MrHaaaaaaxFF wrote:Not for player(gun) model, it's seems. Like, when i adjust pivots to make the gun near the player - yes, it works in 1st person, but in 3rd person it still the same. Did i did something wrong, or you have to manually move it?
SIMOX wrote:MrHaaaaaaxFF wrote:Not for player(gun) model, it's seems. Like, when i adjust pivots to make the gun near the player - yes, it works in 1st person, but in 3rd person it still the same. Did i did something wrong, or you have to manually move it?
Did you close Ace of Spades before doing that? Because there shouldn't be problems with pivots.
MrHaaaaaaxFF wrote:Yes, of course.
For example my UMP .45 mod, when i move it forward to don't make the stock goes though the shuolder, it still goes though the sholder. If you know what i mean(i sucks at English..)
SIMOX wrote:MrHaaaaaaxFF wrote:Yes, of course.
For example my UMP .45 mod, when i move it forward to don't make the stock goes though the shuolder, it still goes though the sholder. If you know what i mean(i sucks at English..)
Are you completely sure that you are modifying the right file (smg.kv6 in kv6 folder) and saving it?
MrHaaaaaaxFF wrote:Yes, of course. I saved it. Or lemme double check that. Tomorrow.
SIMOX wrote:MrHaaaaaaxFF wrote:Yes, of course. I saved it. Or lemme double check that. Tomorrow.
I just tested myself what you want to do and it works flawlessly.
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