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[TW] Kylbei's Armory And Weapon Mods -----

Released mods containing: Player skin, guns and scopes.

Re: [TW] Kylbei's Armory And Weapon Mods -----

Postby Skynet » Wed Jan 25, 2012 10:14 pm

I love these guys models, more of an older style WWI, WWII witch was the intent in the gameplay when it first came out(to what I've read) instead of these new gun models ex: all the fancy sniper rifles. I read in a different topic that your iron sight are very precise, but looking through the posts there can be improvements in the iron sights(I will look at them when I get on a computer), I'm sure there not that bad.
Please continue in the making of your models, there very impressive.
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Re: [TW] Kylbei's Armory And Weapon Mods -----

Postby Kylbei » Fri Jan 27, 2012 6:45 am

Skynet wrote:I love these guys models, more of an older style WWI, WWII witch was the intent in the gameplay when it first came out(to what I've read) instead of these new gun models ex: all the fancy sniper rifles. I read in a different topic that your iron sight are very precise, but looking through the posts there can be improvements in the iron sights(I will look at them when I get on a computer), I'm sure there not that bad.
Please continue in the making of your models, there very impressive.



Thank you very much! :D

Yah, I prefer to use the more conventional style of older weapons for a few reasons. One of them is, as you stated, the environment and setting of the game itself, which is based on the warfare that took place in such conflicts as The Great War, WWII, and Vietnam. Even so, I'll make modern weapons for those who request them!
I also simply prefer this style and feel of weaponry - the wooden components of the weapons add a sense of color and character that more modernized, sterile 'metallic' weapons simply lack in my honest opinion. I also avoid stylistic embellishments - when I make models, I design them in a way so that they would work if they were real.
I'm glad that my efforts are being appreciated, I'll definitely continue to create more content and mods when I have the time!
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Re: [TW] Kylbei's Armory And Weapon Mods -----

Postby Skynet » Fri Jan 27, 2012 12:25 pm

Kylbei wrote:

Good, im very excited for some new models if your going for older guns what if you made a Bren Mk2:
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Last edited by Skynet on Thu Feb 16, 2012 8:12 pm, edited 2 times in total.
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Re: [TW] Kylbei's Armory And Weapon Mods -----

Postby Vortex » Fri Jan 27, 2012 7:15 pm

Just more feedback for you :)
Your models are very nice, however sometimes the scope/ironsight isn't so good with the gun it is for, for example, SMG has a lot of recoil when firing, so using like a line on the end of the sight isn't the best, as it's harder to guide your aim onto it when firing with such recoil.

An example below --
http://img192.imageshack.us/img192/9823 ... black4.png

This is a sight by SIMOX, for one of his SMG's, and as you can see, when firing with such recoil / gun shaking, it is easier to guide your aim onto the target, because of the blocks and the two lines for the sight themself. They are a sort of 'support' / 'guidance' when firing whilst your SMG shakes/jerks due to recoil.

I think the line will fit best for Shotgun as it hardly has recoil/shaking when firing. Also the ironsights I've seen, the positioning is decent/good, however very few of them are too closely positioned to the gun itself, try position slightly back, so you can see the blocks on the gun.

Your model's are good, spectacular to see HD ones in there too and a large variety of types, if you just match good ironsights / scopes to them, and position them well, and to add finishing touches; to blend colour on your weapons, your weaponry collection will be really, really good.

I guess best ways to choose a weapon is,
1. Practicality - Is the sight good? Is the model to scale?
2. Looks - Does it look decent? Is it realistic to the game?
3. Will you enjoy using it, equally based on both point 1 and 2?

Regards
Vortex


EDIT: I have downloaded and will use your SG GR-47K shotgun. :)
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Re: [TW] Kylbei's Armory And Weapon Mods -----

Postby MetroidFan180 » Fri Jan 27, 2012 11:00 pm

Hey, Kylbei! I've made 2 of your guns with arms, the assault rifle and the smg! I hope you don't mind, and if you do include them please credit me. :)

SMG
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http://tinypic.com/view.php?pic=2urxh0g&s=5
http://www.mediafire.com/?456918uhwj1p69c
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Assault Rifle
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http://oi41.tinypic.com/hvv5sp.jpg
http://www.mediafire.com/?u0ogzl9yg4ulo0z
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Re: [TW] Kylbei's Armory And Weapon Mods -----

Postby ROFLMAO » Sun Mar 11, 2012 8:58 pm

can i haz the target u have there?
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~ROFLMAO...
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Re: [TW] Kylbei's Armory And Weapon Mods -----

Postby sesni345 » Sat Jun 23, 2012 1:17 pm

Screw finding suppressed sounds! Why not get a m14!

[WARNED] Necro-posting. Rule 3i.
I am a tryhard sniper :D
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