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request: combat training

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request: combat training

Postby RobertOver9000 » Tue Apr 03, 2012 6:15 pm

this would be, by far, the best mod to make.
would take time and effort, but you will be loved by me and your fans.
a to do list.
1. make a cpu opponent that runs by itself.
2. make the AI use guns with moderate skill.
3. uses spade within 1-3 blocks.
4. uses grenades at 7-8 blocks.
5. uses guns at any further range.
6. wont crash if used in a server with 4or less people.
7. the can get intel... maybe?


i have a server, and i am glad to test me.
pm me if you are interested in making the pyspades script. :)
thx
robert
like a boss,
im duh boss.
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Re: request: combat training

Postby BlueToonYoshi » Tue Apr 03, 2012 8:49 pm

OMG! This would a very good way to practice your skills, or to test something. Great idea! But there is no way in 100 years I can do anything like this. Hopefully someone can do this though!
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Re: request: combat training

Postby MrHaaaaaaxFF » Thu Apr 05, 2012 3:04 pm

Dreamed in a different format...
and btw, Players AI in AoS would be REALLY REALLY HARD to code.
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Here's a touchin' story for ya: Once upon a time, you died and i live forever happily ever after. The end. Now go to hell.
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yes, i know.

Postby RobertOver9000 » Thu Apr 05, 2012 8:30 pm

i program games on my texas insturments 84+ silver edition.
lol.
what's a programmers best known language?
profanity...
like a boss,
im duh boss.
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Re: request: combat training

Postby HoboHob » Mon Apr 09, 2012 2:35 am

Not possible as far as I know. Because with pyspades its impossible to set up a fake player.
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Re: request: combat training

Postby hompy » Mon Apr 09, 2012 4:23 am

hompy
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