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Intel RPG

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Intel RPG

Postby Danke » Fri Mar 16, 2012 3:02 am

*update 8/22
http://code.google.com/r/dankesaurus-pl ... ntelrpg.py

aloha server running it and Yourself's 1ctf:
aos://763413447:34887

This script gives you a reward for grabbing and capturing intel.
Once you pick up intel you now have level 1 of a random power of the six available.
After capturing intel, you have level 2 of that power. Capture again for level 3.
Set your preferred power using /powerpref, (the first power you get is always random though).
Names and descriptions of powers can be seen by typing /power ingame.

Powers:
Image Armor:
Level 1: all non-headshot, non-melee hits against you do 1/2 damage
Level 2: all non-headshot, non-melee hits against you do 1/4 damage
Level 3: all non-headshot, non-melee hits against you do 1/8 damage
Image Level 4 - Zombie - You spawn with no gun (you still have nades), but you take 1/15 damage. (zombies are immune to poison)
Level 5 - Berserk - You do more damage when low on health (100/hp, max of 2x)

Image Extended Mag:
Level 1: You spawn with 10 extra bullets loaded.
Level 2: You spawn with 20 extra bullets loaded.
Level 3: You spawn with 30 extra bullets loaded.
Image Level 4 - Burst Fire - Your weapon fires a burst of shots when fired manually.
Level 5 - Intel Radar - While sneaking, you are updated on the position of the enemy holding your intel

Image Good Teammate:
Level 1: teammates near you (and you) are healed 10 points every time you get a headshot
Level 2: teammates near you (and you) are healed 20 points every time you kill
Level 3: 30 hp for headshot / 20 hp normal kill
Image Level 4 - Team Medic - While sneaking, teammates near you heal 5 hp/s (stacks with their regen)
Level 5 - Mobile Tent - Teammates can touch you to refill their supplies (15 second cooldown)
Good teammate will also cure poison!

Image Teleportation:
Level 1: you are safely teleported to where your nade goes off
Level 2: you are teleported to where you break a block with your gun (2 Uses)
Level 3: you are teleported to where you break a block with your gun (4 Uses)
Image Level 4 - Ninja Warp - You are invisible for 3 seconds after teleporting (nade teleporting only)
Level 5 - Freaky Friday - Holding sneak will allow you to swap position with the enemy you hit (2 Uses)
You can refill uses at the tent, and nades will continue to work (ignoring use limit) for all levels


Image Regeneration:
Level 1: you are healed 2hp every second.
Level 2: you are healed 3hp every second.
Level 3: you are healed 5hp every second.
Image Level 4 - Paratrooper - Every other time you spawn, you spawn in the sky above where you died.
Level 5 - Shock Trooper - Like Paratrooper, but your landing is explosive to enemies

Image Poison Bullets:
Level 1: enemies you hit take 1 damage/sec until they touch the tent or die
Level 2: enemies you hit take 2 damage/sec until they touch the tent or die
Level 3: enemies you hit take 3 damage/sec until they touch the tent or die
Image Level 4 - Disarm - Your bullets have a chance of emptying an enemy's gun.
Level 5 - Poison Block - One block you place poisons enemies who come near it (only 1 block at a time)

Image Nadesplosion:
Level 1: A 10% chance headshots cause an explosion.
Level 2: A 15% chance headshots cause an explosion.
Level 3: A 30% chance headshots cause an explosion.
Image Level 4 - Blocksplosion - Blocks you place explode when broken. (5 per life) type /d to detonate them all at the same time!
Level 5 - Sticky Bombs - Your bullets have a chance of turning the enemy into a timebomb. (bombs have a 5 second timer)

Level 4 powers:
Level 4 powers are gained by typing /four #
You must have at least 10 levels overall
You will lose all powers you have to upgrade, and you cannot gain any levels -> you can only have one level 4 power and nothing else
Typing /clearpowers will reset you back to 0 and you can gain powers like a new player
You cannot lose Level 4 powers

Level 5 powers:
Level 5 powers are gained by typing /five #
You must have all the Level Four Badges
You cannot lose Level 5 powers
You get badges by using each level four power:
* 5 zombie spade kills
* 5 burst fire kills
* 250 hp healed with Team Medic
* 5 kills while invisible
* 5 kills while parachuting
* 5 kills while your enemy is disarmed
* 5 kills using blocksplosion

Losing Levels and Instakilling:
There's an invisible point system behind the scenes-
if you kill a player you get one point
if you die you lose a point
if you capture intel you get a point
You gain/lose extra points if you are carrying intel or if the person is a higher level/lower level when you kill/die
IE: if you die to a lower level player while carrying intel, you will lose 3 points
Hitting 0 points will make you lose one level, and you will reset to 4 points
You cannot go higher than 6 points, but while at 6 points you have a 1/10 chance of instakilling.
tldr: keep your ratio positive and keep capping intel and you'll keep your powers and instakill more

Comments, suggestions, etc?

ALSO:
Admin commands

/powerdev x y player
Code: Select all
/powerdev 0 3
gives you armor level 3
/powerdev 10 3
gives you teleport level 4 (ninja warp)
/powerdev 10 5 Joe
gives Joe Disarm level 4


/forcecap
forces both flags to be captured by the player(s) holding them. For use with people who can't find the tent (use /kill for people trolling)
Last edited by Danke on Thu Aug 23, 2012 1:35 am, edited 12 times in total.
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Re: Intel Power

Postby SeriousSimFR » Fri Mar 16, 2012 10:51 pm

Great script, was extremely fun.

Just think the good teammate power needs a buf ;)

Regen <3, poison bullets helped the shotgun to be fun again, and teleportation... well i just love teleportation. :D

Awesome job on this one danko
****Image<- Click ! ->Image
Yet Another AoS MAP : DECK 17****EPIC UNREAL TOURNAMENT SKIN PACK
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Re: Intel Power

Postby LASTofS » Tue Mar 20, 2012 4:52 am

Danke danke brings another amazing script! Love your work, sir!
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Re: Intel Power

Postby MrHaaaaaaxFF » Tue Mar 20, 2012 6:37 am

Cool sctuff there.
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Re: Intel Power

Postby Padrio » Tue Mar 20, 2012 9:34 pm

Some Skills dont wont to Work o.0


Edit: Sorry my Fault :D
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Re: Intel Power

Postby izzy » Tue Mar 27, 2012 12:08 am

we're now running the longer-term RPG version of this, meaning you keep your powers until the end of the round rather than losing them at death.

play at aos://763413447:34887 or look for "aloha intel rpg" on the play page.

it's a lot of fun and addicting, be sure to give it a try!
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Re: Intel Power

Postby CobaltAK » Tue Mar 27, 2012 5:35 am

izzy wrote:we're now running the longer-term RPG version of this, meaning you keep your powers until the end of the round rather than losing them at death.

play at aos://763413447:34887 or look for "aloha intel rpg" on the play page.

it's a lot of fun and addicting, be sure to give it a try!


RPG version is EXTREMELY overpowered. Newcomers can't even get a kill in once the opposing team has just one person with level 3 powers. Edit it so that on death, your powers level down by 1?
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Re: Intel Power

Postby Danke » Tue Mar 27, 2012 10:16 am

KillerRed9 wrote:RPG version is EXTREMELY overpowered. Newcomers can't even get a kill in once the opposing team has just one person with level 3 powers. Edit it so that on death, your powers level down by 1?


Thanks for the input. I think I might actually do this, or something like it.
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Re: Intel RPG

Postby TheGeekZeke101 » Mon Apr 02, 2012 12:33 am

+1

Just went in-game and enjoyed myself for some time. Only problem is, it seems really confusing in-game.

-Recommendations:

I recommend there be different "classes". Within the classes there would be certain powers you could get. I prefer to have more control on what I receive, and not get something I wouldn't want.

P.S. When you do "/power 6" the same text that comes from "/power" appears.
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Re: Intel RPG

Postby tunaspirit » Thu Apr 05, 2012 4:11 pm

i laughed my balls off when i threw a nade over a green wall, teleported there, and spaded everyone.
And what does Nadesplosion do?
[18:33] <+boolface> hey guys imma releqase 0.76 now
[18:34] <+Ethoslab> TheGrandmaster hey do you have any idea when updates gona come
[18:34] <+gen_applejack> now
[18:34] <+gen_applejack> as boolface told us
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Re: Intel RPG

Postby TheGeekZeke101 » Thu Apr 05, 2012 9:19 pm

tunaspirit wrote:i laughed my balls off when i threw a nade over a green wall, teleported there, and spaded everyone.
And what does Nadesplosion do?


/power *nadesplosion number*
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Re: Intel RPG

Postby Danke » Sat Apr 07, 2012 1:38 am

Danke wrote:Nadesplosion:
Level 1 - A 10% chance headshots cause an explosion.
Level 2 - A 25% chance headshots cause an explosion.
Level 3 - A 50% chance headshots cause an explosion.


Thanks for pointing that out, Zeke. It's fixed in the script now.
My PC is dead. Once I get something working again, I'll work on balancing the problem with overpowered players.
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Re: Intel RPG

Postby oxygenxd » Tue May 22, 2012 11:51 pm

Hi Danke!

This script is reeaally good, but you have a little error on line 18:
it must be
def power(connection, value = 7):
and not
def power(connection, value = 6):

It must be 7, because, if you type /power, value will be 6 and in the next line you test if value is over 6, but it isnt. So it must be 7
There are 10 types of humen, the ones who understand the binary system and the ones who don't.

Sorry, if my english is not so perfect, I'm German. Would be nice if you speak in simple english :)
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Re: Intel RPG

Postby Enari » Thu May 24, 2012 6:24 pm

This script is rather buggy at the moment, just tried it on aloha intel RPG, and the hole server is messed up :/
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Re: Intel RPG

Postby izzy » Mon Jun 04, 2012 5:58 am

thanks for that, oxygenxd
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