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Adjust pivots - Super Effective for View model, but...

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Adjust pivots - Super Effective for View model, but...

Postby MrHaaaaaaxFF » Thu May 31, 2012 1:10 pm

Not for player(gun) model, it's seems. Like, when i adjust pivots to make the gun near the player - yes, it works in 1st person, but in 3rd person it still the same. Did i did something wrong, or you have to manually move it?
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Re: Adjust pivots - Super Effective for View model, but...

Postby SIMOX » Thu May 31, 2012 4:53 pm

MrHaaaaaaxFF wrote:Not for player(gun) model, it's seems. Like, when i adjust pivots to make the gun near the player - yes, it works in 1st person, but in 3rd person it still the same. Did i did something wrong, or you have to manually move it?

Did you close Ace of Spades before doing that? Because there shouldn't be problems with pivots.
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Re: Adjust pivots - Super Effective for View model, but...

Postby MrHaaaaaaxFF » Thu May 31, 2012 5:16 pm

SIMOX wrote:
MrHaaaaaaxFF wrote:Not for player(gun) model, it's seems. Like, when i adjust pivots to make the gun near the player - yes, it works in 1st person, but in 3rd person it still the same. Did i did something wrong, or you have to manually move it?

Did you close Ace of Spades before doing that? Because there shouldn't be problems with pivots.

Yes, of course.
For example my UMP .45 mod, when i move it forward to don't make the stock goes though the shuolder, it still goes though the sholder. If you know what i mean(i sucks at English..)
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Re: Adjust pivots - Super Effective for View model, but...

Postby SIMOX » Thu May 31, 2012 5:22 pm

MrHaaaaaaxFF wrote:Yes, of course.
For example my UMP .45 mod, when i move it forward to don't make the stock goes though the shuolder, it still goes though the sholder. If you know what i mean(i sucks at English..)

Are you completely sure that you are modifying the right file (smg.kv6 in kv6 folder) and saving it?
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Re: Adjust pivots - Super Effective for View model, but...

Postby MrHaaaaaaxFF » Thu May 31, 2012 5:24 pm

SIMOX wrote:
MrHaaaaaaxFF wrote:Yes, of course.
For example my UMP .45 mod, when i move it forward to don't make the stock goes though the shuolder, it still goes though the sholder. If you know what i mean(i sucks at English..)

Are you completely sure that you are modifying the right file (smg.kv6 in kv6 folder) and saving it?

Yes, of course. I saved it. Or lemme double check that. Tomorrow.
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Re: Adjust pivots - Super Effective for View model, but...

Postby SIMOX » Thu May 31, 2012 5:27 pm

MrHaaaaaaxFF wrote:Yes, of course. I saved it. Or lemme double check that. Tomorrow.

I just tested myself what you want to do and it works flawlessly.
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Re: Adjust pivots - Super Effective for View model, but...

Postby MrHaaaaaaxFF » Thu May 31, 2012 5:29 pm

SIMOX wrote:
MrHaaaaaaxFF wrote:Yes, of course. I saved it. Or lemme double check that. Tomorrow.

I just tested myself what you want to do and it works flawlessly.

Hmmmmmmm.......
Maybe i ahven,t move it enough. :P
But lemme check this again, to be sure: Adjust pivots works on what?
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