SDKEXILE wrote:The thin tower walls
Your map is hosted on Aloha.pk's INF server. this is great. but Aloha.PK{INF} does not use block protection. Greens were able to destroy the blue tower before blue even capped 7 points on defence. Green didn't even have to cap until the blue team was on the ground getting spawn-shot the second they appeared. this is due to the thin walls of the tower.
Playing this map on aloha.pk infiltration is a real pain in the butt because of this. The green team gets the tower collapsed after a few minutes after map start. Then, the blue team just spawns on the flat ground, surrounded by greens who can easily spawnkill the WHOLE blue team. There is no chance for the blue team to do anything here, the whole round is just about greens spawn camping all blues.