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Psyspades as part of the new client?

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Psyspades as part of the new client?

Postby Cyanyde » Mon Jan 16, 2012 11:29 pm

Just out of curiosity, is the psyspades mod going to become part of the core client, now that Matt is working on the new version?

I ask this because so many of the suggestions put forth seem to already be a part of the mod, so if it were integrated, it would make most of these suggestions moot..

I understand if this is hush hush or whatever, but if not, it could save us from making suggestions that are already being implemented into the game.
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Re: Psyspades as part of the new client?

Postby Gorman » Wed Jan 18, 2012 8:20 am

Pyspades is a server mod, it is independent of the client.

There is no way pyspades will become implemented as part of the client.
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Re: Psyspades as part of the new client?

Postby matpow2 » Sat Jan 21, 2012 4:22 pm

pyspades has little to do with the new OpenGL client I'm working on.
pyspades may become the native server implementation at some point, though.
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Re: Psyspades as part of the new client?

Postby ElFizbanio » Sun Mar 18, 2012 11:00 pm

matpow2 wrote:pyspades has little to do with the new OpenGL client I'm working on.
pyspades may become the native server implementation at some point, though.

Yay
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viewtopic.php?f=84&t=15676&start=15#p239457
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