Which can be used to quickly populate maps with premade objects such as trees or other buildings.
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to load model files. These must be placed inside a folder named 'kv6' in the feature_server directory./model <filename>
If your full path looked like this "C:\my_pyspades\feature_server\kv6\some_model.kv6", you'd load your model with
/model some_model
Wildcards and subfolders are allowed. Some examples:
Loads all models that start with "building", like "building1" and "buildingred"/model building*
Loads all models inside a folder named "my_trees"/model my_trees/*
When you have many models loaded, each grenade will pick a random one to grow.
To stop littering the map with random objects just type /model
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THE PIVOT POINT in kv6 files determines the first block to be placed. The rest of the model will then follow, growing around it.
The pivot point MUST BE sitting on a block, or the model won't load. Checking 'Adjust pivots' in the Tools menu in SLAB6 will show handy coordinates.
To be sure, you can move the pivot to *half* of a block, e.g.: (4.50, 4.50, 8.50)
In a tree kv6, for example, the pivot point would lie on the lowest block of the tree trunk, so that it grows up and not into the ground.
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You can adjust FLYING_MODELS and GROW_ON_WATER to allow growing in the air and on water, respectively. These are disabled by default so you can fly high and sprinkle tree-growing grenades without worrying about unseemly oddities.
This script is distributed with pyspades.