Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

Golden sniper(weird but smart)

Parts of modding, not a full set.

Re: Golden sniper(weird but smart)

Postby ChaosTLW » Sat Mar 17, 2012 2:53 am

Paratrooper wrote:
ChaosTLW wrote:When I need more color I simply use the tracer pallet...


Cactus Pallet in SLAB6.
What do you mean lol?

MrHaaaaaaxFF wrote:
Paratrooper wrote:
ChaosTLW wrote:When I need more color I simply use the tracer pallet...


Cactus Pallet in SLAB6.

HOw to switch to it, Para?


If I know what you are talking about,simply open tracer and then start creating the weapon from there.
#1 most active member
Image

We are here because the Universe offers conditions so life can evolve,to the point where(at least one)species,in a small planet around a star lost between millions of galaxies,is able to ask itself:What was my origin? (M. Gleiser)
User avatar
ChaosTLW
Member
 
Posts: 2981
Joined: Tue Dec 27, 2011 2:17 am

Re: Golden sniper(weird but smart)

Postby Paratrooper » Sat Mar 17, 2012 3:52 am

MrHaaaaaaxFF wrote:
Paratrooper wrote:
ChaosTLW wrote:When I need more color I simply use the tracer pallet...


Cactus Pallet in SLAB6.

HOw to switch to it, Para?


Go from SLAB6 > Tools > Replace Palette > .kv6 Folder in AoS > smg/shotgun/semi casing

Another source of the different colors prior to .75 is to go from...
SLAB6 > Tools > Replace Palette > SLAB6 folder > cac

SLAB6 Manual wrote: PALETTE EDITING CONTROLS:
KP1-6 = When mouse is over palette window and slice editor is enabled,
use these keys modify the RGB value of the selected palette
index.
KP. = When mouse is over palette window and slice editor is enabled,
use this key to perform interpolation (default is linear:
gamma=1.0) for RGB between the selected palette index and
the index under the mouse cursor.
KP+/KP- = When mouse is over palette window and slice editor is enabled,
use these keys to change the gamma for KP. interpolation.
I use this equation for gamma interpolation:
new_red = ((red0^gamma)*(1-t) + (red1^gamma)*t) ^ (1/gamma)
(similar equations for green and blue, 0<=t<=1)


It is interesting to note that colors that are caused by shadowing will be distorted in SLAB6, it would only appear proper in-game.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
User avatar
Paratrooper
Local Mod
 
Posts: 1590
Joined: Thu Feb 16, 2012 2:40 am
Location: California (-8:00 GMT)

Previous

Return to Separate parts



Who is online

Users browsing this forum: No registered users and 2 guests