capture the intel on a map like assault. After you spawn it takes about 1 second to look around you and a further .6 to hit anyone you see. Give me 3 seconds and I can kill 5 people.

Good luck capping the intel.


I think "press enter to spawn" is the best solution, that way players can spawn together and easily defeat campers.

By the way, as people said, if I need to go in to your spawn, I'm gonna kill you if I see you. People who don't like spawn killing probably don't understand that it is a necessary part of the game.
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Re: Preventing Spawnkilling

Postby Ssj4pure33 » Tue Jan 31, 2012 4:27 am

tunaspirit wrote:Better idea:
Players get 3 seconds when they spawn, to look around, but they can't shoot or build anything within 3 seconds

Or anything except move, they can still be heard, and after the 3 seconds they can't shoot for another 1 - 1.5 seconds but can spade kill during the 1 - 1.5 seconds to block people killing enemy spawnkillers and shooting them right after the 3 seconds.
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Re: Preventing Spawnkilling

Postby Garamond » Tue Jan 31, 2012 8:35 pm

Gorman wrote:It would make it practically impossible to capture the intel on a map like assault. After you spawn it takes about 1 second to look around you and a further .6 to hit anyone you see. Give me 3 seconds and I can kill 5 people.

Good luck capping the intel.


I think "press enter to spawn" is the best solution, that way players can spawn together and easily defeat campers.

By the way, as people said, if I need to go in to your spawn, I'm gonna kill you if I see you. People who don't like spawn killing probably don't understand that it is a necessary part of the game.

I'm with gorman here. I can cut up entire squads with my SMG and some cover. The best thing to do would be covered spawns at a fixed point on the map instead of territorial control spawning like we have now.
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Re: Preventing Spawnkilling

Postby Squeal » Tue Jan 31, 2012 9:20 pm

How about simply putting the intel ahead of the spawning zone; no more spawnkilling will be needed when taking the intel.
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Re: Preventing Spawnkilling

Postby TBS » Wed Feb 01, 2012 6:02 pm

nooooo!
That's what I hate the most in counter strike!
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Re: Preventing Spawnkilling

Postby xEric » Fri Feb 03, 2012 6:43 am

So you wait 3 seconds to kill someone? cool.
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Re: Preventing Spawnkilling

Postby Stiivais » Fri Feb 03, 2012 7:03 am

No, IMO, there shouldn't be a invunerability timer, there only should be a spawn in random position option.
Well, maybe you should automatically respawn at a random position around the base every time.
This would be easy to implement, and would prevent the problem, while keeping things balanced and fair.

So, what do you guys think?
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