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Squadmate Mode

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Re: Squadmate Mode

Postby Gorman » Thu Jan 26, 2012 10:45 am

TheOperator wrote:Implying the script is a good idea and people should have the option to play with this horribly broken game mechanic.

And now I am explicitly stating it "People should be allowed to use it if they want". I guess you want airstrike disabled permanently too then? You gonna force me to get 500 streaks by hand? I'm just playing for fun ya know.

Recently we even played a clan match with this script active, u mad?
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Re: Squadmate Mode

Postby vader » Fri Jan 27, 2012 11:35 am

All you have to do t
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Re: Squadmate Mode

Postby vader » Fri Jan 27, 2012 11:39 am

The operator there is an easy fix to your hatered of squads all you have to do is not join any
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Re: Squadmate Mode

Postby MahBearHands » Fri Jan 27, 2012 9:44 pm

It'd be great if they added a spectator mode when you're dead so you know if its safe to spawn on your squad.
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Re: Squadmate Mode

Postby TheOperator » Sat Jan 28, 2012 12:41 am

vader wrote:The operator there is an easy fix to your hatered of squads all you have to do is not join any


The problem isnt ME using the squads, the problem is with other people abusing squadmode and having everybody spawn in on your side of the map to spawnkill you.
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Re: Squadmate Mode

Postby Tai » Sat Jan 28, 2012 12:58 am

TheOperator wrote:The problem isnt ME using the squads, the problem is with other people abusing squadmode and having everybody spawn in on your side of the map to spawnkill you.


Some of the most fun I've ever had has been joining the losing team and organizing them into squads, then trying to rush the positions of spawnkillers. It's a part of the game. Lots of people didn't like auto-climb when it came out, but the fact of the matter is, it's not like Green has autoclimb turned off and Blue has it turned on. It's an even playing field for both players. If you really want to tailor the game to your specific needs, you can always run a server with squads turned off.
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Re: Squadmate Mode

Postby themightycomrade » Sat Jan 28, 2012 11:21 am

It poops, literally in your face, and make you smell it's butt every time you respawn.
Although there are some exceptions, for example if you are actually playing in an active squad, pancakes the enemy base, is pretty damn fun.
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Re: Squadmate Mode

Postby Reiken » Sat Jan 28, 2012 10:23 pm

I like the idea of respawning near each other and traveling as a group, but I hate the spawning in Block situation. I also believe that you should start a game already on a squad and quit being a member of it if you want to. Maybe it will be perfected later.
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Re: Squadmate Mode

Postby Articsledder » Sat Jan 28, 2012 11:59 pm

aend tehn teh cahirs began to snip
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Re: Squadmate Mode

Postby vezok » Sun Jan 29, 2012 4:28 pm

Squads should be centered around a leader, so people only respawn to that leader. If the leader dies, then the rest have to spawn at the start with him.
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Re: Squadmate Mode

Postby USABxBOOYO » Sun Jan 29, 2012 4:58 pm

That's a lot like /follow, which, in my opinion, was far less annoying.
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Re: Squadmate Mode

Postby Nyazzle » Sun Jan 29, 2012 10:09 pm

I think the idea in itself was good if it gets scripted better and they remove the re-spawn on team member thing but let you organize yourself into squads so a set number of people spawn at main base whilst a set spawn at an outpost depending if there is 2-3 of the opposing team there or not, for example: outpost gets overrun all team dies in that area instead of re-spawning their again they re-spawn at main base or just off from it until they take it back then they gain that re-spawn bit again. Also say if when the opposing team takes over an outpost they gain that re-spawn area too making it easier to move forward and crush the opposing team, adding a new depth to some servers. To add to the squad bit as this comment now just seems to be a new capture idea... a set number of players eg: 3-4 players in a squad each a diff class with the exception on 1-2 people with the same class adding another tactical aspect to the game encouraging team work, because i don't know about you but many games are loosing that and it would be nice to gain that again. Just to clarify outposts would be set on map not by players or anything
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Re: Squadmate Mode

Postby Naneo » Tue Jan 31, 2012 3:44 am

Nyazzle wrote:I think the idea in itself was good if it gets scripted better and they remove the re-spawn on team member thing but let you organize yourself into squads so a set number of people spawn at main base whilst a set spawn at an outpost depending if there is 2-3 of the opposing team there or not, for example: outpost gets overrun all team dies in that area instead of re-spawning their again they re-spawn at main base or just off from it until they take it back then they gain that re-spawn bit again. Also say if when the opposing team takes over an outpost they gain that re-spawn area too making it easier to move forward and crush the opposing team, adding a new depth to some servers. To add to the squad bit as this comment now just seems to be a new capture idea... a set number of players eg: 3-4 players in a squad each a diff class with the exception on 1-2 people with the same class adding another tactical aspect to the game encouraging team work, because i don't know about you but many games are loosing that and it would be nice to gain that again. Just to clarify outposts would be set on map not by players or anything


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Re: Squadmate Mode

Postby xEric » Fri Feb 03, 2012 5:44 am

I like the squads in GH2 Newer map cause when im in the water another person is with me to protect me for capping the intel. But I hate when I glitch in those blocks so annoying. But yeah spawn camping is apart of every First person shooter what are you going to do when they spawn back look at them and wait for them to shoot at you? Nah not a good idea.
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