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Defend the duck from the mods!

Count to 100? Kill/Defend the duck? All forum games belong in here!

Re: Defend the duck from the mods!

Postby AWhiteGuy » Thu Sep 27, 2012 1:34 am

I throw a decoy mod off a bridge and get the duck closer while the mods investigate.

+5 attack.
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Re: Defend the duck from the mods!

Postby USABxBOOYO » Thu Sep 27, 2012 2:00 am

I grab the duck in my mouth and run away.

Attack reset.
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Re: Defend the duck from the mods!

Postby Cloudnine01 » Thu Sep 27, 2012 4:38 am

I Gun down USAB and get the duck back.
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Re: Defend the duck from the mods!

Postby bonjovirules » Thu Sep 27, 2012 7:15 am

I throw a feather at USABxBOOYO.
+2 attacks.
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Re: Defend the duck from the mods!

Postby HoboHob » Thu Sep 27, 2012 4:11 pm

I give a long speech about how ducks should be free and in the wild.
3 attacks.
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Re: Defend the duck from the mods!

Postby Herms » Thu Sep 27, 2012 7:36 pm

When we get the duck back does the defense reset to 100?
attack +4
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Re: Defend the duck from the mods!

Postby USABxBOOYO » Thu Sep 27, 2012 7:50 pm

I eat the duck. He is now in my belly. Attack reset.
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Re: Defend the duck from the mods!

Postby Herms » Thu Sep 27, 2012 9:11 pm

ZaPhobos wrote:When no defences remain, the mods will have the duck. However, we can get the duck back. We must post our 'attacks' on the mod base. We will need 5 attacks if a moderator of any kind took the duck.

When we get the duck back, we may continue setting up defences starting at 100.


AWhiteGuy wrote:I throw a decoy mod off a bridge and get the duck closer while the mods investigate.

+5 attack.


BOOYO cheated forums have the duck. ; p

101 defenses
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Re: Defend the duck from the mods!

Postby USABxBOOYO » Thu Sep 27, 2012 9:17 pm

66 defenses
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Re: Defend the duck from the mods!

Postby ZaPhobos » Thu Sep 27, 2012 10:12 pm

Nerfing the mods since they can take the duck in three turns, and we set up defense slowly.

Defense set to 50, proceed game.

Edit seems to be broken on first page.

Mods now remove 9 defense each post.
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Re: Defend the duck from the mods!

Postby USABxBOOYO » Thu Sep 27, 2012 10:20 pm

ZaPhobos wrote:Nerfing the mods since they can take the duck in three turns, and we set up defense slowly.

Defense set to 50, proceed game.

Edit seems to be broken on first page.

Mods now remove 9 defense each post.

I locked your post so you couldn't change the topic title.

By the way 41.
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Re: Defend the duck from the mods!

Postby ZaPhobos » Thu Sep 27, 2012 10:22 pm

Wonderful... But I still don't like the fact you can do that. And the rules still need major balancing.

42

Futile and counter productive post.

HOWEVER SEEING AS TO HOW YOU CAN ALSO EDIT THE POST.

I now find no problem.
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Re: Defend the duck from the mods!

Postby Ryu » Thu Sep 27, 2012 10:46 pm

I set up a pressure plate in front of the duck and if activated arrows come flying out.+10 defense.52
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Re: Defend the duck from the mods!

Postby Herms » Thu Sep 27, 2012 11:17 pm

I throw myself in front of BOOYO's onslaught.
43 defense
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Re: Defend the duck from the mods!

Postby AWhiteGuy » Fri Sep 28, 2012 12:22 am

I get a tiger to guard the duck.

+44 defense.
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