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Texturing Voxels??

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Texturing Voxels??

Postby Fyoface » Tue Jun 12, 2012 9:40 pm

Is there a way to texture the tarrain Voxels, Not just change thier collers but add texture??
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Re: Texturing Voxels??

Postby Paratrooper » Tue Jun 12, 2012 9:50 pm

No. Voxels don't work that way.
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Re: Texturing Voxels??

Postby OnkelDolan » Tue Jun 12, 2012 11:19 pm

Voxels are 3d pixels. If you cannot put textures on a single pixel, then you cannot texture a voxel. The only way you'd be able to have textured blocks would be to increase the voxel density, but the developer of AoS (Ben aksoy and Mat^2) would need to increase it for everyone, so it is sort of hard. You can suggest it in the suggestions if you want, but increasing the voxel density would probably cause performance degradation.
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Re: Texturing Voxels??

Postby Fyoface » Wed Jun 13, 2012 1:36 am

Thank you guy i just thought i would ask.. In the game Gun Craft they have there voxels texured and if they can do it so can we, i just dont know how??
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Re: Texturing Voxels??

Postby Paratrooper » Wed Jun 13, 2012 3:23 am

Those aren't voxels, technically. I believe they're just polygon models.

AoS uses voxels because it loads on computers without using hardware acceleration.
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Re: Texturing Voxels??

Postby OnkelDolan » Wed Jun 13, 2012 3:40 am

Paratrooper wrote:Those aren't voxels, technically. I believe they're just polygon models.

AoS uses voxels because it loads on computers without using hardware acceleration.


I suspect that too, the guy who makes the game defines Voxels as cube based, as in he a cube, in any form is a voxel, which is not true. I think he also used the term to get more support because everyone knows voxels are cooler than textured polygons.
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Re: Texturing Voxels??

Postby Fyoface » Wed Jun 13, 2012 6:46 pm

Wht do all these games clam to use Voxels but are using polis??? It piss's me off?? I keep looking for new uses of the tec and find out its poop. By the way GunCraft is not worth buying its crap
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Re: Texturing Voxels??

Postby Exato » Mon Jun 18, 2012 10:29 pm

The blocks in Guncraft ARE voxels. A voxel doesn't need to be a single pixel in color. AoS devs just do that for performance reasons. If they allowed a texture on the voxels, the game would no longer "run on your grandma's PC." Voxel's are merely procedurally generated cubes. You wouldn't say Minecraft's voxels are polygon models would you, just because they have textures?

How do I know this, you ask? I'm one of the devs for Guncraft.
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Re: Texturing Voxels??

Postby ChaosTLW » Mon Jun 18, 2012 10:34 pm

Exato wrote:The blocks in Guncraft ARE voxels. A voxel doesn't need to be a single pixel in color. AoS devs just do that for performance reasons. If they allowed a texture on the voxels, the game would no longer "run on your grandma's PC." Voxel's are merely procedurally generated cubes. You wouldn't say Minecraft's voxels are polygon models would you, just because they have textures?

How do I know this? I'm one of the devs for Guncraft.

Well, from what I know (not much, really) a voxel is just like a 3D pixel. So, in theory, it should be possible to make a "larger unit", made of voxels, in comparison with a square kilometer, that is made of square meters, and this unit would be textured.
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Re: Texturing Voxels??

Postby Exato » Mon Jun 18, 2012 10:52 pm

ChaosTLW wrote:
Exato wrote:The blocks in Guncraft ARE voxels. A voxel doesn't need to be a single pixel in color. AoS devs just do that for performance reasons. If they allowed a texture on the voxels, the game would no longer "run on your grandma's PC." Voxel's are merely procedurally generated cubes. You wouldn't say Minecraft's voxels are polygon models would you, just because they have textures?

How do I know this? I'm one of the devs for Guncraft.

Well, from what I know (not much, really) a voxel is just like a 3D pixel. So, in theory, it should be possible to make a "larger unit", made of voxels, in comparison with a square kilometer, that is made of square meters, and this unit would be textured.


You can make a voxel as big or small as you want. "Industry Standard" right now is Minecraft size though. We all do it that way because it's what people are used to and it's not too big or too small.
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Re: Texturing Voxels??

Postby Fyoface » Mon Jun 18, 2012 10:53 pm

Thanks, Exato

They are voxels i took it all a part. The texturing you see on the Voxels in GunCraft are in fact Static Filters applied to the vovel. We use the function all ready here creating maps with Bit Map Converter. Creating the static filter of map coller normaly. "This, I believe, would not cause the PC to lag at all. Im going to see what I can do. An if it works then modding and map making here will become even more intresting? High hopes lol
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Re: Texturing Voxels??

Postby ChaosTLW » Mon Jun 18, 2012 11:11 pm

Exato wrote:
ChaosTLW wrote:
Exato wrote:The blocks in Guncraft ARE voxels. A voxel doesn't need to be a single pixel in color. AoS devs just do that for performance reasons. If they allowed a texture on the voxels, the game would no longer "run on your grandma's PC." Voxel's are merely procedurally generated cubes. You wouldn't say Minecraft's voxels are polygon models would you, just because they have textures?

How do I know this? I'm one of the devs for Guncraft.

Well, from what I know (not much, really) a voxel is just like a 3D pixel. So, in theory, it should be possible to make a "larger unit", made of voxels, in comparison with a square kilometer, that is made of square meters, and this unit would be textured.


You can make a voxel as big or small as you want. "Industry Standard" right now is Minecraft size though. We all do it that way because it's what people are used to and it's not too big or too small.

I'm not talking of making voxels bigger or smaller. I'm talking about making objects made of voxels, and those would be textured. Just like the Kilometer is made of meters. I admit, I think I made a bad comparison, but it is possible to understand what I meant.
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Re: Texturing Voxels??

Postby Moghard » Wed Jun 20, 2012 4:55 pm

Fyoface wrote:Thank you guy i just thought i would ask.. In the game Gun Craft they have there voxels texured and if they can do it so can we, i just dont know how??


Gun Craft is made with voxels, but they are really small, and they work like a flat texture.

OMG! Making mods for Gun Craft may be fun! I am going to try it out!
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