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---≡≡[ SIMOX's ♠ Modifications ]≡≡---

Released mods containing: Player skin, guns and scopes.

Re: --- [ SIMOX's Modifications ] ---

Postby SIMOX » Tue Jan 24, 2012 11:50 pm

@TheGeekZeke101

Imagine a wrist/palm area as one piece.
If you want to move it one block towards the player you will have to delete only one line/column of brown blocks. Won't make huge difference to the model and you can't do anything else anyway.
If you want to move it more than one block that you have to slightly change brown blocks algorithm (ex. 2 blocks, 1 block, 2 blocks, 1 block, etc.). So maybe you will have to change to something like (ex. 1, 1, 2, 1, 1, 2, 1, 1, etc.) So your arm will look straight.
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Re: --- [ SIMOX's Modifications ] ---

Postby TheGeekZeke101 » Wed Jan 25, 2012 12:01 am

@SIMOX

Ok. I might try that formula for the arms. I used to do 1, 1, 1, and have recently been doing 1, 2, 1, 2. Thanks for the help. Might post what I have after.
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Re: --- [ SIMOX's Modifications ] ---

Postby SIMOX » Wed Jan 25, 2012 1:57 pm

Right, now all missing stuff is uploaded. That includes Cyborgs and Halloween pack.
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Re: --- [ SIMOX's Modifications ] ---

Postby DaViDaX » Wed Jan 25, 2012 8:00 pm

hey simox i must admit it: UR THE BEST MODDER EVAR!!!! im a big fan of ur mods :D..thx for all the packs u have
Last edited by SIMOX on Wed Jan 25, 2012 8:44 pm, edited 1 time in total.
Reason: Thx, but you don't need to use red font for me to see that.
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Re: --- [ SIMOX's Modifications ] ---

Postby TheGeekZeke101 » Thu Jan 26, 2012 1:26 am

@SIMOX

What do you use to make a gun or start of with a base? Use a reference picture from either a real photograph or a video game?
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Re: --- [ SIMOX's Modifications ] ---

Postby SIMOX » Thu Jan 26, 2012 7:17 pm

@TheGeekZeke101

Depends on what kind of weapon i want to make. When I did most of weapons from Stalker i used a image with a lot of weapons and other stuff that was in there. So I selected 300x100 pixels cube so that all weapons will be same dimensions. And then pixelated them.

Now when I did SCAR that i haven't released yet i used picture from google. It's was flat and not a foto so I pixelated that too after alighning to some other weapons in that guns image. So that it wouldn't look too big when pixelated. After that modeling it and adding details while watching non-pixelated and pixelated pixtures for better understanding.
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Re: --- [ SIMOX's Modifications ] ---

Postby rambo » Thu Jan 26, 2012 9:07 pm

Simox i rember whenyou made methat .44 and not many people make guns with armsand you do it well thanks.
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Re: --- [ SIMOX's Modifications ] ---

Postby TheGeekZeke101 » Thu Jan 26, 2012 9:42 pm

Anyone know how to combine all of these for every combination? I would spend time doing it, but would take too much time. I'm looking for something efficient.
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Re: --- [ SIMOX's Modifications ] ---

Postby joshyoshi » Fri Jan 27, 2012 2:22 am

awesome guns good job :)
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Re: --- [ SIMOX's Modifications ] ---

Postby EpicDude133 » Fri Jan 27, 2012 2:35 am

The sherman is epic! But isn't the best as the default CP.
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Re: --- [ SIMOX's Modifications ] ---

Postby joshyoshi » Fri Jan 27, 2012 2:42 am

epic as always
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Re: --- [ SIMOX's Modifications ] ---

Postby CraftDinur » Fri Jan 27, 2012 2:51 am

how did you make the cyborg head?
when i try to remove voxels from the head, when i enter the game it says there's an invaild game error
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Re: --- [ SIMOX's Modifications ] ---

Postby Icekingbob » Fri Jan 27, 2012 9:14 am

Hey could somebody help me?
when i use the magnum scoped it show the old gun thing, it does it with every gun
and it looks weird
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Re: --- [ SIMOX's Modifications ] ---

Postby SIMOX » Fri Jan 27, 2012 12:55 pm

CraftDinur wrote:how did you make the cyborg head?
when i try to remove voxels from the head, when i enter the game it says there's an invaild game error


Don't remove too much i guess.

Icekingbob wrote:Hey could somebody help me?
when i use the magnum scoped it show the old gun thing, it does it with every gun
and it looks weird


You have to replace not just KV6 file but also PNG file which is in PNG folder.
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Re: --- [ SIMOX's Modifications ] ---

Postby Icekingbob » Fri Jan 27, 2012 1:35 pm

SIMOX wrote:
CraftDinur wrote:how did you make the cyborg head?
when i try to remove voxels from the head, when i enter the game it says there's an invaild game error


Don't remove too much i guess.

Icekingbob wrote:Hey could somebody help me?
when i use the magnum scoped it show the old gun thing, it does it with every gun
and it looks weird


You have to replace not just KV6 file but also PNG file which is in PNG folder.


ah thank you very much, that problem was really bothering me
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