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Grownades

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Grownades

Postby hompy » Sun Jun 03, 2012 12:40 pm

Turns your grenades into magical kv6-growing seeds. Or beans.
Which can be used to quickly populate maps with premade objects such as trees or other buildings.

YouTube

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Type
/model <filename>
to load model files. These must be placed inside a folder named 'kv6' in the feature_server directory.
If your full path looked like this "C:\my_pyspades\feature_server\kv6\some_model.kv6", you'd load your model with
/model some_model

Wildcards and subfolders are allowed. Some examples:
/model building*
Loads all models that start with "building", like "building1" and "buildingred"

/model my_trees/*
Loads all models inside a folder named "my_trees"

When you have many models loaded, each grenade will pick a random one to grow.
To stop littering the map with random objects just type /model
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THE PIVOT POINT in kv6 files determines the first block to be placed. The rest of the model will then follow, growing around it.

The pivot point MUST BE sitting on a block, or the model won't load. Checking 'Adjust pivots' in the Tools menu in SLAB6 will show handy coordinates.
To be sure, you can move the pivot to *half* of a block, e.g.: (4.50, 4.50, 8.50)

In a tree kv6, for example, the pivot point would lie on the lowest block of the tree trunk, so that it grows up and not into the ground.
_________________________________________________________________________________

You can adjust FLYING_MODELS and GROW_ON_WATER to allow growing in the air and on water, respectively. These are disabled by default so you can fly high and sprinkle tree-growing grenades without worrying about unseemly oddities.

This script is distributed with pyspades.
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Re: Grownades

Postby MrHaaaaaaxFF » Sun Jun 03, 2012 12:43 pm

Awesome! You have did it again, hompy!
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Re: Grownades

Postby Fluttershy » Sun Jun 03, 2012 4:44 pm

That was....Fast.
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Re: Grownades

Postby LASTofS » Sun Jun 03, 2012 8:08 pm

...clever.
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Re: Grownades

Postby CraftDinur » Sun Jun 03, 2012 8:12 pm

hompy is truly magical
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Re: Grownades

Postby izzy » Mon Jun 04, 2012 1:33 am

wow, mind blown
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Re: Grownades

Postby Paratrooper » Mon Jun 04, 2012 1:47 am

I came trees and cp tents.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Re: Grownades

Postby Space101 » Tue Jun 05, 2012 7:48 pm

mfw hompy spams treenades and tires to kill me. :(
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Re: Grownades

Postby ZaPhobos » Sat Jun 09, 2012 4:06 am

And in 3 grenades hompy created the map.
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Re: Grownades

Postby MUSEFan » Thu Jun 14, 2012 6:44 pm

Paratrooper wrote:I came trees and cp tents.

I just... came.
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Re: Grownades

Postby LASTofS » Sun Jun 17, 2012 6:52 pm

Note: This thread has been featured in the AoS Newsletter!
http://ace-spades.com/forums/viewtopic.php?f=63&t=10192#p129594
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Re: Grownades

Postby Knox » Mon Jun 18, 2012 4:10 pm

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Re: Grownades

Postby kmaj » Mon Jun 18, 2012 8:04 pm

What if somebody holds an unpinned grownade for three seconds?
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pyspades script Model...

Postby KomradeKnaak » Tue Jun 19, 2012 3:29 pm

heres a video about the script
http://www.youtube.com/watch?v=a3nsSKNTyPo

Moved post to the "Grownades" thread ~Enari
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Re: Grownades

Postby Weather » Sat Jun 30, 2012 9:36 am

How do I install... My path is C:\Dist....
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