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CraftDinur's sights

Parts of modding, not a full set.

CraftDinur's sights

Postby CraftDinur » Tue Mar 20, 2012 2:30 am

Here are the sights I use in-game which I replace semi.png, smg.png, and shotgun.png with.
It's an edited version of Enari's sight which has nearly pinpoint accuracy and I believe some <@> members such as Tank, tGM, and mikuli use it. In 1024x768 resolution it's 2 pixels wide but in 800x600 resolution it's 1 pixel wide
Image

The target.png file was a gift from tGM as I was too lazy to find the exact centre of the file ^_^
It has nearly pinpoint accuracy as well as the other sight. Unlike the other sight, in 1024x768 resolution it is still 1 pixel wide which may cause it to be slightly less accurate than the other sight.
Image

Enjoy!
IGN: CraftDinur, Mr. Yoshimori, 49th Parallel
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Re: CraftDinur's sights

Postby Paratrooper » Tue Mar 20, 2012 2:35 am

I only see a red dot...

I better make a red backdrop when sniping, then.
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Re: CraftDinur's sights

Postby CraftDinur » Tue Mar 20, 2012 2:36 am

you can see it a lot better in game. trust me c:
IGN: CraftDinur, Mr. Yoshimori, 49th Parallel
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Re: CraftDinur's sights

Postby Paratrooper » Tue Mar 20, 2012 2:37 am

I still prefer two dots at 399,300 & 400,300.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Re: CraftDinur's sights

Postby Carnage » Sun Jun 10, 2012 3:23 pm

I modified it to where it's easier to find and still visible.
http://imgur.com/9Ejoh
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Re: CraftDinur's sights

Postby Varun » Sun Jun 10, 2012 3:24 pm

Like both the sights, but mainly posting here so that I can find this again when I get back on my computer.
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Re: CraftDinur's sights

Postby TheSifodias » Mon Jun 11, 2012 5:36 am

Suggestion: If you're using GIMP Dinur, it would help to create a transparent white background.
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