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Legend of Zelda Mod

Released mods containing: Player skin, guns and scopes.

Legend of Zelda Mod

Postby Nifty » Mon Jul 30, 2012 7:17 pm

Change AoS with new skins, textures, and sounds based off of the Legend of Zelda series
Original mod made by me, most of it is complete. Tell me what you think!
Sorry if I didn't follow the forum rules very well, this is my first post and mod, actually!

Newest version
- v0.3 Posted 8/8/12
http://goo.gl/mkJ9j
(It's still dropbox, im using google url shortener to keep track of how many people download this. if you feel uncomfortable with it, use the mediafire link.)
http://www.mediafire.com/?eyv69uzwz9t3xvb

Older versions
- v0.2.1
https://www.dropbox.com/s/694tu0kciuuz1fy/LoZMOD%20v0.2.1.zip
http://www.mediafire.com/?fbqs8wjbivik5b3

Adding new screenshots as we speak
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Last edited by Nifty on Thu Aug 09, 2012 1:34 am, edited 5 times in total.
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Re: Legend of Zelda Mod

Postby Tarkaris » Wed Aug 01, 2012 7:27 pm

After trying the skin pack here are some thoughts on it.

Things I liked:

-You redid the team and tracer icons on map. NICE! This makes it nice for identifying where fire is coming from and where team mates are looking.

-You used a good set of sounds that help immerse the player in the pack.

-You really captured the look of link with your player skin.

-Each weapon has a distinct, visible tracer that is still balanced.. That is always nice.


Things that could be improved:

-Weapons. Weapon choices were great but colors on the crossbow and slingshot need some tweaking as they seem "faded".
-Bow could use some more detail and a size upgrade. Something like the fairy or hero's bow. But if you were going for a retro looking bow, it's spot-on.

-The sword just needs to be rotated 90 degrees so that the chopping edge is facing the blocks, not to the sides.

-Some of the icons aren't transparent. This may be difficult with the weapon ammo though.

-Make the intel something other than a giant Rupee. The triforce with a color in the middle perhaps? Just a thought.

Other than that continue on the mod making path and continue improving! I'll be sure to use this skin for quite awhile! :)

And welcome to the forums.
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"I'll change the world... Through my own will."
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Re: Legend of Zelda Mod

Postby beta » Thu Aug 02, 2012 2:40 am

this is really good i hope to see more stuff from you ;3
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S.W.A.G OVERLOAD
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Re: Legend of Zelda Mod

Postby SRL » Thu Aug 02, 2012 3:54 am

I agree with Tarkaris, the intel model should be the full Triforce or one piece of it. Awesome job, though!
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Re: Legend of Zelda Mod

Postby Nifty » Thu Aug 02, 2012 8:28 am

Thanks for the feedback! Tarkaris, you gave me some amazing ideas that I plan on integrating soon. Some of them like the sword turned 90 degrees and the Triforce intel I actually considered putting in, but because my friend said it was "funny" to swing the sword like a wood plank and that I have trouble thinking of a Triforce intel noise, they didn't make it to the first release.
I will definitely take all of your advice!

Also, in the next update, in inclusion to the suggested changes, I will try to add elf ears to players, fix the position of the slingshot, edit some png's, make a clever (maybe) block voxel, and fonts from some Zelda game (Probably the original or A Link To The Past)

If all goes well I may someday make a Skyward Sword (Or Twilight Princess) pack (I already made the shotgun the spreadshot from SS, after all)
Also, I may make Avatar: The Last Airbender packs (Unique to each nation?) if the opportunity ever shows up!
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Re: Legend of Zelda Mod

Postby Tarkaris » Thu Aug 02, 2012 10:30 pm

For the block you could do the blocks from the LTTP or the Oracle games. The ones made by the rod of somaria? Just a thought.

Once the sword is rotated, It will basically be perfect!
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Re: Legend of Zelda Mod

Postby EssigGurkenFred » Sun Aug 05, 2012 4:14 pm

I really like this piece of modification :)
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Re: Legend of Zelda Mod

Postby Nifty » Wed Aug 08, 2012 9:04 pm

I added an update that I feel added some major features, including unique ironsights to each weapon (even the Hawkeye for the Fairy bow sights) a fixed sword, and many more.
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Re: Legend of Zelda Mod

Postby Tarkaris » Thu Aug 09, 2012 2:20 am

New title, rotated sword, new weapon icons, and upgraded weapon sights? nice. Was the Triforce added? I hope so :)

Also, It is a functional sniper scope for the semi but the scope kinda ruins the pack for me. ^^;
Any plans for further improvement?

I'm liking the results thus far.
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Re: Legend of Zelda Mod

Postby Nifty » Thu Aug 09, 2012 6:36 am

What would you say are the biggest issues with the scope? I tried to make a pretty faithful rendition of the Hawkeye from Twilight Princess, but if it's more bothersome than it should be, I can make changes
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Re: Legend of Zelda Mod

Postby Tarkaris » Thu Aug 09, 2012 7:33 am

Is the scope you have for the bow the one that they use in one of the games? I haven't played anything that isn't on the NES, SNES, GB, Ocarina of time, or phantom hourglass ^^;
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