How can I rotate my kv6 things (trees and buildings) in voxed?
I really wouldn't like making all the objects facing every single way in slab6.
KP6 For .KVX/.VOX: Rotate object (Switches between x,y,z axis)
KP7,KP8,KP9 For .KVX/.VOX: Flip/Mirror axis (I don't remember which key
does what, but I know all 48 possible 90ø cases are in
there. Keep pressing on the keys until it looks right.)
KP7,KP8 For .KV6: Rotate object left/right
KP6,KP9 For .KV6: Rotate object up/down (depends on your orientation)
U Insert .KV6/.KVX/.VOX file. If you select a .KV6 file, then
the object will stay separated from the map. If you select
a .KVX/.VOX file, then the object will permanently become
a part of the map.
You can use 'U' to insert a dummy "DOT" sprite. To do this,
type any invalid filename, such as "ASDF" at the openfile
dialog and it will be saved as "DOT" in the .SXL file.
You can use 'U' to insert a dummy "BOX" sprite. To do this,
first make a box with 2 numbered cursors, then press 'U'.
It uses the vx5sprite .s field for the first corner,
vx5sprite .h for the second corner, and .p for the
"sphere" handle in VOXED. You can use this info too.
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