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My model is to far out(Adjusting pivots)

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My model is to far out(Adjusting pivots)

Postby Semper » Sat Sep 22, 2012 4:34 am

I know how to adjust pivots, but I don't know what to do if it's sticking out to far. Which box do I move if it's sticking out to far and I want it closer to me?

And how do I convert sounds to wav?
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Re: My model is to far out(Adjusting pivots)

Postby USABxBOOYO » Sat Sep 22, 2012 11:27 am

Semper wrote:I know how to adjust pivots, but I don't know what to do if it's sticking out to far. Which box do I move if it's sticking out to far and I want it closer to me?

AFAIK you have to recreate the whole thing except not as far out :(
Semper wrote:And how do I convert sounds to wav?

You can do this by exporting a file as a .wav in Audacity.
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Re: My model is to far out(Adjusting pivots)

Postby SIMOX » Sat Sep 22, 2012 11:36 am

USABxBOOYO wrote:
Semper wrote:I know how to adjust pivots, but I don't know what to do if it's sticking out to far. Which box do I move if it's sticking out to far and I want it closer to me?

AFAIK you have to recreate the whole thing except not as far out :(

No. Place the camera in SLAB6 like you would be holding the weapon. Then move ur mouse to any of 3 squares in bottom left and press down or up. If the weapon moves down or up then move ur mouse to the other square. If weapon now moves closer to you that means you are doing a good job.

I can't tell exactly where and what to do cuz i haven't installed SLAB6 on mah new pc.
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Re: My model is to far out(Adjusting pivots)

Postby corn99 » Sun Sep 23, 2012 9:10 am

What i do is: open the .kv6 SMG or what ever weapon ur modding, then i delete all of the weapon but leave the grip. I find that the original SMG shape is better than the others when doing that.
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Re: My model is to far out(Adjusting pivots)

Postby Semper » Mon Sep 24, 2012 12:20 am

Thank's Simox, that really helped me. Now I can place make my guns sideways and stuff :)
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