Hello, I have some ideas to improve the use of airstrikes :
A-Prevent airstrikes at A3-B6 and F3-G6. Depending on your team, you can still bomb your own base to stop spawnkillers (yes, it's a very powerful tactic) but not strike enemy's base, to prevent spawnkilling. These coordinates just become unvalil coordinates and the airstrike is not launched.
B-Allow to store the airstrike upon death (if and only if A is done, for balance reasons). Store 1 airstrike at maximum at the time per player.
That would allow a more tactical use of airstrike instead of a spawnkilling strike every time someone gets a 6-killstreak. Preventing the airstrike to strike enemy's base would need to spot the enemy to be efficient, then bomb their position when needed, without the risk of loosing your airstrike when killed.
It would result in a smarter use of airstrikes.
+ no more spawnkilling. No more abusive airstrike-chains (repeatdely bombing enemy's base). A good synchronisation between squad and airstrike would reward teamplay
- the middle of the map risks being a no-man's-land as all airstrikes will be focused on it