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[REQ] Team Fortress 2 pack - weapons w/sounds+sights

Skins/Guns/Scopes.

[REQ] Team Fortress 2 pack - weapons w/sounds+sights

Postby DarkDXZ » Sat Dec 31, 2011 2:43 pm

Yes, it's my...Third time requesting this, but I'm trying... :)


What I mean...Would anyone matter to remake (demake?) three of TF2 weapons and the intel model?
Which weapons...I mean these.

Bazaar Bargain (Rifle)
Submachine Gun (SMG)
Reserve Shooter (Shotgun)
Market Gardener (Spade)

Intelligence (Intel)


Sounds and ironsights are recommended, but mainly the latter.
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Re: [REQ] Team Fortress 2 pack - weapons w/sounds+sights

Postby Skynet » Mon Jan 02, 2012 1:36 pm

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Re: [REQ] Team Fortress 2 pack - weapons w/sounds+sights

Postby DarkDXZ » Mon Jan 02, 2012 3:26 pm

Oh, thanks!
Not 100% what I looked for, but I can't complain, either.
"The last thing I want to do is to hurt you. But it's still on the list." - DarkDXZ
You found my secret signature line, damnit! Alright, Polaks are bad, I admit. But it's not their fault.
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Re: [REQ] Team Fortress 2 pack - weapons w/sounds+sights

Postby Skynet » Mon Jan 02, 2012 4:01 pm

What needs to be changed? I change edit them it you want

EDIT: nvm, ahah I looked at the pictures not at all the same :P want the holes in the spade?
http://www.mediafire.com/?84m8wlqeeovr747
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Re: [REQ] Team Fortress 2 pack - weapons w/sounds+sights

Postby DarkDXZ » Tue Jan 03, 2012 5:59 pm

It's good and all, but one thing is VERY annoying: Rifle's scope is misplaced (a bit lower and minimally to the right, if I recall), but otherwise, it's fine.
"The last thing I want to do is to hurt you. But it's still on the list." - DarkDXZ
You found my secret signature line, damnit! Alright, Polaks are bad, I admit. But it's not their fault.
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Re: [REQ] Team Fortress 2 pack - weapons w/sounds+sights

Postby Skynet » Wed Jan 04, 2012 1:51 am

oh well just get a different scope :P
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Re: [REQ] Team Fortress 2 pack - weapons w/sounds+sights

Postby Mio » Fri Jan 06, 2012 8:06 am

The pack above don't have Upgrades, I mean non-Stock weapons.
i'm working on it, like converting from TF2 -> KV6, but it's a bid odds of weapons when modelling out.
'On Jan 24th', Congress will vote to pass internet censorship in the Senate, even though the vast majority of Americans are opposed. We need to kill the bill - PIPA and SOPA - to protect our rights to free speech, privacy, and prosperity.
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Re: [REQ] Team Fortress 2 pack - weapons w/sounds+sights

Postby Mio » Thu Jan 12, 2012 5:10 am

Reverse Shooter is ready.
Well, Market Gardener is somehow like the normal shovel, so I don't remake.
I will make the Bazzar Bargain next, but without the scope, because I want it open-sighted.
viewtopic.php?f=71&t=431
'On Jan 24th', Congress will vote to pass internet censorship in the Senate, even though the vast majority of Americans are opposed. We need to kill the bill - PIPA and SOPA - to protect our rights to free speech, privacy, and prosperity.
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Re: [REQ] Team Fortress 2 pack - weapons w/sounds+sights

Postby Aerrow10485 » Fri Jan 13, 2012 8:53 am

How do i get mods
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